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Difference between revisions of "Gun-Mounted Missiles"

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'''Missiles''' are a gun-mounted, self-propelled projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on [[Fighters]] and [[Freighters]] with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
 
'''Missiles''' are a gun-mounted, self-propelled projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on [[Fighters]] and [[Freighters]] with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
  
Missiles are faster than [[Torpedoes]] but do far less damage. Missiles do explosion damage when they hit their target, or when they reach the end of their life. Explosion damaage will also damage any unshielded equipment within the explosion radius, potentially destroying the target's guns and support equipment, leaving them unable to counterattack and reducing their options to fleeing or dying. Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.
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Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment.
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Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.
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Missiles are faster than [[Torpedoes]] but do far less damage.  
  
 
==Gun-Mounted Missiles==
 
==Gun-Mounted Missiles==

Revision as of 14:22, 24 October 2012

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Missiles are a gun-mounted, self-propelled projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on Fighters and Freighters with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).

Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment.

Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.

Missiles are faster than Torpedoes but do far less damage.

Gun-Mounted Missiles

Name Faction Class Hull Dmg Energy Dmg Refire Speed Range Power Used Turn Rate Max Time Expl Radius Hit Points Ammo HP Price Ammo Price
Javelin Missile Civilian 2 729 364 0.33 90 1,000 0 2.9 14 16 400 2 500 20
Stalker Missile Civilian 2 364 182 0.50 99 1,000 0 4.4 13 16 400 2 650 30
Eraser Missile Civilian 2 16 652 1.00 90 1,000 0 2.9 14 16 400 2 500 20
Slingshot Missile Civilian 3 1,127 563 0.33 90 1,000 0 2.9 14 16 750 2 1,830 80
Windstalker Missile Civilian 3 543 271 0.50 99 1,000 0 4.4 13 16 750 2 2,380 80
Sweeper Missile Civilian 4 31 1,264 1.00 90 1,000 0 2.9 14 16 1,026 2 3,710 100
Catapult Missile Civilian 5 1,818 909 0.33 90 1,000 0 2.9 14 25 1,405 2 7,460 200
Moonstalker Missile Civilian 5 909 454 0.50 99 1,000 0 4.4 13 20 1,405 2 9,700 300
Lancer Missile Civilian 7 3,091 1,545 0.33 90 1,000 0 2.9 14 30 2,632 2 24,790 500
Sunstalker Missile Civilian 7 1,565 782 0.50 99 1,000 0 4.4 13 25 2,632 2 32,230 800
Neutralizer Missile Civilian 7 69 2,788 1.00 90 1,000 0 2.9 14 16 2,632 2 24,790 500
Firestalker Missile Civilian 9 3,790 1,895 0.50 99 1,000 0 4.4 13 35 6,752 2 256,620 2,500
Cannonball Missile Civilian 9 7,580 3,790 0.33 90 1,000 0 2.9 14 35 6,752 2 220,480 3,000
Nomad Missile Type I Nomads 9 7,580 3,790 0.33 90 1,000 0 2.9 14 35 6,752 2 220,480 3,000
Paralyzer Missile Civilian 10 196 10,200 0.50 90 1,000 0 2.9 14 16 6,752 2 194,580 1,500
Sidewinder Torpedo Civilian 10 5,022 2,511 0.50 93 2,000 0 4.4 20 35 6,000 2 388,000 3,500
Nomad Missile Type II Nomads 10 196 10,200 0.50 90 1,000 0 2.9 14 16 6,752 2 194,580 1,500
Nomad Missile Type III Nomads 10 5,022 2,511 0.50 93 2,000 0 4.4 20 35 6,000 2 388,000 3,500