The Council (player faction)

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This is a player faction. For the affiliated NPC faction, see The Council

The Council
Council Logo.png
Origin Flag-gallia.png Gallia
Alignment The Council
Date of founding ~720 A.S.
Founder(s) unknown
Current leader(s) General Alexander Du Luc
Base of operations Planet Marne
Primary role
Protect the rights of Gallic citizens against those who would infringe upon them, both foreign and domestic.
Secondary role
Overthrow the monarchy and form a government of the people.
Table of contents


The Council is the remains of the Mouvement de Liberation Gaulois or MLG, the first liberalist movement in Gallia. When King Louis IV disbanded the MLG in 636 AGS The Council radicalized and became seed of a revolutionary army. Since that time recruits and defectors have continued to bolster the ranks of The Council, and covert support from the civilians of Gallia has given The Council the resources needed for its efforts. In 711 AGS The Council's efforts led to a revolution on Marne and the start of The Second Gallic War. Since then The Council has taken all of Champagne as well as part of Languedoc in their crusade to end the isolation of Gallia and allow the passage of goods and ideas to and from Sirius. The Council will not stop fighting until the Gallic Monarchy has been toppled.


Origin of the Council

The Council was originally part of the first liberalist movement in Gallia, the Mouvement de Liberation Gaulois or MLG. Their ideological forefathers fought on the side of what they believed was a progressive, unifying, monarchist movement. Overtime the most liberal and progressive elements of the MLG, which had become known as the Council, began to clash more and more with the conservative and isolationist government of the Crown.

Finally, in 636 AGS, after many years of increasing tension, the inevitable occurred. Fearing The Council’s cause was gaining too much popular support, King Louis IV ordered the disbandment of the MLG.

Rather than halt the tide of support for the liberalist movement, all that the Crown achieved was the radicalization of the Council, who in 637 AGS began a phase of militant expansion. Recruiting from all areas of Gallic society The Council began to train pilots and build bases within the isolated and remote parts of the Gallic Border Worlds. The Council’s goals were simple, if the Monarchy refused to meet their Sirian brothers then The Council would introduce them.

The Second Gallic Civil War

The Revolution of Marne

The industrial planet of Marne, in the Champagne system, had always been a hotspot of liberalist activity. For centuries before the war, the populace had fought to regain the rights the French people had had on ancient Earth. After the MLG was disbanded local officials, under the influence of the Monarchy, began to honor fewer and fewer of these rights. Lacking legal ways in which to peacefully express their discontent, the trodden upon workers of Marne flooded the ranks of The Council and The Maquis. The rich and privileged members of Marne society began to show up dead all around the Planet. When the government began arresting random members of The Council for these crimes the seething tides of resentment reached a critical mass.

In 711 AGS a popular uprising, covertly supported by the Council, led to the effective Liberation of the majority of Marne’s population centers. Most of Marnes military forces, however, were located in isolated fortresses across the planet. The space around Marne remained in the firm control of the Gallic Royal Navy (GRN), but underestimating the support that was provided from off planet, the GRN did not assign enough forces to blockade the planet. Light military vehicles and artillery brought in by The Council as well as light arms by the Brigands allowed the revolutionary forces to maintain control of the cities, but were not enough to allow the capture of any of the military strongholds.

By 714 AGS the crown felt they must end this conflict and end it now. The Gallic Army (GA) amassed a force of over 110,000 troops in the core worlds and readied them for transport to Marne. Unknown to the GRN the Council had been secretly amassing within the un-patrolled Aube Asteroid Field in Champagne. While en route to Marne The Council struck the convoy nears Reims Station. The Navy was caught completely unprepared and was forced to retreat. The Council managed to drive the transports for all but 45,000 of the troops away. This was the first major engagement fought by the Council and the first of many fights in the war.

