Difference between revisions of "Repair Ship"

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I cannot see a situation where this ship would pirate or be pirated but the ship also makes a good re-supplier of regens to those already engaged; thanks to its hefty hull. Luckily this ship is used Siriuswide, even though it was designed for corporate repairs it can easily be adapted for repairs at [[Planet Crete|Crete]], [[Planet Malta|Malta]], [[Planet Quillan|Quillan]], [[Freital Base|Freital]] or even [[Zhukovsky Station|Zhukovsky]]. There’s no limit to how many factions this ship can be used in, except for maybe the [[Nomads]]. Anyhow, for those of you interested, the repair ship has only three [[Class 7 Turrets]], but it seems reasonable as the repair ship has little chassis for it to fit them onto.}}
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I cannot see a situation where this ship would pirate or be pirated but the ship also makes a good re-supplier of regens to those already engaged; thanks to its hefty hull. Luckily this ship is used Siriuswide, even though it was designed for corporate repairs it can easily be adapted for repairs at [[Planet Crete|Crete]], [[Planet Malta|Malta]], [[Planet Quillan|Quillan]], [[Freital Base|Freital]] or even [[Zhukovsky Station|Zhukovsky]]. There’s no limit to how many factions this ship can be used in, except for maybe the [[Nomads]]. Anyhow, for those of you interested, the repair ship has only three [[Class 4 Turrets]], but it seems reasonable as the repair ship has little chassis for it to fit them onto. |4.86}}
  
 
{{Review|[[User:Ipuvaepe|Angelo Williams]]|The Repair Ship is an underappreciated ship.  Its can be used by almost any faction (Even [[Das Wilde]] or [[Aoi|Aoi Iseijin]]).  An unprecedented 4000 bats and bots is nearly enough to replenish a [[Jinkusu]] from empty '''twice'''.  No one wants to fly it, but every faction wishes they had one in the middle of a fight.  These often become a faction-shared account because with 4k [[bats]]/[[bots]], you're looking at 1,600,000 credits every time you get blown up.  The usefulness of the repair ship cannot be denied, but some would argue that it is not worth sacrificing one fighter of ten to play medic.   
 
{{Review|[[User:Ipuvaepe|Angelo Williams]]|The Repair Ship is an underappreciated ship.  Its can be used by almost any faction (Even [[Das Wilde]] or [[Aoi|Aoi Iseijin]]).  An unprecedented 4000 bats and bots is nearly enough to replenish a [[Jinkusu]] from empty '''twice'''.  No one wants to fly it, but every faction wishes they had one in the middle of a fight.  These often become a faction-shared account because with 4k [[bats]]/[[bots]], you're looking at 1,600,000 credits every time you get blown up.  The usefulness of the repair ship cannot be denied, but some would argue that it is not worth sacrificing one fighter of ten to play medic.   
*'''One extremely important thing to note is that despite its shield and weapons, it is a [[Freighter]] not a [[Transport]].  This means you can use a [[Civilian ID]].'''}}
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*'''One extremely important thing to note is that despite its shield and weapons, it is a [[Freighter]] not a [[Transport]].  This means you can use a [[Civilian ID]].''' |4.86}}
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{{Review|[[TLI-Inferno]]| As a civilian ship, this ship is available to everyone, and it can be extraordinarily useful either for escorting traders, using its nanobots and shield batteries to keep them alive until they reach their destination, or for supporting your side in conflict.  As alluring as the thought of a 100k shield sounds on this ship, you're better off using the 35k shield, both for the reduced energy drain and for its ability to restore more quickly after failing.  Its firepower is pretty limited, with 2 turrets firing forwards and one turret firing backwards, so it can't reliably kill things, however as transport turrets these mounts can still be used to support your allies. |4.86}}
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==Hardpoints==
 
==Hardpoints==
 
*3 [[Class 4 Turrets|Transport Turrets]]
 
*3 [[Class 4 Turrets|Transport Turrets]]

Revision as of 14:54, 17 January 2013

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.01.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Repair Ship
Repair.png
Ship Class Freighter
Built by Civilian
Technical information
Guns/Turrets 0 / 3
Opt. weapon class 4
Max. weapon class 4
Other equipment None
Hull strength 18,800
Max. shield class 7
Cargo space 350 units
Nanobots/Batteries 4000/4000
Max. impulse speed 80 m/s
Max. thrust speed 169 m/s
Max. cruise speed 350 m/s
Power output 15,000 u
Power recharge 2,000 u/s
Additional information
Ship price $2,745,000
Package price $3,031,750

With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.

Handling



Hardpoints

Purchase Includes

Availability