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The Core ID
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.90.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
The Core is a Private Military Company operating within Edgeworlds and some Borderworlds. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edge Worlds and Border Worlds. Any who oppose The Core, namely factions such as The Order and the Corsairs, are exterminated without mercy.
Pilot carrying this lawful ID is a member of The Core, who:
- - Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- - Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the The Core within their zone of influence.
- - Can enforce the Laws of The Core within systems containing a Core base.
- - Can attack Wild, Nomad, Order ships and any ships equipped with Nomad equipment or carrying Nomad remains anywhere.
- - Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine and Slaves within their Zone of Influence, and attack ships if they refuse to comply.
- - Cannot bring Capital Ships outside of their Zone of Influence.
- - Cannot use transports with more than 4,300 cargo.
Zone of Influence: Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Availability
Spoiler: Buying Locations |
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Price: $100,000 |