With the troops that were able to get through The Council’s ambush, the GA launched a massive attack against the revolutionists, striking on all fronts. Knowing the forces of the Council would surely soon arrive to help them, the revolutionists focused their defenses entirely on the spaceports and waited. Soon enough The Council captured Reims and with their flank now protected, moved on to Marne where the attacking forces of the GA were scattered by the newly arrived Council units. This forced the remaining GA forces into a protracted and ultimately doomed defensive position. In 717 AGS the battle for Marne was over, but it was not until 719 AGS that The Council cleared Champagne and broadcasted, on open frequencies throughout Gallia, that not only had Marne been freed, but that Champagne was completely free of the royalist yoke.

The Attempt for Lorraine

With Champagne secure The Council High Command was relocated to Marne and began to plan for the next offensive in Lorraine. If Lorraine could be taken, the minefield could be breached and contact with Sirius established. Having been made aware of The Council’s final goal to access the minefield by wither spies or Junker informants, the GRN massed a fleet in Lorraine and launched a pre-emptive attack at the beginning of 720 AGS When the GRN fleet advanced to Marne, though, all but a handful of ships were destroyed or captured under the combined onslaught of The Council, The Maquis and even The Brigands.

The Setback in Dauphine

With the failure of the invasion of Lorraine The Council decided to focus its attention on Dauphine and Languedoc. Years of guerrilla style attacks had significantly weakened the Navy forces in these systems, and, with the exception of Montpellier Guard Station, they lacked any strong permanent defensive installations. In 725 AGS forces of The Council destroyed Bourgon-Jallieu Station in Dauphine using a diversionary tactic. It was also in 725 that one of the most controversial events of the war occurred, the assault on Gap Station.

Gap Station occupied a crucial location on the route from Burgundy to Languedoc. However Gap had many civilian inhabitants, eliminating its destruction as on option for The Council. Instead The Council planned to blockade the station and use marines to secure it from the inside. Once again learning of The Council’s plans the GRN placed several Gallic Army attachments on board the station. Once the Council fleet secured the space around the station dropships full of marines were deployed. The fighting lasted for more than four days, after which all the Council forces had been defeated. The GA forces inside the station took positions by the airlocks to prevent a second assault. It was then that a large GRN fleet arrived to breach the blockade. In a move of desperation several Council ships launched a missile attack against Gap’s airlocks. Gap’s engineers were able to seal the bulkheads before hardly any of the station depressurized but there was no time for any of the Gallic Army to evacuate these areas. Those who weren’t blown into space by the initial attack quickly asphyxiated.

Realizing the capture of Gap Station and Briancon Station would take too much time and resources the Council opted to bypass them, setting up multiple repair and supply depots en route to the jumpgate to Languedoc so the fleet could be moved through the system covertly. Meanwhile the guerrilla attacks continued so as to keep the GRN off balance.

The Taking of Languedoc

At the beginning of 729 AGS a massive Council fleet moved through the unguarded jumpgate to Languedoc. The first station in the system between The Council and the minefield was Remoulins . It is rumored that The Council delayed the initial attack on Remoulins so as to give it’s civilian inhabitants, which consisted largely of Gallic Metal Service personal, time to evacuate. In the ensuing battle the explosion of a duel storage tank destroyed the station in addition to crippling the GRN fleet.

Having learned from the failed attack on Gap Station, The Council utilized infiltration to take control of Nimes in 730. Once the stations systems were completely under the control of the infiltrators the fleet arrived to capture the station personal, who had no choice but to surrender.

The next, and final goal of The Council before Montpellier was the invasion of Quillan. Having numerous and more highly trained forces on the ground the Gallic army had a significant advantage. With reinforcements from Burgundy and the help of miners on the ground, though, Quillan was taken in 732 AGS

By the end of that year The Council had amassed a fleet large enough to attack Montpellier. It was perhaps the largest battle that human kind had participated in since the Alliance/Coalition war centuries before and it raged for weeks. During this time the GRN were able to retake the gate to Dauphine, but The Council knew there was no turning back. In a courageous suicide attack a Council battleship filled with thermonuclear explosive rammed Montpellier and detonated, destroying a large part of the station and killing most of its crew. The path to the minefield was at last clear.


In 817 A.S. (733 A.G.S.), with the fall of Montpellier and the security of the jump hole guaranteed, the high command issued orders to the engineers to clear a path to Roussillion, or Orkney as it is known by the Sirian Houses.

Shortly thereafter, a new station was rapidly constructed at the edge of the Northern Minefield - Reunion. Despite having poor living conditions, the station has become a very busy place, serving a large amount of ships coming to and from Gallia.

At the same time, with the help of the Maquis and several persuadable Junker, The Council was able to clear a covert path within the Lorraine minefield. The "reunion" with the Outcasts in omicron-80 was not quite as pleasant. Council pilots informed the outcasts of the situation and their friendly intent and were destroyed. The reasons for this attack are unclear but all subsequent ships passing through the area have been attacked by Outcast patrols.

The Present

With a passage-way to Sirius forged, the Council now turns to the task of defending its holdings from the Crown and keeping the passage open as long as possible. King Louis V sealed the core systems from the rest of the Gallic border worlds, this has clouded the Council’s eyes from discerning the plans of the Monarchy - but one rumor is often repeated - that the Crown is amassing the awesome power of the Gallic Royal Navy core fleet, which will overwhelm the Council and begin the long planned conquest of Sirius.


  1. Protect the rights of Gallic citizens (not organizations) against those who would infringe upon them, both foreign and domestic.
    1. Stop the planned war between Gallia and Sirius.
    2. Overthrow the monarchy and form a government of the people.
  2. Hold Champagne.
  3. Find outpost, settlement and base of operation locations in the tau's/outside of gallia.
  4. Evacuate Languedoc.
  5. Ensure the Council has the resources to achieve the above goals.
  6. Encourage good relations between Sirrians and Gallians in the cause of achieving the above goals.


The vast majority of Council ships were stolen, looted or otherwise plundered from the GRN or GRP, many are older than those currently in use by these factions. The rest are constructed of any metal The Council can get it's hands on that is of high enough quality. While the GRN is more likely to scrap a fighter after it has received significant combat damage Council technicians will do their best to patch the hull and repair it. Both of these things give Council ships their aged appearance.

Fighter Craft

Light Fighter
Heavy Fighter
Very Heavy Fighter

Capital Vessels


Support Craft

Council freighter.png
Gallic train.png

Naming Conventions

Fighter Craft: [C]
Capital Vessels: [C]
Support Craft: [C]


Faction Relationship
The Maquis
Gallic Brigands
Colonial Remnant
Unione Corse
Independent Miners Guild
Sirian Lawfuls
Sirian Independants
Gallic Metal Service
Ile-de-France Shipping
EFL Oil & Machinery
Sirian Unlawfuls
Mandalorian Mercenaries
Gallic Royal Police
At War
Gallic Royal Navy
At War

In the 23rd year of the Second Gallic Civil War The Council finds it's diplomatic position as precarious as it has been since the split from the Maquis. Inside Gallia all forces loyal to the crown remain staunch enemies, of course, but they also must be given the opportunity to defect if they are not as loyal as they might initially appear.

The Brigands, having helped our military efforts in the past and contuing to help us by smuggling supplies to us are The Council's closest allies, besides the Maquis. Even the relationship with them is somewhat tenuous though, as to win the hearts and minds of the Gallic people The Council cannot be seen to support those who prey on helpless traders with no motive but profit.

The Unione Corse are perhaps the most difficult to fathom. Their only motives are survival and continued profit but their methods are much less clear. As of this moment they are still willing to provide us with some logistical support in return for a degree of operational freedom within our territories, however the future relations with the Corse are nigh impossible to fathom.

The Council is generally unfriendly with the Gallic Junkers, as most of them have decided to serve the crown and have provided the monarchy with a wealth of information from our long lost brothers in Sirius as well as potentially providing intelligence on Council activities. Unfortunately some among them have also provided invaluable information to The Council in the past. Among Council forces they are generally regarded with suspicion.

As all of Gallia's civilian companies are under the firm influence of the monarchy The Council also regards them as unfriendly, with the exception of the Gallic Metal Service, whose downtrodden have endeavored to do as much as possible to support our cause without drawing too much of King Lois' attention. The Council must tread carefully though, as it's reputation with the people of Gallia, including those in the employ of these companies, is very important.

As far as the factions of Sirius are concerned, The Council has had mutually beneficial dealing with both the IMG and the Colonial Republic. Both share with The Council a mutual enemy: The Outcasts. From the time of The Council's first contact with the Outcasts in the system they call Omicron-80 they have acted with little but hostility towards us. All other Sirrian unlawfuls are regarded as unfriendlies and all independent and lawful forces are regarded as neutral until diplomatic contact can be established.

Zone of Influence


Chain of Command

General en Chef

The General en Chef is the highest ranked individual in the entire Council Navy. He retains absolute authority over all the Council's Navy assets, unless overruled by all the members of the High Command. He can command any vessel at the Council's disposal.


Colonel is the second highest rank in the Council military. The Colonels report only to the General en Chef and serve as his right hands when it comes to decisions made regarding strategy, tactics, politics and diplomacy. Along with the General en Chef, they form the High Command. Colonels can command any vessel at the Council's disposal, however access to Redemption-Class Battleships requires permission from the General en Chef.


The Commandant rank is somewhat a bridge between the High and Mid Command. The officers bearing it have usually proven their worth within the Council Navy on numerous occasions and are war-steeled veterans of the fleet. They can command any vessel up to the Obstinate-Class Cruiser, however access to those requires permission from the Colonels or the General en Chef. They can also serve as executive officers aboard Redemption-Class Battleships.


Capitaines make up the Mid Command. Together with the Lieutenants, they form the backbone of the Council Navy. They are seasoned veterans, responsible for relaying orders and information to the lower structure. They keep the majority of the force in line, undertaking training duties and other disciplinary matters. They can command any vessel up to the Obstinate-Class Cruiser, but only with permission from the High Command.


Lieutenants represent the Lower Command. They are experienced enough to lead patrols, and issue orders to other Sergents or Caporals. They can command any vessel up to a Perilous-Class Gunboat, with permission from either the High or Mid Command.


Sergents are former Caporals that have proven their leadership capabilities, and are given the task of commanding the new Aspirants and Caporals in space. They can fly any snub-craft (fighters, bombers) at the Council's disposal.


The Caporal rank is the most common amongst the Council Navy. Caporals make up the mainstay of any fighting force after proving themselves worthy, useful and reliable enough to become a full part of the military. They can fly any snub-craft (fighters, bombers) at the Council's disposal.


Aspirants are individuals who have just enlisted in the Council Navy. They are to prove themselves to be a worthy addition to it before they can achieve the rank of Caporal.

Code of Conduct

  1. Be courteous to all other players on the server. This does not mean your character has to be nice to them, but as a player you should give them opportunities to make choices and if they have made a mistake as a player, communicate that to them privately and politely.
  2. Know and obey all server rules.
  3. Know and obey all forum rules.
  4. RP is required during all encounters.
  5. The roleplay of any of your other characters should not affect the roleplay of your council characters with the exception of any interaction they might have had in RP. If you plan on doing this please contact a member ranked commandant or higher.
  6. Ships and weapons are to only include those permitted to a member of your rank. Special dispensations may be granted.
  7. Remember, you are interacting with real people, not automated drones. You want to have fun, but so does the opposing party. Keep that in mind. Fairplay and common sense are the golden rules of this faction.