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Bounty Hunters Guild
- This is an NPC faction. For the affiliated player faction, see Bounty Hunters Guild (player faction). For the rules for this particular faction, see Bounty Hunters Guild ID.
Bounty Hunters Guild | |
Origin | Liberty |
Alignment | Independent |
Profile | |
Date of founding | unknown |
Founder(s) | unknown |
Base of operations | Planet Houston, Texas |
Identification | |
Primary ID | Bounty Hunters Guild ID |
Primary role | |
Fulfilling bounty contracts | |
Secondary role | |
Escorting corporate entities |
The Bounty Hunters Guild is declared as an organisation operating mostly in Liberty and Bretonia, dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius.
Synopsis
The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and Criminals for the promise of easy money. Originating from the formerly institutionalised masses of Houston, the Guild has managed to effectively spread it's business all across Liberty, Bretonia, southern Rheinland, a part of the largely xenophobic Kusari and even the vastly dangerous Edge Worlds, drawing in the shunned and the exiled from all walks of life.
History
In 801 A.S, the Bounty Hunters were chasing Edison Trent and Jun'ko Zane, as they were on the run at this time.
Ships
Fighters & Bombers
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Warships
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Known Bases
- Deshima Station, Shikoku
- Manitoba Station, Hudson
- Nobeoka Platform, Sigma-59
- Sheffield Station, Manchester
- Tholey Station, Cologne
Diplomacy