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Difference between revisions of "Council "Falconet" Pulse Turret"
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Revision as of 01:00, 9 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Falconet Turret | |
Energy Turret | |
Owner Faction | The Council |
Weapon Class | Light Fighter Turrets |
Turret Rotation | 90 deg/s |
Cargo Space | 0 |
Hit-Points | 4,215 |
Price | 59,412 |
This is a pulse-based weapon that does enormous amounts of shield damage, but virtually no hull damage.
Weapon Stats
- Hull Damage: 15 /round (88.2 /sec)
- 0.27:1 efficiency
- Energy Damage: 254 /round (1,493.52 /sec)
- 4.62:1 efficiency
- Refire Rate: 5.88 /sec
- Power Usage: 55 u/round (323.4 u/sec)
- Damage Type: Pulse
Energy Pulse Stats
- Speed: 700 m/sec
- Travel Range: 749 meters
- Lifetime: 1.07 seconds
Projectile Image
- Error creating thumbnail: Unable to save thumbnail to destination
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |