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Difference between revisions of "Unione Corse (player group)"

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{{Player Group|Unione Corse}}
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{{Player Faction|Unione Corse}}
 
{{Faction Infobox
 
{{Faction Infobox
 
| name = Unione Corse
 
| name = Unione Corse
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| alignment = QUASI-LEGAL
 
| alignment = QUASI-LEGAL
 
| founding_date =  
 
| founding_date =  
| leader = General Casimir Logarus, Parrain Zechs Marquise
+
| leader = General Logarus, Parrain Ricard
 
| founder =  
 
| founder =  
 
| primary_role = Extending their influence, generating a profit
 
| primary_role = Extending their influence, generating a profit
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| primaryID = Unione Corse
 
| primaryID = Unione Corse
 
| secondaryID =  
 
| secondaryID =  
| IFF = Unione Corse
+
| IFF = Corse -
 
| tag = <nowiki>[UC]</nowiki>
 
| tag = <nowiki>[UC]</nowiki>
 
| recruitment = 81445
 
| recruitment = 81445
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}}
 
}}
 
The '''Unione Corse''' is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials.
 
The '''Unione Corse''' is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials.
 +
  
 
==Synopsis==
 
==Synopsis==
For quite a while now, Corse have had connections with Gallic Brigands and, to a lesser extent, with the [[Council]] and [[Maquis]]. Despite their close, often personal ties with [[Brigands]], Unione Corse don't fully trust other pirate groups much and sometimes deal with them only out of necessity, in rare cases acting as bounty hunters and taking out the most dangerous pirates by request of their government protectors or corporate sponsors.
+
For some time now, Corse have had close connections with Gallic Brigands, [[Maquis]] and, to a lesser extent, with the [[Council]]. Despite their close, often personal ties with [[Brigands]], Unione Corse don't fully trust other pirate groups much and sometimes deal with them only out of necessity, in rare cases acting as bounty hunters and taking out the most dangerous pirates by request of their government protectors or corporate sponsors.
  
As for the Council, they have a weakened relationship due to the Corse not being openly hostile towards the [[Gallic Royal Navy]].  The Maquis get along well with the Unione Corse, even though their methods are very different.
+
As for the Council, they have a weakened relationship since various Corse groups provide for a general unreliability in relations.  The Maquis get along well with the Unione Corse, even though their methods are very different.
  
More recently, the Unione Corse decided to branch out of Gallic Space. This was done to further their influence and as a precaution against the possibility of the Gallic Military treating them as hostile. The Corse first came to an intelligence agreement with [[Order]] [[Task Force 141]], due to increasing concerns about [[Nomad]] influence in [[Gallia]]. A few weeks after that, the Unione Corse began diplomatic relations with the [[Colonial Republic]], and formed a secret alliance. The Corse have also worked together with [[IMG]] on numerous occasions. In addition, it is rumored that the Corse are working out trade deals with various other [[Sirian]] groups.  
+
More recently, the Unione Corse decided to branch out of Gallic Space. This was done to further their influence and as a precaution against the possibility of the Gallic Military treating them as just another group of unlawfuls. The Corse first came to an intelligence agreement with [[Order]] [[Task Force 141]], due to increasing concerns about [[Nomad]] influence in [[Gallia]]. Shortly after that, the Unione Corse began diplomatic relations with the [[Colonial Republic]], and formed a secret alliance. The Corse have also work well together with the [[Independent Miners Guild]]. It is rumored in addition to those that the Corse are working out trade deals with various other [[Sirian]] groups.
 +
 
 +
The Unione Corse tends to keep its diplomatic relations fairly secret to all but its close friends and allies.  They use their position to operate on both sides of the coin, helping the Gallic Military when they see fit.
  
The Unione Corse tends to keep its diplomatic relations secret to all but its allies.  They use this to operate on both sides of the coin, helping the Gallic Military when they see fit.
 
  
 
==History==
 
==History==
'''''Long-Term History'''''
+
An organization that has been around for centuries; in the shadows, out in the light, their operations not entirely known to all but a few. Rumored to have been started in the early second century [[AGS]], they were formed by and since then led by those with connections.
 +
 
 +
Initially, they had no qualms with the laws set by the Gallic Crown. They funded explorations that led further into the Gallic Sector and helped to establish trade between the various young worlds. Eventually, as the government put more and more restrictions into place, the Corse were forced into maintaining their now less legal business along with those still legal.
 +
 
 +
During the [[First Gallic War]], many of the Unione Corse (still disgruntled by the Crown's inconvenient new laws) sided with the [[Normandie]] rebels. This was not a wise, nor successful move. A great many were arrested by the [[Gallic Royal Police | Royal Police]], and their control over the markets, black or not, was severely weakened. However, the police were having problems of their own. One such problem was a man named Timothy [[LaBrise]], who led a small group of people that splintered from the GRP. His and his group managed to join the Corse, yet maintain a degree of autonomy from the rest.
 +
 
 +
Between the wars, other factions came to be more significant, such as the Gallic Brigands. The Unione Corse were able, for the most part, to have good relations with all.
 +
 
 +
This changed when some treacherous, greedy Junkers sold out bits of information on the Unione's darker operations to the Gallic Police. Bourbon Base, owned by the Gallic Junkers, was seized by the LaBrise as revenge. Everyone on board that station was murdered, and surprisingly, there was no further retaliation from the [[Gallic Junkers | Junkers]]. Instead, they built a new base in Burgundy. A bigger one; a better one.
 +
 
 +
Later on, when the [[Second Gallic War]] began, the Unione Corse were far more discreet about which side they favored. As a result, both sides treated the Corse with suspicion. Nevertheless, the Unione Corse delivered prototypes of the [[GRN]]'s mine-neutralizing devices to the Maquis, which were then recreated in sufficient numbers by the Council. From there, these devices were used to clear that narrow path into the Lorraine minefield.
 +
 
 +
Around this time, many concerns arose over the lack of unity and loyalty among the Corse, which proved true when an internal conflict between LaBrise and Orsini's Corse came about. LaBrise worked with the Gallic Crown, whereas Orsini led his forces openly against it. During this war, the leader of LaBrise was mysteriously murdered about when [[Orsini]] himself disappeared. At the end of the struggle, LaBrise were no more. In fact, most of the Unione Corse was no more.
 +
 
 +
Led by a man who joined under a pseudonym a few years prior, the Unione Corse slowly got back to its feet. The General restructured the balance of power, giving the families some control whilst keeping their politics separate from the main ranks. Quietly establishing its influence, the Corse branched more out of Gallia. And even though the Unione Corse were sure to keep work against the Gallic Crown secret, Sirian connections also serve as a safe-guard if they marked them as enemies.
  
Specific origins of the Unione Corse are hard to trace.  However, it was, and still is, formed by those who have connections.
+
Today, the Corse have been able to establish many relations outside of Gallia, presenting themselves as a mostly lawful group that is eagerly willing to smuggle commodities and information to its allies.
Initially the Corse were an organization which financed and supplied various other organizations.  However, they became less lawful when the Gallic government began increasing its regulations.  This resulted in increased tensions, as the Unione Corse began to rely on smuggling.
 
  
During the [[First Gallic War]], the Corse were severely weakened due to a combination of unstable leadership and the arrests of many membres.  Internal strife was caused by many splits in the Unione Corse.  The most notable branch was a group of former [[Gallic Royal Police]] who joined the Corse, known as [[La Famille de la Brise de Mer]].
 
  
Between the wars, other groups arose in [[Gallia]], such as the Gallic Brigands. Relations were going well with all, until some [[Gallic Junkers]] sold out the Unione Corse to the Gallic Royal Police. As revenge, the LaBrise attacked the Junker's [[Bourbon Base]], and murdered everyone on board.  There was no further retaliation, which came as a surprise.
+
==Command Structure==
 +
===''Armed Division Rankings''===
 +
Most authority within the Unione Corse rests in this division, or more specifically the Armed Command. While similar in many ways to a large corporation's paramilitary by responding to the Famille Senat for its actions, this branch effectively leads the Corse altogether.
 +
* '''General:''' Leads the Unione Corse. Out of character, this is the faction leader. [Limit 1]
  
The Corse have been more careful during [[Second Gallic War]], leaving little evidence that they favor the Council over the Crown. Covert support of their allies has proven to be most useful, granting the Unione Corse the ability to extend their influence to [[Sirius]].
+
* '''Commandant:''' High ranking Membres, leaders when the General is not present. Out of character, they are the official second in command, who are dedicated to the faction and understand the roleplay very well. [Limit 2]
  
 +
* '''Parrain:''' The head of domestic matters. See Famille Senat. Out of character, this is a forum-crazy individual who understands Corse roleplay very well and is the lowest High/Armed Command rank. [Limit 1]
  
'''''Unione Corse Divide'''''
+
* '''Lieutenant:''' Senior membre. Out of character, this rank only exists to provide a leader in combat situations where High Command members are absent. [Limit 5]
  
The rift between the LaBrise and the other Corse groups was growing. The LaBrise worked with the Gallic Royal Police, whereas other Unione Corse were hunted down by the GRP. Eventually, the Corse turned on each other.
+
* '''Membre:''' Ordinary Corsican. Out of character, this should be the standard rank. [No limit]
  
In late 817, the LaBrise attempted to take over the main group of the Unione Corse. LaBrise, led by Aurelie LaBrise (aka, La Veuve Noire), demanded that the Corse disband and become part of LaBrise.  The main Unione Corse group, lead by Joel Orsini, refused to submit to La Veuve Noire.  The fighting gradually built up, but for a while neither group came out on top.  After half a year of fighting, LaBrise gained control of the majority of the Corse bases, but Orsini's forces still refused to submit.  Oddly enough, Joel Orsini himself had disappeared.
+
* '''Aspirant:''' Recruit Membre. Out-of-character, someone who needs to log a few hours here and there and show that they understand the basic concepts of the faction. [No limit]
  
Months into his absence, the Unione Corse found a new man to lead them against the LaBrise, Casimir Logarus.  He previously held a low rank, and wasn't the best fighter pilot.  But he was a tactician.  His plan was to sneak through the Taus and [[Outcast]] territory with most of their forces to stage a rear assault against Thionville.  The rest of their forces were left in Argenton, as it was expected that most LaBrise were preparing to attack there from Epernon.  The undefended Thionville was taken with little difficulty, and the surprise defeat knocked the LaBrise off guard.
 
  
The Unione Corse forces split up for attacks on the bases in Champagne and Burgundy. While Bourbon was sieged by Logarus, the Joinville assault was led under the command of Zechs Marquise.  The Marquise were a small Corse family looking to prove themselves, and this was their chance.  Joinville was a quick battle, but not a decisive one.  The LaBrise knew they were coming, and surrounded their forces in an ambush.  It was a Pyrrhic victory for the Unione Corse, winning through sheer numbers. Afterwards, Marquise thought it best to consolidate his forces and not move on.
+
===''Famille Senat Title System''===
 +
The Senat is a large body comprised mainly of civilians which holds the Corsican families together. It allows each of the several hundred families to have their own say whilst generally keeping them all in line. Aside from unity, the main focus of this group is on Corse domestic and financial matters, such as base maintenance and front company management. Even though their overall power is somewhat limited, it is nevertheless an important group which brings Unione to Corse.
 +
* '''Parrain:''' Directs the Famille Senat, reporting to it regularly in order to account for his decisions. [Limit 1]
  
The Siege of Boubron lasted a day and a half.  After that, the LaBrise rushed all of their fighters at Logarus' forces in an attempt of desperation. Not long into the battle, Logarus' gunship was heavily damaged and it crashed into Bourbon Base. Logarus was recovered by the LaBrise, and held captive aboard Bourbon.  Since the Corse were winning outside, the LaBrise offered Casimir a deal.  In return for their surrender, he was to let all of the Freres, Soeurs, and Etrangers (lowest ranks) go free.  La Veuve Noire was already dead -- a mysterious death that took place about the time that Orsini disappeared...
+
* '''Tribun:''' The five Tribuns are elected by the Senateurs to oversee the Senat and work with the Parrain. Should a Parrain leave or be dismissed, the Tribuns will appoint a new one. Outside the Senat meetings, they hold closed sessions to discuss matters privately. The Tribuns can also remove anyone in the Corse from their position should four of them agree to it. Out of character, these people understand UC's roleplay well and are advisors to the faction leader as a sort of mid-command. [Limit 5]
  
