YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "Missiles"

From Discovery Wiki
Jump to navigationJump to search
Line 2: Line 2:
 
[[Image:Cruise_Disruptors.jpg|frame|right|Missile Launcher]]
 
[[Image:Cruise_Disruptors.jpg|frame|right|Missile Launcher]]
 
[[Image:Missiles.jpg|frame|right|Missile]]
 
[[Image:Missiles.jpg|frame|right|Missile]]
'''Gun-Mounted Missiles''' are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on [[Fighters]] and [[Freighters]] with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
+
'''Fighter Missiles''' are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on [[Fighters]] and [[Freighters]] with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).
  
Missiles explode when they hit an object, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close.
+
Missiles explode when they hit an object, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can also be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers.
  
Missiles can also be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers.
+
Fighter Missiles are physical weapons and require ammunition to be purchased. A ship can hold up to 70 rounds of ammunition.
 
 
Gun-Mounted Missiles are physical weapons and require ammunition to be purchased. A ship can hold up to 70 rounds of ammunition.
 
  
 
Missiles are faster than [[Torpedoes]] but do far less damage.  
 
Missiles are faster than [[Torpedoes]] but do far less damage.  
  
 
==Fighter Missiles==
 
==Fighter Missiles==
{| class="wikitable sortable" style="width:100%"
+
{| class="wikitable sortable"
 
|-
 
|-
!Name!!Faction!!Class!!Hull Dmg!!Energy Dmg!!Refire!!Speed!!Seek Range!!Power Used!!Turn Rate!!Max Time!!Expl Radius!!Hit Points!!Ammo HP!!Price!!Ammo Price
+
!Name!!Faction!!Hull Dmg!!Energy Dmg!!Refire!!Speed!!Seek Range!!Power Used!!Turn Rate!!Max Time!!Expl Radius!!Hit Points!!Ammo HP!!Price!!Ammo Price
 
|-
 
|-
|[[J63 "Javelin" Missile Launcher|Javelin Missile]]||[[Civilian]]||2||729||364||0.33||90||1,000||0||2.9||14||16||400||2||500||20
+
|[[J63 "Javelin" Missile Launcher|Javelin Missile]]||[[Generic Civilian]]||729||364||0.33||90||1,000||0||2.9||13.75||16||400||2||500||20
 
|-
 
|-
|[[S-2 "Slingshot" Missile Launcher|Slingshot Missile]]||[[Civilian]]||3||1,127||563||0.33||90||1,000||0||2.9||14||16||750||2||1,830||80
+
|[[S-2 "Slingshot" Missile Launcher|Slingshot Missile]]||[[Generic Civilian]]||1,127||563||0.33||90||1,000||0||2.9||13.75||16||750||2||1,830||80
 
|-
 
|-
|[[C82b "Catapult" Missile Launcher|Catapult Missile]]||[[Civilian]]||5||1,818||909||0.33||90||1,000||0||2.9||14||25||1,405||2||7,460||200
+
|[[C82b "Catapult" Missile Launcher|Catapult Missile]]||[[Generic Civilian]]||1,818||909||0.33||90||1,000||0||2.9||13.75||25||1,405||2||7,460||200
 
|-
 
|-
|[[T4-2 "Lancer" Missile Launcher|Lancer Missile]]||[[Civilian]]||7||3,091||1,545||0.33||90||1,000||0||2.9||14||30||2,632||2||24,790||500
+
|[[T4-2 "Lancer" Missile Launcher|Lancer Missile]]||[[Generic Civilian]]||3,091||1,545||0.33||90||1,000||0||2.9||13.75||30||2,632||2||24,790||500
 
|-
 
|-
|[[C242 "Cannonball" Missile Launcher|Cannonball Missile]]||[[Civilian]]||9||7,580||3,790||0.33||90||1,000||0||2.9||14||35||6,752||2||220,480||3,000
+
|[[C242 "Cannonball" Missile Launcher|Cannonball Missile]]||[[Generic Civilian]]||7,580||3,790||0.33||90||1,000||0||2.9||13.75||35||6,752||2||220,480||3,000
 
|-
 
|-
|[[X19 "Stalker" Homing Missile Launcher|Stalker Missile]]||[[Civilian]]||2||364||182||0.50||99||1,000||0||4.4||13||16||400||2||650||30
+
|[[X19 "Stalker" Homing Missile Launcher|Stalker Missile]]||[[Generic Civilian]]||364||182||0.50||99||1,000||0||4.4||12.50||16||400||2||650||30
 
