Difference between revisions of "Rheinland Battleship Missile Turret"

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(Moving the Version template to the top of the page.)
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{{Version|4.85.2.1}}
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{{version|4.86}}
{{Weapon
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{{Missile
 +
| image = cc_missile.png
 +
| icon = equipicon_capturret.jpg
 +
| ammo-image = bs_missile.png
 +
| short-name = Battleship Missile Turret
 
| full-name = Rheinland Battleship Missile Turret
 
| full-name = Rheinland Battleship Missile Turret
| image = rh_turret04.png
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| nickname = rh_battleship_missile_turret01
| faction = Rheinland
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| faction = [[Rheinland Lawful]]
| description = Battleship missiles are an absolute must have for captains hoping to survive a hostile cruiser encounter. Cruisers are designed to combat battleships from a range which makes the battleships large silhouette and slow speed a massive disadvantage.  Battleship missiles may seem slow, but they are not nearly as slow as you think, Even the Kusari Destroyer -as nimble as it is- has problems avoiding these weapons, and when/if they hit, they HIT hard. 
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| description = House capital ship weapon
 
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| price = 3,250,000
Used in pairs this weapon is easily capable of drastically reducing the combat effectiveness of hostile Cruiser and sometimes even unaware gunboat vessels, putting them back on the defensive and often transforming them into hulks of burning steel '''very''' quickly. 
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| weapon-class = Battleship Heavy Turrets
 
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| hull-damage = 220,000
Used best when the targeting a weapon or hardpoint on an enemy ship as this missiles do incredible amounts of damage and can easily remove Thrusters, Countermeasures and Cruise Disruptors from a Hostile target, rendering them incapacitated and easy fodder for your main weaponry.
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| energy-damage = 110,000
 
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| damage-type = [[Direct]]
This '''Rheinland''' made turret offers a 2m increased blast radius over the other missiles of this class, it is statistically identical to the Bretonian made turret however it is much less energy efficient.
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| refire-rate = 0.05
 
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| projectile-speed = 260
<div style="font-size:15px; color:red;">'''
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| projectile-range = 13,000
>>>Caution<<<'''</div>
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| power-usage = 2,700,000
Warn Support Vessels that these weapons have been fired, they destroy any fighter or bomber in a single hit, any snub craft caught in the explosion radius will be killed. Use in large scale fighting is not advised.
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| projectile-lifetime = 50.00
 
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| rotation = 30
| weapon-class = 10
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| cargo-space = 5
| hull-damage = 220000
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| hit-points = 120,000
| shield-damage = 110000
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| projectile-hit-points = 800,000
| range = 4000
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| projectile-seek-range = 5,000
| projectile-speed = 200
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| projectile-turn-rate = 0.4
| refire-rate = 0.10
 
| energy-usage = 2700000
 
| turn-rate = 0.40
 
 
| explosion-radius = 130
 
| explosion-radius = 130
| price = 3250000
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| detonation-distance = 2
| see-also =
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| places-sold =  
* [[Class 10 Turrets]]
 
| places-sold =
 
 
{{{!}} class="wikitable collapsible collapsed"
 
{{{!}} class="wikitable collapsible collapsed"
 
!Spoiler: Buying Locations
 
!Spoiler: Buying Locations
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
{{!}}-
 
{{!}}-
{{!}}[[Bottrop Depot]]{{!}}{{!}}[[Das Wilde{{!}}The Wild]]{{!}}{{!}}[[Omega-58]]{{!}}{{!}}[[Edge Worlds]]
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{{!}}[[Oder Shipyard]]{{!}}{{!}}[[Daumann Heavy Construction]]{{!}}{{!}}[[New Berlin]]{{!}}{{!}}[[Rheinland]]
 
{{!}}-
 
{{!}}-
{{!}}[[Oder Shipyard]]{{!}}{{!}}[[Daumann Heavy Construction{{!}}Daumann]]{{!}}{{!}}[[New Berlin]]{{!}}{{!}}[[Rheinland]]
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{{!}}[[Mecklenburg Station]]{{!}}{{!}}[[Rheinland Military|Rheinland Military Guard]]{{!}}{{!}}[[Braunschweig]]{{!}}{{!}}[[Rheinland]]
 
{{!}}-
 
{{!}}-
{{!}}[[Mecklenburg Station]]{{!}}{{!}}[[Rheinland Military{{!}}Rheinland Military Guard]]{{!}}{{!}}[[Braunschweig]]{{!}}{{!}}[[Rheinland]]
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{{!}}[[Kaarst Drydock]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]]
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{{!}}-
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{{!}}[[Fichtelgebirge Station]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]]
 +
{{!}}-
 +
{{!}}[[Bottrop Depot]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Tau-117]]{{!}}{{!}}[[Border Worlds]]
 +
{{!}}-
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{{!}}[[Schatten Research Facility]]{{!}}{{!}}[[Rheinland Military|Rheinland Military Guard]]{{!}}{{!}}[[Frankfurt]]{{!}}{{!}}[[Rheinland]]
 
{{!}}}
 
{{!}}}
 
{{!}}}
 
{{!}}}
 
}}
 
}}

Revision as of 01:26, 9 November 2012

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Battleship Missile Turret
Cc missile.png
Missile Turret
Owner Faction Rheinland Lawful
Weapon Class Battleship Heavy Turrets
Turret Rotation 30 deg/s
Cargo Space 5
Launcher Hit-Points 120,000
Launcher Price 3,250,000

Missile

Missile Price n/a
ammunition image

House capital ship weapon

Weapon Stats

  • Hull Damage: 220,000 /round (11,000 /sec)
    0.08:1 efficency
  • Energy Damage: 110,000 /round (5,500 /sec)
    0.04:1 efficency
  • Refire Rate: 0.05 /sec
  • Power Usage: 2,700,000 u/round (135,000 u/sec)
  • Damage Type: Direct

Missile Stats

  • Seek Range: 5,000 meters
  • Thrust Speed: 260 m/sec
  • Lifetime: 50.00 seconds
  • Travel Range: 13,000 meters
  • Turn Rate: 22.92 deg/sec (0.4 rad/sec)
  • Hit-Points: 800,000

Explosion Stats

  • Explosion Radius: 130 meters
  • Detonation Range: 2 meters


Buy/Sell Locations

The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.