The fighting ended there, in early 819. Logarus remained leader of the Unione Corse, and Zechs Marquise was instated as the new Parrain. Logarus restructured the chain of command, and had Marquise create a Famille Senat to help unify the Corse families. This gave the Parrain less power in the military, but kept them at the head of domestic affairs.
+
* '''Senateur:''' A head family membre, one of several hundred in the Famille Senat. A family's power in the Senat depends on their size, wealth, and history. A family gets a seat for every four membres, and as a sign of respect, those with great wealth or history vote first. Out of character, this is a simple rank that can be chosen by any Membre who wants the additional roleplay. [No limit]
  
As for the rest of the LaBrise?  With their leader dead and their lowest ranks given amnesty, that left the Paternels and Maternels.  Some were banished to Sirius, others locked away at Glieze Depot, and a few were given as tokens to appease the Gallic Royal Police.
+
* '''None:''' A membre who is either without a Corsican family, has been chosen not to represent their family, or holds the rank of General or Commandant. [No limit]
  
Joel Orsini was never seen again, but he left the Unione Corse his adopted son, Jason Orsini, who remains a member today.
 
  
 
==Diplomacy==
 
==Diplomacy==
 
{{Faction Diplomacy/begin}}
 
{{Faction Diplomacy/begin}}
 
{{FD | [[Gallic Brigands]]| +0.8}}
 
{{FD | [[Gallic Brigands]]| +0.8}}
{{FD | [[Colonial Republic]]| +0.75}}
+
{{FD | [[The Maquis]]| +0.8}}
{{FD | [[The Maquis]]| +0.7}}
+
{{FD | [[Colonial Republic]]| +0.7}}
 
{{FD | [[Independent Miners Guild]]| +0.6}}
 
{{FD | [[Independent Miners Guild]]| +0.6}}
{{FD | [[Task Force 141]]| +0.5}}
+
{{FD | [[Hogosha]]| +0.5}}
{{FD | [[Order]]| +0.5}}
+
{{FD | [[Task Force 141]]| +0.4}}
{{FD | [[Hogosha]]| +0.4}}
+
{{FD | [[Order]]| +0.4}}
 
{{FD | [[The Council]]| +0.3}}
 
{{FD | [[The Council]]| +0.3}}
{{FD | [[Interspace Commerce]]| +0.2}}
+
{{FD | [[Samura Heavy Industries]]| +0.3}}
 
{{FD | [[Independent Neuralnet Division]]| +0.2}}
 
{{FD | [[Independent Neuralnet Division]]| +0.2}}
{{FD | [[Zoners]]| +0.1}}
+
{{FD | [[Temporary Autonomous Zoners]]| +0.1}}
 +
{{FD | [[Interspace Commerce]]| +0.1}}
 
{{FD | [[Farmers Alliance]]| +0.0}}
 
{{FD | [[Farmers Alliance]]| +0.0}}
{{FD | [[Lane Hackers]]| +0.0}}
+
{{FD | [[Kusari Lawful | Kusari Lawfuls]]| +0.0}}
{{FD | [[Liberty]] Corporations / Lawfuls| +0.0}}
+
{{FD | [[Liberty | Liberty Corporations / Lawfuls]]| +0.0}}
{{FD | [[Bretonia Corporations]]| +0.0}}
 
