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Difference between revisions of "Munitions"
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Munitions are the expendable components of combat, and include bullets, bombs, missiles, warheads, mines, and other projectiles or explosives that are detonated or cannot be reused after being fired. Munitions that detonate may cause the detonation of other nearby munitions, thus causing shipments and stockpiles to be carefully safeguarded by their owners, and are important targets for enemy attacks. | Munitions are the expendable components of combat, and include bullets, bombs, missiles, warheads, mines, and other projectiles or explosives that are detonated or cannot be reused after being fired. Munitions that detonate may cause the detonation of other nearby munitions, thus causing shipments and stockpiles to be carefully safeguarded by their owners, and are important targets for enemy attacks. |
Revision as of 13:00, 4 April 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 04.04.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86Betas
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 04.04.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Munitions are the expendable components of combat, and include bullets, bombs, missiles, warheads, mines, and other projectiles or explosives that are detonated or cannot be reused after being fired. Munitions that detonate may cause the detonation of other nearby munitions, thus causing shipments and stockpiles to be carefully safeguarded by their owners, and are important targets for enemy attacks.
Notes
- 1 unit of Munitions takes up 1 unit of space in your cargo hold.
Availability
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 4/04/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.