This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
TEW-OP Crayter Antimatter Cannon
From Discovery Wiki
Jump to navigationJump to search Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.12.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.89.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.12.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Crayter Antimatter Cannon | |
Energy Gun | |
Owner Faction | Colonials |
Weapon Class | Bomber Torpedoes |
Cargo Space | 2 |
Hit-Points | 9200 |
Price | 7,025,000 |
Antimatter Cannons employ sophisticated capacitors to dump enormous quantities of energy collected from the host vessel's conventional drives. This energy is dumped to flash heat the production chamber to extreme temperatures, creating an anti-hydrogen atom. This negatively charged atom is then packaged within a magnetic bottle and fired much like a plasma bolt. The resulting atomic-level annihilation upon impact with a body of sufficient mass to collapse the bubble results in a massive release of heat and gamma radiation, inflicting ruinous damage.
Weapon Stats
- Hull Damage: 132000 /round (22,440 /sec)
- 4.44:1 efficiency
- Energy Damage: 66000 /round (11,220 /sec)
- 2.22:1 efficiency
- Refire Rate: 0.17 /sec
- Power Usage: 29740 u/round (5,055.8 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 280 m/sec
- Travel Range: 1596 meters
- Lifetime: 5.7 seconds
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |