Difference between revisions of "Missiles"

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{{Version|4.86}}
 
{{Version|4.86}}
[[Image:equipicon_missilelauncher.jpg|frame|right|Missile Launcher]]
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[[Image:equipicon_missilelauncher.jpg|frame|left|Missile Launcher]]
[[Image:equipicon_missile.jpg|frame|right|Missile]]
 
 
'''Fighter Missiles''' are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on [[Fighters]] and [[Freighters]] with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
 
'''Fighter Missiles''' are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on [[Fighters]] and [[Freighters]] with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
  

Revision as of 21:53, 7 November 2012

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Missile Launcher

Fighter Missiles are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on Fighters and Freighters with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).

Missiles explode when they hit an object, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.

Fighter Missiles are physical weapons and require ammunition to be purchased. A ship can hold up to 70 rounds of ammunition.

Missiles are faster than Torpedoes but do far less damage.

Fighter Missiles

Name Faction Hull
Dmg
Energy
Dmg
Refire Speed Seek
Range
Power
Used
Turn
Rate
Max
Time
Expl
Radius
Hit
Points
Ammo
HP
Price Ammo
Price
Javelin Missile Generic Civilian 729 364 0.33 90 1,000 0 2.9 13.75 16 400 2 $500 $20
Slingshot Missile Generic Civilian 1,127 563 0.33 90 1,000 0 2.9 13.75 16 750 2 $1,830 $80
Catapult Missile Generic Civilian 1,818 909 0.33 90 1,000 0 2.9 13.75 25 1,405 2 $7,460 $200
Lancer Missile Generic Civilian 3,091 1,545 0.33 90 1,000 0 2.9 13.75 30 2,632 2 $24,790 $500
Cannonball Missile Generic Civilian 7,580 3,790 0.33 90 1,000 0 2.9 13.75 35 6,752 2 $220,480 $3,000
Stalker Missile Generic Civilian 364 182 0.50 99 1,000 0 4.4 12.50 16 400 2 $650 $30
Windstalker Missile Generic Civilian 543 271 0.50 99 1,000 0 4.4 12.50 16 750 2 $2,380 $80
Moonstalker Missile Generic Civilian 909 454 0.50 99 1,000 0 4.4 12.50 20 1,405 2 $9,700 $300
Sunstalker Missile Generic Civilian 1,565 782 0.50 99 1,000 0 4.4 12.50 25 2,632 2 $32,230 $800
Firestalker Missile Generic Civilian 3,790 1,895 0.50 99 1,000 0 4.4 12.50 35 6,752 2 $256,620 $2,500
Eraser Missile Generic Civilian 16 652 1.00 90 1,000 0 2.9 13.75 16 400 2 $500 $20
Sweeper Missile Generic Civilian 31 1,264 1.00 90 1,000 0 2.9 13.75 16 1,026 2 $3,710 $100
Neutralizer Missile Generic Civilian 69 2,788 1.00 90 1,000 0 2.9 13.75 16 2,632 2 $24,790 $500
Paralyzer Missile Generic Civilian 196 10,200 0.50 90 1,000 0 2.9 13.75 16 6,752 2 $194,580 $1,500
Sidewinder Torpedo Generic Civilian 5,022 2,511 0.50 93 2,000 0 4.4 19.75 35 6,000 2 $388,000 $3,500
Nomad Missile Type I Nomads 7,580 3,790 0.33 90 1,000 0 2.9 13.75 35 6,752 2 $220,480 $3,000
Nomad Missile Type II Nomads 196 10,200 0.50 90 1,000 0 2.9 13.75 16 6,752 2 $194,580 $1,500
Nomad Missile Type III Nomads 5,022 2,511 0.50 93 2,000 0 4.4 19.75 35 6,000 2 $388,000 $3,500