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Council "Bastard Culverin II" Tachyon Turret
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)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.12.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Bastard Culverin II Turret | |
Energy Turret | |
Owner Faction | The Council |
Weapon Class | Class 1 Turrets |
Turret Rotation | 90 deg/s |
Cargo Space | 0 |
Hit-Points | 6,752 |
Price | 148,951 |
This is a tachyon-based weapon that has the longest range of all energy-based weapons, but requires enormous amounts of power to fire. This weapon is most effective against molecular shields, and weakest against positron shields. This is the best tachyon turret the Council has to offer.
Weapon Stats
- Hull Damage: 920 /round (2,787.6 /sec)
- 4.13:1 efficiency
- Energy Damage: 460 /round (1,393.8 /sec)
- 2.06:1 efficiency
- Refire Rate: 3.03 /sec
- Power Usage: 223 u/round (675.69 u/sec)
- Damage Type: Tachyon
Energy Pulse Stats
- Speed: 700 m/sec
- Travel Range: 700 meters
- Lifetime: 1.00 seconds
Projectile Image
- Error creating thumbnail: Unable to save thumbnail to destination
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |