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Difference between revisions of "Capital Ships"

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==Battleships,Carriers and Colony ship==
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==Battleships and Carriers==
 
'''Battleships''' and '''Carriers''' are the strongest, most powerful ships available to the player community. However, these ships do not have Thrusters, and therefore cannot pursue ships from other classes. Generally speaking, these ships are best used in fleet warfare scenarios, where the enemy has brought multiple cruisers or battleships, and they must be matched with greatly superior firepower. They are also good for destroying player-owned bases.
 
'''Battleships''' and '''Carriers''' are the strongest, most powerful ships available to the player community. However, these ships do not have Thrusters, and therefore cannot pursue ships from other classes. Generally speaking, these ships are best used in fleet warfare scenarios, where the enemy has brought multiple cruisers or battleships, and they must be matched with greatly superior firepower. They are also good for destroying player-owned bases.
  

Revision as of 14:41, 7 June 2014

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Article possibly outdated (
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.06.2014 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.

Capital ships - due to their size - are hard to maneuver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around. In the case with Trade Lanes, it is a common occurrence when the capital ship bumps into and disrupts the lane. Note that relatively flat capital ships may be able to get through certain parts of asteroid fields by rolling and/or backing up and taking a different route, when they may otherwise get stuck.

You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology.

When purchased, Cruiser and Battleship class vessels will show up as a "Freighter" on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the ship info card to review the actual ship class.

Cruiser Class Ships

Ships in this class include Destroyers, Cruisers, and Battlecruisers. Note that the ship-names do not necessarily reflect the sub-class for a ship.

Destroyers are lightly-powered cruiser-class vessels with two or less Class 7 Turrets. These ships have no choice but to squeeze the maximum benefit from their agility and Class 6 Turrets to take down enemy ships. Destroyers are particularly suited to eliminating Gunboats, since they have similar speed but much more firepower and significantly more hull strength. Against other ships in the cruiser class, Destroyers must take advantage of their agility to exploit weaknesses in the enemy's weapon coverage. Destroyers can also perform anti-cap functions by utilizing long-range artillery, but are likely to be obliterated if they get in range of the opponent.

Cruisers are the middle-weight ships in the cruiser class, being stronger than Destroyers in overall power and armaments, but with more speed and agility than any of the Battlecruisers. Some of the smaller ships in this sub-class can be quite agile, or have a shape that makes them hard to hit. Meanwhile, some of the larger Heavy Cruisers are on par with Battlecruisers in terms of overall damage output potential.

Also note that cruisers are unique among the heavy ship classes in their ability to mount Class 6 cruiser turrets on Class 7 hard-points. This provides the option of using energy-efficient Cruiser Primary Turrets instead of the Cruiser Heavy Turrets that cannot be fired often due to their massive power draw.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Liberty Cruiser LN Logo.pngLiberty Lawful 1 7 1 1 1 0 22.92 295,000 1,400,000 700 800 $160,082,250
Kusari Destroyer Flag-kusari.pngKusari Lawful 0 9 1 1 1 0 26.74 240,000 1,400,000 600 700 $158,082,250
Bounty Hunter Destroyer BhgLogo.pngBounty Hunters Guild 0 8 1 1 1 0 22.92 260,000 1,400,000 650 700 $160,082,250
Zoner Cruiser Zoners Logo.pngZoners 0 8 1 1 1 0 22.54 200,000 1,400,000 600 600 $150,082,250
Rheinland Pirate Cruiser Hessianlogo.pngRed Hessians 0 9 1 1 2 1 20.05 250,000 1,800,000 650 800 $166,082,250
Zoner Destroyer Zoners Logo.pngZoners 0 9 1 1 1 0 22.92 255,000 1,400,000 600 750 $158,082,250
Dragon Cruiser DragonsLogo.pngBlood Dragons 1 7 1 1 2 1 22.15 250,000 1,800,000 650 700 $184,082,250
AI Cruiser Artificial Intelligence 0 11 1 1 2 1 22.92 265,000 1,800,000 650 700 $180,082,250
Bretonia Destroyer Flag-bretonia.png Bretonia 0 10 1 1 1 0 20.51 330,000 2,250,000 825 800 $205,082,250
Rheinland Cruiser Flag-rheinland.png Rheinland Lawful 0 11 1 1 2 1 19.10 390,000 2,250,000 825 900 $208,082,250
Nomad Cruiser Flag-nomads3.pngNomads 0 10 1 1 2 1 22.92 375,000 2,250,000 750 700 $204,179,750
Outcast Destroyer Flag-outcasts.png Outcasts 0 12 1 1 1 0 17.90 310,000 1,800,000 750 700 $179,582,250
Red Hessian Cruiser Hessianlogo.pngRed Hessians 0 12 1 1 2 1 20.05 350,000 2,250,000 825 800 $210,082,250
Corsair Cruiser Flag-corsairs.png Corsairs 0 12 1 1 2 1 17.19 330,000 2,250,000 825 800 $206,082,250
Order Recon Cruiser Order Logo.pngThe Order 0 8 1 4 2 1 24.83 275,000 1,800,000 750 500 $180,082,250
Coalition Destroyer CoalitionArms.pngCoalition 0 9 1 1 1 0 21.01 268,000 2,250,000 700 700 $212,082,250
Gallic Cruiser Flag-gallia.pngGallia Lawful 0 12 1 1 2 1 19.10 350,000 2,250,000 825 900 $210,082,250
Council Cruiser CouncilLogo.pngThe Council 0 12 1 1 2 1 19.86 325,000 2,250,000 825 900 $210,082,250
Rogue Destroyer RoguesLogo.pngLiberty Rogues 0 12 1 1 1 0 21.49 318,000 2,250,000 800 720 $176,282,250
Colonial Cruiser CR Logo.pngColonial Republic 0 12 1 1 2 1 16.11 305,000 1,800,000 750 700 $179,582,250

Battlecruisers

Battlecruisers are the heaviest ships in the Cruiser class, combining Battleship Primary Turrets with Cruiser performance. These ships are often used as Battleship-killers, since they can sit at range and return fire, while also avoiding damage themselves, and using thrusters to speed away if things turn sour. However, most battlecruisers have slower thrusting speed than other ships in the cruiser class, which exposes them to increased risk from Bombers and other cruisers.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
IMG Battlecruiser ImgLogo.pngIndependent Miners Guild 0 13 1 1 2 2 11.46 475,000 3,600,000 900 1,100 $308,082,250
Liberty Battlecruiser LN Logo.pngLiberty Lawful 0 13 1 1 2 2 11.46 450,000 3,600,000 900 1,000 $300,082,250
Bounty Hunter Battlecruiser BhgLogo.pngBounty Hunters Guild 0 13 1 1 2 2 11.46 405,000 3,600,000 900 950 $314,082,250
Kusari Battlecruiser Flag-kusari.pngKusari Lawful 0 13 1 1 2 2 11.94 445,000 3,600,000 900 950 $317,082,250

Battleships and Carriers

Battleships and Carriers are the strongest, most powerful ships available to the player community. However, these ships do not have Thrusters, and therefore cannot pursue ships from other classes. Generally speaking, these ships are best used in fleet warfare scenarios, where the enemy has brought multiple cruisers or battleships, and they must be matched with greatly superior firepower. They are also good for destroying player-owned bases.

Carriers typically have more Docking Modules than Battleships, and sometimes have fewer Class 10 Turrets. They are intended to be used for moving wings of fighters and bombers and providing emergency repair facilities to those ships, rather than acting as front-line assault craft in their own right. At the moment, however, the practical difference between battleships and carriers is quite small.