{{FD | [[Kusari Corporations]]| +0.0}}
 
{{FD | [[Bretonia Lawfuls]]| -0.1}}
 
{{FD | [[Kusari Lawfuls]]| -0.1}}
 
 
{{FD | [[Gallic Corporations]]| -0.1}}
 
{{FD | [[Gallic Corporations]]| -0.1}}
{{FD | Sirian [[Junkers]]| -0.2}}
+
{{FD | [[Zoners]]| -0.1}}
{{FD | [[Gallic Lawfuls]]| -0.3}}
+
{{FD | [[Lane Hackers]]| -0.1}}
{{FD | [[Gallic Junkers]]| -0.45}}
+
{{FD | [[Gallic Lawful | Gallic Lawfuls]]| -0.2}}
{{FD | [[Samarran Raiders]]| -0.55}}
+
{{FD | [[Pirate ID | Generic Pirates]]| -0.3}}
 +
{{FD | [[Bretonia Lawful | Bretonia Lawfuls]]| -0.3}}
 +
{{FD | [[Solar Engineering]]| -0.4}}
 +
{{FD | [[Gallic Junkers]]| -0.5}}
 +
{{FD | [[Junkers | Sirian Junkers]]| -0.6}}
 
{{FD | [[Golden Chrysanthemums]]| -0.7}}
 
{{FD | [[Golden Chrysanthemums]]| -0.7}}
 
{{FD | [[Outcasts]]| -0.8}}
 
{{FD | [[Outcasts]]| -0.8}}
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{{Faction Diplomacy/end}}
 
{{Faction Diplomacy/end}}
 
<br clear="left">
 
<br clear="left">
 +
 +
 +
==Technology Usage==
 +
*''Primary:'' Unione Corse [100%], Gallic Generic Unlawful (Courier, l'Ane) [100%]
 +
 +
*''Seconday:'' Gallic Civilian [100%], Gallic Brigands [90%], Maquis Weapons [90%]
 +
 +
*''Tertiary (Requires permission from HC):'' Asco Gunboat [90%], Hogosha [75%], Sirian Civilian [75%]
 +
 +
 +
==Noteworthy Vessels and Squadrons==
 +
*''UCN-Minerva:'' A liner modified to equip a pair of docking bays, this vessel serves as the 'flagship' of the Unione Corse. [Lucullus]
 +
*''UCN-Veilleur:'' This freighter, cloak capable, has been tasked for reconnaissance missions, and is permitted to fly outside the normal Zone of Operation. Currently assigned to Membre Raoul Gardon. [Courier]
 +
*''Alterer Squadron:'' These fighters are larger and heavier than the Cuirassier Noirs, providing the ability to use experimental weaponry. [Coubres & Pliers]
 +
*''Coffre:'' Usually stationed at Bastia Base, this freighter is used to store experimental weaponry. [Aurochs]
 +
 +
 +
==Code of Conduct==
 +
*''In-Game Communication:'' Members are required to stay in-roleplay at all times in ''/s'' system and ''/l'' local chats. Out-of-roleplay in ''/g'' group chat must be marked with // unless otherwise agreed upon by all members of that group.
 +
*''In-Game Roleplay:'' Players must keep in mind who their characters are; in personality, background, and reactions. They are also to understand the position of characters they encounter, and the fact that other people are behind them.
 +
*''In-Game Combat:'' Fair fights are encouraged, though not strictly required. That said, we do not gank. As per our ID, we can treat bountied transports as combat targets, but we will make attempts for alternate encounter conclusions if possible.
 +
*''In-Game Equipment:'' Ships and weapons from the Tertiary Tech Usage all require permission from the Armed Command to use. [UC] will not field more than two Ascos in one area at once, and if only two of us are online, just one Asco.
 +
*''In-Game Trading:'' Members should attempt to maintain a proper balance of lawful goods to contraband items. Although this faction has a strong focus in the black market, we must stick to being quasilawful.
 +
*''Forums Roleplay:'' As a roleplay-oriented faction, members who seek out RP opportunities for their characters (in the Communications Channel, [UC] Subforum, Stories and Biographies, etc.) will be rewarded appropriately for their work.
 +
*''Other Factions:'' For inRP purposes, metagaming, powergaming and ooRP espionage, either detrimental or beneficial towards this faction, will not be tolerated.
 +
*''General Roleplay:'' Alternate (alt) characters may be necessary for some positions, depending on the background or current position of your main character. To prevent confusion in creating an alt however, please contact the HC.
 +
*''General Behavior:'' Remember the old 0.0 rule, folks - be kind and fair towards one another. Also, the sandwich rule (or equivalent food) really does come in handy. Keep in mind that it's just a game, and the purpose is to have fun, not to win.
 +
  
 
==Known Bases==
 
==Known Bases==
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*[[Montelimar Base]]
 
*[[Montelimar Base]]
 
*[[Thionville Base]]
 
*[[Thionville Base]]
 +
  
 
== Links ==
 
== Links ==
*[http://discoverygc.com/forums/showthread.php?tid=81443 Information]
+
*[http://discoverygc.com/forums/forumdisplay.php?fid=152 Faction Sub-forum]
  
*[http://discoverygc.com/forums/showthread.php?tid=81898 Comms Dump]
+
*[http://discoverygc.com/forums/showthread.php?tid=99517 Faction Status]
 +
 
 +
*[http://discoverygc.com/forums/showthread.php?tid=99518 Active Roster]
 +
 
 +
*[http://discoverygc.com/forums/showthread.php?tid=81898 Communications]
  
 
*[http://discoverygc.com/forums/showthread.php?tid=81445 Recruitment]
 
*[http://discoverygc.com/forums/showthread.php?tid=81445 Recruitment]
 +
 +
 +
[[Category: Gallia]]

Latest revision as of 17:21, 20 July 2014

This is a player faction. For the affiliated NPC faction, see Unione Corse


Unione Corse
Error creating thumbnail: Unable to save thumbnail to destination
Origin Flag-gallia.png Kingdom of Gallia
Alignment Quasi-legal
Recruitment Click to join
Profile
Date of founding unknown
Founder(s) unknown
Current leader(s) General Logarus, Parrain Ricard
Base of operations Bastia Base
Identification
Primary ID Unione Corse ID
IFF Corse -
Tag(s) [UC]
Primary role
Extending their influence, generating a profit
Secondary role
Assisting its allies against the Crown
Table of contents

The Unione Corse is a highly organized criminal group that follows traditions of the Corsican mafia of Earth, known for strict secrecy among its members, and access to nearly limitless resources, including support of high-ranked government officials.


Synopsis

For some time now, Corse have had close connections with Gallic Brigands, Maquis and, to a lesser extent, with the Council. Despite their close, often personal ties with Brigands, Unione Corse don't fully trust other pirate groups much and sometimes deal with them only out of necessity, in rare cases acting as bounty hunters and taking out the most dangerous pirates by request of their government protectors or corporate sponsors.

As for the Council, they have a weakened relationship since various Corse groups provide for a general unreliability in relations. The Maquis get along well with the Unione Corse, even though their methods are very different.

More recently, the Unione Corse decided to branch out of Gallic Space. This was done to further their influence and as a precaution against the possibility of the Gallic Military treating them as just another group of unlawfuls. The Corse first came to an intelligence agreement with Order Task Force 141, due to increasing concerns about Nomad influence in Gallia. Shortly after that, the Unione Corse began diplomatic relations with the Colonial Republic, and formed a secret alliance. The Corse have also work well together with the Independent Miners Guild. It is rumored in addition to those that the Corse are working out trade deals with various other Sirian groups.

The Unione Corse tends to keep its diplomatic relations fairly secret to all but its close friends and allies. They use their position to operate on both sides of the coin, helping the Gallic Military when they see fit.


History

An organization that has been around for centuries; in the shadows, out in the light, their operations not entirely known to all but a few. Rumored to have been started in the early second century AGS, they were formed by and since then led by those with connections.

Initially, they had no qualms with the laws set by the Gallic Crown. They funded explorations that led further into the Gallic Sector and helped to establish trade between the various young worlds. Eventually, as the government put more and more restrictions into place, the Corse were forced into maintaining their now less legal business along with those still legal.

During the First Gallic War, many of the Unione Corse (still disgruntled by the Crown's inconvenient new laws) sided with the Normandie rebels. This was not a wise, nor successful move. A great many were arrested by the Royal Police, and their control over the markets, black or not, was severely weakened. However, the police were having problems of their own. One such problem was a man named Timothy LaBrise, who led a small group of people that splintered from the GRP. His and his group managed to join the Corse, yet maintain a degree of autonomy from the rest.

