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Difference between revisions of "Vigilante ID"
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* Can demand any non-house police or non-house military ships to drop any contraband | * Can demand any non-house police or non-house military ships to drop any contraband | ||
* Can hunt pirates and terrorists anywhere in [[Sirius]] except for the Omicron systems | * Can hunt pirates and terrorists anywhere in [[Sirius]] except for the Omicron systems | ||
− | * Cannot use ANY unlawful equipment or weapons (including | + | * Cannot use ANY unlawful equipment or weapons (including Nomad weapons) |
* Cannot ally with anyone except other Vigilantes | * Cannot ally with anyone except other Vigilantes | ||
* Cannot attack any lawful police or lawful military except in self defense | * Cannot attack any lawful police or lawful military except in self defense | ||
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* Cannot trade or escort traders | * Cannot trade or escort traders | ||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
− | * Can only land on [[ | + | * Can only land on [[Bounty Hunter]], [[Zoner]], [[IMG]], Neutral, and Freelancer bases |
− | Allowed ships: [[ | + | Allowed ships: [[Fighters]], and [[Freighters]] |
− | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag and their equipment and area of operation must also reflect their tag. | + | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag. |
==Availability== | ==Availability== | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Base | + | !Base!!System!!Location |
|- | |- | ||
− | |[[Freeport 1 | + | |[[Freeport 1]]||[[Omega-3]]||[[Border Worlds]] |
|- | |- | ||
− | |[[Freeport 6 | + | |[[Freeport 6]]||[[Tau-29]]||[[Border Worlds]] |
|- | |- | ||
− | |[[Freeport 10 | + | |[[Freeport 10]]||[[Tau-37]]||[[Edge Worlds]] |
|- | |- | ||
− | |[[Freeport 5 | + | |[[Freeport 5]]||[[Omega-41]]||[[Edge Worlds]] |
|- | |- | ||
− | |[[Freeport 9 | + | |[[Freeport 9]]||[[Omicron Theta]]||[[Edge Worlds]] |
|- | |- | ||
− | |[[Freeport 2 | + | |[[Freeport 2]]||[[Bering]]||[[Independent Systems]] |
|- | |- | ||
− | |[[Freeport 4 | + | |[[Freeport 4]]||[[Magellan]]||[[Independent Systems]] |
|- | |- | ||
− | |[[Ames Research Station | + | |[[Ames Research Station]]||[[Kepler]]||[[Independent Systems]] |
|- | |- | ||
− | |[[Freeport 14 | + | |[[Freeport 14]]||[[Yukon]]||[[Liberty]] |
|- | |- | ||
− | |[[Freeport 11 | + | |[[Freeport 11]]||[[Omicron Delta]]||[[Nomad Worlds]] |
|} | |} | ||
|} | |} | ||
[[Category: ID]] | [[Category: ID]] | ||
− | [[Category: | + | [[Category: V4.85.2.1]] |
Revision as of 02:00, 4 December 2009
Pilot carrying this ID is a Vigilante, who :
- Can demand any non-house police or non-house military ships to drop any contraband
- Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
- Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
- Cannot ally with anyone except other Vigilantes
- Cannot attack any lawful police or lawful military except in self defense
- Cannot demand credits
- Cannot trade or escort traders
- Cannot fulfill bounty contracts
- Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
Allowed ships: Fighters, and Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.
Availability
Spoiler: Buying Locations |
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Price: $1,000,000 |