Difference between revisions of "The Wild ID"

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(Buying locations: Fichtelgebirge Station, Meerbusch Base & Ludendorff Base removed. Lichtenfelde Complex, Sesan Base & Valhalla Shipyard added. Category The Wild added.)
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The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "[[Daam K'vosh]]". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade Lanes]], [[Jump Gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.  
 
The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "[[Daam K'vosh]]". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade Lanes]], [[Jump Gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.  
  

Latest revision as of 16:07, 23 January 2019

The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade Lanes, Jump Gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.


Pilot carrying this unlawful ID is a member of a Wild player faction, who:

  • - Can freely engage any ship anywhere.
  • - Can treat transports as combat targets.
  • - Cannot demand credits. May demand cargo.
  • - Cannot dock anywhere except on Nomad and Wild bases.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

  • This ID may only be used if you are a member of the official player faction.

Availability