Between the wars, other factions came to be more significant, such as the Gallic Brigands. The Unione Corse were able, for the most part, to have good relations with all.

This changed when some treacherous, greedy Junkers sold out bits of information on the Unione's darker operations to the Gallic Police. Bourbon Base, owned by the Gallic Junkers, was seized by the LaBrise as revenge. Everyone on board that station was murdered, and surprisingly, there was no further retaliation from the Junkers. Instead, they built a new base in Burgundy. A bigger one; a better one.

Later on, when the Second Gallic War began, the Unione Corse were far more discreet about which side they favored. As a result, both sides treated the Corse with suspicion. Nevertheless, the Unione Corse delivered prototypes of the GRN's mine-neutralizing devices to the Maquis, which were then recreated in sufficient numbers by the Council. From there, these devices were used to clear that narrow path into the Lorraine minefield.

Around this time, many concerns arose over the lack of unity and loyalty among the Corse, which proved true when an internal conflict between LaBrise and Orsini's Corse came about. LaBrise worked with the Gallic Crown, whereas Orsini led his forces openly against it. During this war, the leader of LaBrise was mysteriously murdered about when Orsini himself disappeared. At the end of the struggle, LaBrise were no more. In fact, most of the Unione Corse was no more.

Led by a man who joined under a pseudonym a few years prior, the Unione Corse slowly got back to its feet. The General restructured the balance of power, giving the families some control whilst keeping their politics separate from the main ranks. Quietly establishing its influence, the Corse branched more out of Gallia. And even though the Unione Corse were sure to keep work against the Gallic Crown secret, Sirian connections also serve as a safe-guard if they marked them as enemies.

Today, the Corse have been able to establish many relations outside of Gallia, presenting themselves as a mostly lawful group that is eagerly willing to smuggle commodities and information to its allies.


Command Structure

Armed Division Rankings

Most authority within the Unione Corse rests in this division, or more specifically the Armed Command. While similar in many ways to a large corporation's paramilitary by responding to the Famille Senat for its actions, this branch effectively leads the Corse altogether.

  • General: Leads the Unione Corse. Out of character, this is the faction leader. [Limit 1]
  • Commandant: High ranking Membres, leaders when the General is not present. Out of character, they are the official second in command, who are dedicated to the faction and understand the roleplay very well. [Limit 2]
  • Parrain: The head of domestic matters. See Famille Senat. Out of character, this is a forum-crazy individual who understands Corse roleplay very well and is the lowest High/Armed Command rank. [Limit 1]
  • Lieutenant: Senior membre. Out of character, this rank only exists to provide a leader in combat situations where High Command members are absent. [Limit 5]
  • Membre: Ordinary Corsican. Out of character, this should be the standard rank. [No limit]
  • Aspirant: Recruit Membre. Out-of-character, someone who needs to log a few hours here and there and show that they understand the basic concepts of the faction. [No limit]


Famille Senat Title System

The Senat is a large body comprised mainly of civilians which holds the Corsican families together. It allows each of the several hundred families to have their own say whilst generally keeping them all in line. Aside from unity, the main focus of this group is on Corse domestic and financial matters, such as base maintenance and front company management. Even though their overall power is somewhat limited, it is nevertheless an important group which brings Unione to Corse.

  • Parrain: Directs the Famille Senat, reporting to it regularly in order to account for his decisions. [Limit 1]
  • Tribun: The five Tribuns are elected by the Senateurs to oversee the Senat and work with the Parrain. Should a Parrain leave or be dismissed, the Tribuns will appoint a new one. Outside the Senat meetings, they hold closed sessions to discuss matters privately. The Tribuns can also remove anyone in the Corse from their position should four of them agree to it. Out of character, these people understand UC's roleplay well and are advisors to the faction leader as a sort of mid-command. [Limit 5]
  • Senateur: A head family membre, one of several hundred in the Famille Senat. A family's power in the Senat depends on their size, wealth, and history. A family gets a seat for every four membres, and as a sign of respect, those with great wealth or history vote first. Out of character, this is a simple rank that can be chosen by any Membre who wants the additional roleplay. [No limit]
  • None: A membre who is either without a Corsican family, has been chosen not to represent their family, or holds the rank of General or Commandant. [No limit]