|-
 
|-
|[[X22 "Windstalker" Homing Missile Launcher|Windstalker Missile]]||[[Civilian]]||3||543||271||0.50||99||1,000||0||4.4||13||16||750||2||2,380||80
+
|[[X22 "Windstalker" Homing Missile Launcher|Windstalker Missile]]||[[Generic Civilian]]||543||271||0.50||99||1,000||0||4.4||12.50||16||750||2||2,380||80
 
|-
 
|-
|[[X27 "Moonstalker" Homing Missile Launcher|Moonstalker Missile]]||[[Civilian]]||5||909||454||0.50||99||1,000||0||4.4||13||20||1,405||2||9,700||300
+
|[[X27 "Moonstalker" Homing Missile Launcher|Moonstalker Missile]]||[[Generic Civilian]]||909||454||0.50||99||1,000||0||4.4||12.50||20||1,405||2||9,700||300
 
|-
 
|-
|[[X33 "Sunstalker" Homing Missile Launcher|Sunstalker Missile]]||[[Civilian]]||7||1,565||782||0.50||99||1,000||0||4.4||13||25||2,632||2||32,230||800
+
|[[X33 "Sunstalker" Homing Missile Launcher|Sunstalker Missile]]||[[Generic Civilian]]||1,565||782||0.50||99||1,000||0||4.4||12.50||25||2,632||2||32,230||800
 
|-
 
|-
|[[X45 "Firestalker" Homing Missile Launcher|Firestalker Missile]]||[[Civilian]]||9||3,790||1,895||0.50||99||1,000||0||4.4||13||35||6,752||2||256,620||2,500
+
|[[X45 "Firestalker" Homing Missile Launcher|Firestalker Missile]]||[[Generic Civilian]]||3,790||1,895||0.50||99||1,000||0||4.4||12.50||35||6,752||2||256,620||2,500
 
|-
 
|-
|[[L-EMP-01 "Eraser" EMP Missile Launcher|Eraser Missile]]||[[Civilian]]||2||16||652||1.00||90||1,000||0||2.9||14||16||400||2||500||20
+
|[[L-EMP-01 "Eraser" EMP Missile Launcher|Eraser Missile]]||[[Generic Civilian]]||16||652||1.00||90||1,000||0||2.9||13.75||16||400||2||500||20
 
|-
 
|-
|[[M-EMP-01 "Sweeper" EMP Missile Launcher|Sweeper Missile]]||[[Civilian]]||4||31||1,264||1.00||90||1,000||0||2.9||14||16||1,026||2||3,710||100
+
|[[M-EMP-01 "Sweeper" EMP Missile Launcher|Sweeper Missile]]||[[Generic Civilian]]||31||1,264||1.00||90||1,000||0||2.9||13.75||16||1,026||2||3,710||100
 
|-
 
|-
|[[N-EMP-01 "Neutralizer" EMP Missile Launcher|Neutralizer Missile]]||[[Civilian]]||7||69||2,788||1.00||90||1,000||0||2.9||14||16||2,632||2||24,790||500
+
|[[N-EMP-01 "Neutralizer" EMP Missile Launcher|Neutralizer Missile]]||[[Generic Civilian]]||69||2,788||1.00||90||1,000||0||2.9||13.75||16||2,632||2||24,790||500
 
|-
 
|-
|[[O-EMP-01 "Paralyzer" EMP Missile Launcher|Paralyzer Missile]]||[[Civilian]]||10||196||10,200||0.50||90||1,000||0||2.9||14||16||6,752||2||194,580||1,500
+
|[[O-EMP-01 "Paralyzer" EMP Missile Launcher|Paralyzer Missile]]||[[Generic Civilian]]||196||10,200||0.50||90||1,000||0||2.9||13.75||16||6,752||2||194,580||1,500
 
|-
 
|-
|[[T-MX2 "Sidewinder" Missile Launcher|Sidewinder Torpedo]]||[[Civilian]]||10||5,022||2,511||0.50||93||2,000||0||4.4||20||35||6,000||2||388,000||3,500
+
|[[T-MX2 "Sidewinder" Missile Launcher|Sidewinder Torpedo]]||[[Generic Civilian]]||5,022||2,511||0.50||93||2,000||0||4.4||19.75||35||6,000||2||388,000||3,500
 
|-
 
|-
|[[Nomad Missile Launcher Type I|Nomad Missile Type I]]||[[Nomads]]||9||7,580||3,790||0.33||90||1,000||0||2.9||14||35||6,752||2||220,480||3,000
+
|[[Nomad Missile Launcher Type I|Nomad Missile Type I]]||[[Nomads]]||7,580||3,790||0.33||90||1,000||0||2.9||13.75||35||6,752||2||220,480||3,000
 
|-
 
|-
|[[Nomad Missile Type II|Nomad Missile Type II]]||[[Nomads]]||10||196||10,200||0.50||90||1,000||0||2.9||14||16||6,752||2||194,580||1,500
+
|[[Nomad Missile Type II|Nomad Missile Type II]]||[[Nomads]]||196||10,200||0.50||90||1,000||0||2.9||13.75||16||6,752||2||194,580||1,500
 
|-
 
|-
|[[Nomad Missile Launcher Type III|Nomad Missile Type III]]||[[Nomads]]||10||5,022||2,511||0.50||93||2,000||0||4.4||20||35||6,000||2||388,000||3,500
+
|[[Nomad Missile Launcher Type III|Nomad Missile Type III]]||[[Nomads]]||5,022||2,511||0.50||93||2,000||0||4.4||19.75||35||6,000||2||388,000||3,500
|}
+
|}  
  
 
{{Equipment navigation}}
 
{{Equipment navigation}}
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Missiles]]
 
[[Category: Missiles]]

Revision as of 01:43, 4 November 2012

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 04.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Error creating thumbnail: Unable to save thumbnail to destination
Missile Launcher
Error creating thumbnail: Unable to save thumbnail to destination
Missile

Fighter Missiles are self-propelled, explosive projectile weapon. Since these weapons use gun hard-points, they are typically only mounted on Fighters and Freighters with the appropriate hard-point (they can also be mounted on capital ship forward gun hard points of the same class, but that is not a common setup).

Missiles explode when they hit an object, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.

Fighter Missiles are physical weapons and require ammunition to be purchased. A ship can hold up to 70 rounds of ammunition.

Missiles are faster than Torpedoes but do far less damage.

Fighter Missiles

Name Faction Hull Dmg Energy Dmg Refire Speed Seek Range Power Used Turn Rate Max Time Expl Radius Hit Points Ammo HP Price Ammo Price
Javelin Missile Generic Civilian 729 364 0.33 90 1,000 0 2.9 13.75 16 400 2 500 20
Slingshot Missile Generic Civilian 1,127 563 0.33 90 1,000 0 2.9 13.75 16 750 2 1,830 80
Catapult Missile Generic Civilian 1,818 909 0.33 90 1,000 0 2.9 13.75 25 1,405 2 7,460 200
Lancer Missile Generic Civilian 3,091 1,545 0.33 90 1,000 0 2.9 13.75 30 2,632 2 24,790 500
Cannonball Missile Generic Civilian 7,580 3,790 0.33 90 1,000 0 2.9 13.75 35 6,752 2 220,480 3,000
Stalker Missile Generic Civilian 364 182 0.50 99 1,000 0 4.4 12.50 16 400 2 650 30
Windstalker Missile Generic Civilian 543 271 0.50 99 1,000 0 4.4 12.50 16 750 2 2,380 80
Moonstalker Missile Generic Civilian 909 454 0.50 99 1,000 0 4.4 12.50 20 1,405 2 9,700 300
Sunstalker Missile Generic Civilian 1,565 782 0.50 99 1,000 0 4.4 12.50 25 2,632 2 32,230 800
Firestalker Missile Generic Civilian 3,790 1,895 0.50 99 1,000 0 4.4 12.50 35 6,752 2 256,620 2,500
Eraser Missile Generic Civilian 16 652 1.00 90 1,000 0 2.9 13.75 16 400 2 500 20
Sweeper Missile Generic Civilian 31 1,264 1.00 90 1,000 0 2.9 13.75 16 1,026 2 3,710 100
Neutralizer Missile Generic Civilian 69 2,788 1.00 90 1,000 0 2.9 13.75 16 2,632 2 24,790 500
Paralyzer Missile Generic Civilian 196 10,200 0.50 90 1,000 0 2.9 13.75 16 6,752 2 194,580 1,500
Sidewinder Torpedo Generic Civilian 5,022 2,511 0.50 93 2,000 0 4.4 19.75 35 6,000 2 388,000 3,500
Nomad Missile Type I Nomads 7,580 3,790 0.33 90 1,000 0 2.9 13.75 35 6,752 2 220,480 3,000
Nomad Missile Type II Nomads 196 10,200 0.50 90 1,000 0 2.9 13.75 16 6,752 2 194,580 1,500
Nomad Missile Type III Nomads 5,022 2,511 0.50 93 2,000 0 4.4 19.75 35 6,000 2 388,000 3,500