Name Faction FG Turr CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Liberty Dreadnought LN Logo.pngLiberty Lawful 0 13 1 3 2 8.66 840,000 8,000,000 1600 1,600 $480,582,700
Bretonia Battleship Flag-bretonia.png Bretonia 0 14 1 3 2 10.31 800,000 8,000,000 1600 1,600 $475,582,700
Bretonia Carrier Flag-bretonia.png Bretonia 0 25 1 ? 4 ? 980,000 9,000,000 1600 1,800 $495,582,700
Kusari Battleship Flag-kusari.pngKusari Lawful 0 20 1 3 2 9.85 1,280,000 9,000,000 2000 1,700 $510,582,700
Nomad Battleship Flag-nomads3.pngNomads 0 22 1 3 2 10.31 1,650,000 9,000,000 2200 1,700 $515,582,700
Rheinland Battleship Flag-rheinland.png Rheinland Lawful 0 23 1 3 2 10.31 1,400,000 9,000,000 2000 1,800 $520,582,700
Osiris Order Logo.pngThe Order 0 13 1 3 1 9.12 700,000 7,000,000 1500 1,400 $460,582,700
Order Light Carrier Order Logo.pngThe Order 0 18 1 3 1 12.54 940,000 7,000,000 1600 1,700 $500.000.000
Colonial Battleship CR Logo.pngColonial Republic 0 16 1 3 2 10.77 827,000 8,000,000 1550 1,600 $420,582,700
Zoner Carrier Zoners Logo.pngZoners 0 16 1 2 4 10.08 860,000 7,000,000 1600 1,800 $430,582,700
Bounty Hunter Battleship BhgLogo.pngBounty Hunters Guild 0 12 1 3 1 10.66 695,000 7,000,000 1500 1,500 $445,582,700
Arbiter HFskull.pngHellfire Legion 0 17 1 3 2 10.31 1,200,000 9,000,000 1800 1,600 $485,582,700
Outcast Dreadnought Flag-outcasts.png Outcasts 0 20 1 3 2 10.31 980,000 9,000,000 1700 1,600 $510,582,700
Zoner Mobile Colony Ship Zoners Logo.pngZoners 0 22 1 3 2 8.94 1,500,000 9,000,000 2100 1,700 $530,582,700
Liberty Carrier LN Logo.pngLiberty Lawful 0 27 1 2 6 9.12 950,000 9,000,000 1700 1800 $550,582,700
Outcast Battleship Flag-outcasts.png Outcasts 0 16 1 3 2 11.00 820,000 8,000,000 1600 1,500 $480,582,700
Corsair Dreadnought Flag-corsairs.png Corsairs 0 18 1 3 2 11.00 1,000,000 9,000,000 1700 1,600 $510,582,700
Corsair Battleship Flag-corsairs.png Corsairs 0 13 1 3 1 9.12 750,000 7,000,000 1550 1,400 $460,582,700
Dragon Battleship DragonsLogo.pngBlood Dragons 0 13 1 3 1 10.31 780,000 7,000,000 1600 1,400 $470,582,700
Gallic Battleship Flag-gallia.pngGallia Lawful 1 20 1 3 2 9.17 1,350,000 9,000,000 1700 1,500 $558,582,700
Council Battleship CouncilLogo.pngThe Council 0 20 1 3 2 10.08 1,250,000 9,000,000 1700 1,500 $520,582,700
Rheinland Carrier Flag-rheinland.png Rheinland Lawful 0 15 1 2 6 11.46 830,000 7,000,000 1600 1,700 $495,582,700
Red Hessian Battleship Hessianlogo.pngRed Hessians 1 15 1 3 2 10.31 835,000 8,000,000 1600 1,600 $558,582,700

Special Ships

These ships are not generally available to the player community.

Name Faction Guns Turr CDs CMs Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Tundra Wild Glyph.pngWild 1 7 1 1 22.92 295,000 1,400,000 700 800 $215,082,250
Phantom Cruiser Shadow.pngThe Phantoms 0 12 1 1 22.92 315,000 2,250,000 750 600 $209,082,250
Kusari Imperial Yacht Flag-kusari.pngKusari Lawful 0 16 1 2 11.46 600,000 8,000,000 2000 1,500 $560,582,700
Persephone Zoners Logo.pngZoners 0 21 1 3 8.94 1,450,000 9,000,000 2000 1,700 n/a
Battlestar II Admins 0 18 0 0 9.09 1,500,000 19,000,000 2500 2,550 $915,582,700
Necrosis Admins 0 15 1 1 17.19 475,000 3,600,000 900 1,000 n/a
Venator Admins 0 22 0 1 11.46 1,600,000 19,000,000 2,600 1,800 n/a