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Difference between revisions of "Repair Ship"

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*'''One extremely important thing to note is that despite its shield and weapons, it is a [[Freighter]] not a [[Transport]].  This means you can use a [[Civilian ID]].'''}}
 
*'''One extremely important thing to note is that despite its shield and weapons, it is a [[Freighter]] not a [[Transport]].  This means you can use a [[Civilian ID]].'''}}
 
==Hardpoints==
 
==Hardpoints==
*3 [[Class 4 Turrets]]
+
*3 [[Class 4 Turrets|Transport Turrets]]
 +
 
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|

Revision as of 01:14, 11 January 2012

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 11.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Repair Ship
Repair.png
Ship Class Freighter
Built by Civilian
Technical information
Guns/Turrets 0 / 3
Opt. weapon class 4
Max. weapon class 4
Other equipment None
Hull strength 18,800
Max. shield class 7
Cargo space 349 units
Nanobots/Batteries 4000/4000
Max. impulse speed 80 m/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 15,000 u
Power recharge 2,000 u/s
Additional information
Ship price $2,745,000
Package price $3,031,750

With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.

Handling


Hardpoints

Purchase Includes

Availability