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Difference between revisions of "Class 6 Turrets"
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All capital ship weapons do [[Direct]] damage, and the shield technology in use by the target does not affect the amount of energy damage that is taken. | All capital ship weapons do [[Direct]] damage, and the shield technology in use by the target does not affect the amount of energy damage that is taken. | ||
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+ | '''Cruiser Missiles''' are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. | ||
+ | Missiles can be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers. Cruiser Missile Turrets do not require ammunition to be purchased. | ||
==Cruiser Energy Turrets== | ==Cruiser Energy Turrets== |
Revision as of 21:23, 13 February 2015
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Class 6 Turrets are used with Cruisers only. The only weapons in this class are Cruiser Primary Turrets. All other Cruiser weapons are Class 7 Turrets.
All capital ship weapons do Direct damage, and the shield technology in use by the target does not affect the amount of energy damage that is taken.
Cruiser Missiles are self-propelled, energy-based explosive munitions. Missiles explode when they hit their target, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. Missiles can be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers. Cruiser Missile Turrets do not require ammunition to be purchased.
Cruiser Energy Turrets
Name | Faction | H dmg | S dmg | Refire | Range | Speed | Energy | H dps | S dps | E u/s | Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Cerberus Cruiser Turret | 18,500 | 9,250 | 1.00 | 2,000 m | 800 m/s | 60,000 | 18,500 | 9,250 | 60,000 | $1,750,000 | |
Cruiser Glaive | Gallic | 39,000 | 19,500 | 0.25 | 2,024 m | 920 m/s | 255,000 | 9,750 | 4,875 | 63,750 | $4,620,000 |
Cruiser Razor | 36,500 | 18,250 | 0.25 | 1,800 m | 900 m/s | 230,000 | 9,125 | 4,562 | 57,500 | $4,520,000 | |
Light Mortar | 150,000 | 75,000 | 0.25 | 4,020 m | 600 m/s | 1,000,000 | 37,500 | 18,750 | 250,000 | $5,260,000 | |
Light Trebuchet | Gallic | 170,000 | 85,000 | 0.25 | 4,020 m | 600 m/s | 1,200,000 | 42,500 | 21,250 | 300,000 | $5,860,000 |
Nomad Cruiser Annihilator Turret | Nomad | 160,000 | 80,000 | 0.25 | 3,510 m | 650 m/s | 1,050,000 | 40,000 | 20,000 | 262,500 | $5,310,000 |
Nomad Heavy Cruiser Turret | Nomad | 25,000 | 12,500 | 0.75 | 2,000 m | 800 m/s | 80,000 | 18,750 | 9,375 | 60,002 | $1,800,000 |
Cruiser Missile Turrets
Name | Faction | H dmg | S dmg | Refire | Range | Speed | Energy | Turn Rate | Expl Range | Price |
---|---|---|---|---|---|---|---|---|---|---|
"BCM-GEN" Basic Cruiser Missile Turret | 112,000 | 56,000 | 0.10 | 5,500 m | 160 m/s | 1,000,000 | 0.40 rad/s | 96 m | $1,400,000 | |
"Tonnerre Libere" Council Cruiser Missile Turret | Council | 140,000 | 70,000 | 0.10 | 5,500 m | 160 m/s | 1,200,000 | 0.40 rad/s | 96 m | $1,500,000 |
"Tonnerre" GRN Cruiser Missile Turret | GRN | 178,000 | 89,000 | 0.10 | 5,500 m | 160 m/s | 1,600,000 | 0.40 rad/s | 96 m | $1,680,000 |
LCM-3a "Raptor" Liberty Cruiser Missile Turret | Liberty | 120,000 | 60,000 | 0.10 | 5,500 m | 160 m/s | 1,000,000 | 0.40 rad/s | 96 m | $1,450,000 |
MDM-03 "Red Top" Bretonia Destroyer Missile Turret | Bretonia | 170,000 | 85,000 | 0.10 | 5,500 m | 160 m/s | 1,500,000 | 0.40 rad/s | 96 m | $1,450,000 |
Order Cruiser Missile Turret | The Order | 141,000 | 70,500 | 0.10 | 5,700 m | 160 m/s | 1,250,000 | 0.40 rad/s | 96 m | $1,850,000 |
RCM-4c "Komoran" Rheinland Cruiser Missile | Rheinland | 185,000 | 92,500 | 0.10 | 5,000 m | 160 m/s | 1,600,000 | 0.35 rad/s | 105 m | $1,500,000 |
RH-MT005 "Jaeger-Sucher" Red Hessian Cruiser Missile Turret | Red Hessian | 190,000 | 95,000 | 0.10 | 5,500 m | 160 m/s | 1,650,000 | 0.35 rad/s | 102 m | $1,950,000 |
YCM-7e "Purger" Kusari Cruiser Missile Turret | Kusari | 105,000 | 52,500 | 0.10 | 6,000 m | 160 m/s | 900,000 | 0.45 rad/s | 96 m | $1,550,000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |