Difference between revisions of ""Yellow Jacket" Xeno Antimatter Cannon"
(Created page with "{{Version|4.86}} {{Weapon | full-name = "Yellow Jacket" Xeno Antimatter Cannon | image = co_shock_therapy.png | description = Xenos tell the story that the lead weapon designe...") |
(Aailability: Copypaste from the edited Black Widow gun.) |
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− | {{ | + | {{version|4.89.2}} |
− | {{ | + | {{Gun |
+ | | image = co_shock_therapy.png | ||
+ | | icon = equipicon_torplauncher.jpg | ||
+ | | projectile-image = dsy_snova_xeno_drive.png | ||
+ | | short-name = Xeno Antimatter Cannon | ||
| full-name = "Yellow Jacket" Xeno Antimatter Cannon | | full-name = "Yellow Jacket" Xeno Antimatter Cannon | ||
− | | | + | | nickname = dsy_snova_xeno |
− | | description = Xenos tell the story that the lead weapon designer on the team responsible for developing the Xeno's antimatter cannon frequently wore a yellow jacket, which gave this weapon its name. Others claim that the weapon leaks radiation so badly that its handlers turn yellow from illness. Few outsiders believe that the Xenos were capable of designing such a sophisticated weapon themselves, and suspect that its blueprints were actually stolen, or its designers were kidnapped scientists. Regardless of the cannon's real origins, it punches through capital ship armor with sufficient force to make a Xeno bomber a competent adversary and a serious threat to foreign shipping or Liberty Navy capital ship patrols that lack fighter escorts. | + | | faction = [[Xenos]] |
+ | | description = [[Xenos]] tell the story that the lead weapon designer on the team responsible for developing the Xeno's antimatter cannon frequently wore a yellow jacket, which gave this weapon its name. Others claim that the weapon leaks radiation so badly that its handlers turn yellow from illness. Few outsiders believe that the Xenos were capable of designing such a sophisticated weapon themselves, and suspect that its blueprints were actually stolen, or its designers were kidnapped scientists. Regardless of the cannon's real origins, it punches through capital ship armor with sufficient force to make a Xeno bomber a competent adversary and a serious threat to foreign shipping or [[Liberty Navy]] [[capital ship]] patrols that lack fighter escorts. | ||
− | | weapon-class = | + | | price = 7,025,000 |
− | | hull-damage = | + | | weapon-class = Bomber Torpedoes |
− | | | + | | hull-damage = 132,000 |
− | | | + | | energy-damage = 66,000 |
+ | | damage-type = [[Direct]] | ||
+ | | refire-rate = 0.17 | ||
| projectile-speed = 280 | | projectile-speed = 280 | ||
− | | | + | | projectile-range = 1,200 |
− | | | + | | power-usage = 29,740 |
− | | | + | | projectile-lifetime = 4.29 |
− | | | + | | cargo-space = 2 |
− | + | | hit-points = 9,200 | |
− | + | | projectile-hit-points = 2 | |
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
Line 25: | Line 32: | ||
!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Barrow Base]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Hudson]]{{!}}{{!}}[[Independent Systems]] |
+ | {{!}}- | ||
+ | {{!}}[[Beckley Base]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Virginia]]{{!}}{{!}}[[Liberty]] | ||
+ | {{!}}- | ||
+ | {{!}}[[Dryden Base]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Ontario]]{{!}}{{!}}[[Liberty]] | ||
+ | {{!}}- | ||
+ | {{!}}[[Gonzales Station]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Cassini]]{{!}}{{!}}[[Border Worlds]] | ||
+ | {{!}}- | ||
+ | {{!}}[[Milford Base]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Pennsylvania]]{{!}}{{!}}[[Liberty]] | ||
+ | {{!}}- | ||
+ | {{!}}[[Nome Base]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Kepler]]{{!}}{{!}}[[Independent Systems]] | ||
+ | {{!}}- | ||
+ | {{!}}[[Ouray Base]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Colorado]]{{!}}{{!}}[[Liberty]] | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Planet Pittsburgh, Xenos Hideout]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[New York]]{{!}}{{!}}[[Liberty]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Refugio Base]]{{!}}{{!}}[[Xenos]]{{!}}{{!}}[[Kansas]]{{!}}{{!}}[[Liberty]] |
{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Latest revision as of 16:39, 16 December 2017
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.12.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Xeno Antimatter Cannon | |
Energy Gun | |
Owner Faction | Xenos |
Weapon Class | Bomber Torpedoes |
Cargo Space | 2 |
Hit-Points | 9,200 |
Price | 7,025,000 |
Xenos tell the story that the lead weapon designer on the team responsible for developing the Xeno's antimatter cannon frequently wore a yellow jacket, which gave this weapon its name. Others claim that the weapon leaks radiation so badly that its handlers turn yellow from illness. Few outsiders believe that the Xenos were capable of designing such a sophisticated weapon themselves, and suspect that its blueprints were actually stolen, or its designers were kidnapped scientists. Regardless of the cannon's real origins, it punches through capital ship armor with sufficient force to make a Xeno bomber a competent adversary and a serious threat to foreign shipping or Liberty Navy capital ship patrols that lack fighter escorts.
Weapon Stats
- Hull Damage: 132,000 /round (22,440 /sec)
- 4.44:1 efficiency
- Energy Damage: 66,000 /round (11,220 /sec)
- 2.22:1 efficiency
- Refire Rate: 0.17 /sec
- Power Usage: 29,740 u/round (5,055.8 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 280 m/sec
- Travel Range: 1,200 meters
- Lifetime: 4.29 seconds
Projectile Image
- Please upload the dsy_snova_xeno_drive.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations |
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |