Difference between revisions of "Zoner ID"

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Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
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{{Version|4.86}}
 
==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"

Revision as of 14:42, 22 November 2013

Warning.png
Article possibly outdated (
v4.87
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 22.11.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.

Pilot carrying this quasi-lawful ID is a Zoner, who:

- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.

- Cannot dock Cruisers and Battleships on any base within any house, except on Zoner bases.

- Cannot dock transports with more than 3,600 cargo within any House, except on GMG, IMG or Zoner bases.

- Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 22.11.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Availability