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Difference between revisions of "Holo-tainment Bands"
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+ | {|<!--Commodity--> style="border-spacing: 2px; border: 1px solid darkgray; float:right; width:250px; margin-left: 10px; font-size:16px" | ||
+ | |+'''Holo-tainment Bands''' | ||
+ | |[[File:Holo_bands.jpg|center|125px]] | ||
+ | {| style="border-spacing: 1px; border: 1px solid gray; width:100%; font-size:15px" | ||
+ | |+Commodity | ||
+ | |- | ||
+ | | style="width:50px; text-align:left;" |Cargo= | ||
+ | | style="width:50px; text-align:center;" |1 | ||
+ | |- | ||
+ | | style="width:50px; text-align:left;" |Base Price= | ||
+ | | style="width:50px; text-align:center;" |250 | ||
+ | <!-- Insert more |- | to add information. ie. decay rate contraband ect. --> | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | <br> | ||
The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | ||
==Notes== | ==Notes== | ||
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{{Commodity Disclaimer}} | {{Commodity Disclaimer}} | ||
[[Category: Commodities]] | [[Category: Commodities]] | ||
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+ | Page Updated by your friendly neighborhood [[Planetform, Inc. (Player Faction)|Planetform, Inc.]] member. |
Revision as of 17:38, 30 June 2015
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.06.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
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The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
Notes
- 1 unit of Holo-tainment Bands takes up 1 unit of space in your cargo hold.
Availability
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 30/06/2015. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.
Page Updated by your friendly neighborhood Planetform, Inc. member.