Difference between revisions of "Bio-Neural Processors"

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Synthetic computing even on the quantum level is restricted by the static-state nature of the algorithms encoded into the processing core. Certain organic molecules have been developed that are capable of fuzzy logic, or best guess algorithms, when processing data making them very similar to how living organisms operate. Calculations that traditional optronic chips are incapable of solving are easily guessed by bio-neural processors. The primary function of the bio-neural processors on board space-ships is to perform optimal fuel, navigational, and tactical calculations across an exponentially increasing field of inputed data. Bio-neural processors have also been developed by [[Gallia|Gallic]] commercial firms to create a wide range of consumer products, such as [[Holo-tainment Bands|holo-entertainment bands]].
 
Synthetic computing even on the quantum level is restricted by the static-state nature of the algorithms encoded into the processing core. Certain organic molecules have been developed that are capable of fuzzy logic, or best guess algorithms, when processing data making them very similar to how living organisms operate. Calculations that traditional optronic chips are incapable of solving are easily guessed by bio-neural processors. The primary function of the bio-neural processors on board space-ships is to perform optimal fuel, navigational, and tactical calculations across an exponentially increasing field of inputed data. Bio-neural processors have also been developed by [[Gallia|Gallic]] commercial firms to create a wide range of consumer products, such as [[Holo-tainment Bands|holo-entertainment bands]].
 
==Notes==
 
==Notes==
1 unit of Bio-Neural Processors takes up 1 unit of space in your cargo hold.
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* 1 unit of Bio-Neural Processors takes up 1 unit of space in your cargo hold.
 
==Availability==
 
==Availability==
 
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{| class="wikitable collapsible collapsed"
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|-
 
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|[[Image:BCyellow.jpg]]||$1,592||[[Planet Cambridge]]||[[Bretonia Police]]||[[Cambridge]]||[[Bretonia]]
 
|[[Image:BCyellow.jpg]]||$1,592||[[Planet Cambridge]]||[[Bretonia Police]]||[[Cambridge]]||[[Bretonia]]
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|[[Image:BCgreen.jpg]]||$300||[[Montelimar Base]]||[[Unione Corse]]||[[Dauphine]]||[[Gallia]]
 
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|[[Image:BCgreen.jpg]]||$399||[[Gap Station]]||[[Gallic Royal Police]]||[[Dauphine]]||[[Gallia]]
 
|[[Image:BCgreen.jpg]]||$399||[[Gap Station]]||[[Gallic Royal Police]]||[[Dauphine]]||[[Gallia]]
|-
 
|[[Image:BCgreen.jpg]]||$300||[[Montelimar Base]]||[[Unione Corse]]||[[Dauphine]]||[[Gallia]]
 
 
|-
 
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|[[Image:BCyellow.jpg]]||$2,206||[[Livadia Shipyard]]||[[Zoners|Zoners Guard]]||[[Omicron-74]]||[[Edge Worlds]]
 
|[[Image:BCyellow.jpg]]||$2,206||[[Livadia Shipyard]]||[[Zoners|Zoners Guard]]||[[Omicron-74]]||[[Edge Worlds]]
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{{Commodity Disclaimer}}
 
[[Category: Commodities]]
 
[[Category: Commodities]]
[[Category: V4.85.3]]
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{{Version|4.85.3}}

Revision as of 18:13, 2 February 2010

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Bio-Neural Processors

Synthetic computing even on the quantum level is restricted by the static-state nature of the algorithms encoded into the processing core. Certain organic molecules have been developed that are capable of fuzzy logic, or best guess algorithms, when processing data making them very similar to how living organisms operate. Calculations that traditional optronic chips are incapable of solving are easily guessed by bio-neural processors. The primary function of the bio-neural processors on board space-ships is to perform optimal fuel, navigational, and tactical calculations across an exponentially increasing field of inputed data. Bio-neural processors have also been developed by Gallic commercial firms to create a wide range of consumer products, such as holo-entertainment bands.

Notes

  • 1 unit of Bio-Neural Processors takes up 1 unit of space in your cargo hold.

Availability

Disclaimer

The data listed on this page was generated from the default server configuration files on 2/02/2010. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.