Diplomacy

Faction Relationship
Gallic Brigands
Allied
The Maquis
Allied
Colonial Republic
Friendly
Independent Miners Guild
Friendly
Hogosha
Friendly
Task Force 141
Friendly
Order
Friendly
The Council
Neutral
Samura Heavy Industries
Neutral
Independent Neuralnet Division
Neutral
Temporary Autonomous Zoners
Neutral
Interspace Commerce
Neutral
Farmers Alliance
Neutral
Kusari Lawfuls
Neutral
Liberty Corporations / Lawfuls
Neutral
Gallic Corporations
Neutral
Zoners
Neutral
Lane Hackers
Neutral
Gallic Lawfuls
Neutral
Generic Pirates
Neutral
Bretonia Lawfuls
Neutral
Solar Engineering
Unfriendly
Gallic Junkers
Unfriendly
Sirian Junkers
Unfriendly
Golden Chrysanthemums
Hostile
Outcasts
Hostile
Nomads
At War



Technology Usage

  • Primary: Unione Corse [100%], Gallic Generic Unlawful (Courier, l'Ane) [100%]
  • Seconday: Gallic Civilian [100%], Gallic Brigands [90%], Maquis Weapons [90%]
  • Tertiary (Requires permission from HC): Asco Gunboat [90%], Hogosha [75%], Sirian Civilian [75%]


Noteworthy Vessels and Squadrons

  • UCN-Minerva: A liner modified to equip a pair of docking bays, this vessel serves as the 'flagship' of the Unione Corse. [Lucullus]
  • UCN-Veilleur: This freighter, cloak capable, has been tasked for reconnaissance missions, and is permitted to fly outside the normal Zone of Operation. Currently assigned to Membre Raoul Gardon. [Courier]
  • Alterer Squadron: These fighters are larger and heavier than the Cuirassier Noirs, providing the ability to use experimental weaponry. [Coubres & Pliers]
  • Coffre: Usually stationed at Bastia Base, this freighter is used to store experimental weaponry. [Aurochs]


Code of Conduct

  • In-Game Communication: Members are required to stay in-roleplay at all times in /s system and /l local chats. Out-of-roleplay in /g group chat must be marked with // unless otherwise agreed upon by all members of that group.
  • In-Game Roleplay: Players must keep in mind who their characters are; in personality, background, and reactions. They are also to understand the position of characters they encounter, and the fact that other people are behind them.
  • In-Game Combat: Fair fights are encouraged, though not strictly required. That said, we do not gank. As per our ID, we can treat bountied transports as combat targets, but we will make attempts for alternate encounter conclusions if possible.
  • In-Game Equipment: Ships and weapons from the Tertiary Tech Usage all require permission from the Armed Command to use. [UC] will not field more than two Ascos in one area at once, and if only two of us are online, just one Asco.
  • In-Game Trading: Members should attempt to maintain a proper balance of lawful goods to contraband items. Although this faction has a strong focus in the black market, we must stick to being quasilawful.
  • Forums Roleplay: As a roleplay-oriented faction, members who seek out RP opportunities for their characters (in the Communications Channel, [UC] Subforum, Stories and Biographies, etc.) will be rewarded appropriately for their work.
  • Other Factions: For inRP purposes, metagaming, powergaming and ooRP espionage, either detrimental or beneficial towards this faction, will not be tolerated.
  • General Roleplay: Alternate (alt) characters may be necessary for some positions, depending on the background or current position of your main character. To prevent confusion in creating an alt however, please contact the HC.
  • General Behavior: Remember the old 0.0 rule, folks - be kind and fair towards one another. Also, the sandwich rule (or equivalent food) really does come in handy. Keep in mind that it's just a game, and the purpose is to have fun, not to win.


Known Bases


Links