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Difference between revisions of "Vigilante ID"
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− | Pilot carrying this [[ID]] is a | + | {{Historical|This ID was removed in the 4.86 betas. It has no current counterpart.|4.85.2}} |
+ | Pilot carrying this [[ID]] is a Vigilante, who : | ||
* Can demand any non-house police or non-house military ships to drop any contraband | * Can demand any non-house police or non-house military ships to drop any contraband | ||
− | * Can hunt pirates and terrorists anywhere in Sirius except for the Omicron | + | * Can hunt pirates and terrorists anywhere in [[Sirius]] except for the Omicron systems |
− | |||
* Cannot use ANY unlawful equipment or weapons (including Nomad weapons) | * Cannot use ANY unlawful equipment or weapons (including Nomad weapons) | ||
* Cannot ally with anyone except other Vigilantes | * Cannot ally with anyone except other Vigilantes | ||
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* Cannot trade or escort traders | * Cannot trade or escort traders | ||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
− | * Can only land on [[ | + | * Can only land on [[Bounty Hunter]], [[Zoner]], [[IMG]], Neutral, and Freelancer bases |
− | Allowed ships: [[Fighters]], [[ | + | Allowed ships: [[Fighters]], and [[Freighters]] |
− | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag and their equipment and area of operation must also reflect their tag. | + | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag. |
==Availability== | ==Availability== | ||
+ | <span class="warning text">As a historical ID, it is no longer available for purchase or use in game. Available locations are included for reference only.</span> | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
!Spoiler: Buying Locations | !Spoiler: Buying Locations | ||
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[[Category: ID]] | [[Category: ID]] | ||
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Latest revision as of 20:00, 30 July 2012
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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Pilot carrying this ID is a Vigilante, who :
- Can demand any non-house police or non-house military ships to drop any contraband
- Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
- Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
- Cannot ally with anyone except other Vigilantes
- Cannot attack any lawful police or lawful military except in self defense
- Cannot demand credits
- Cannot trade or escort traders
- Cannot fulfill bounty contracts
- Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
Allowed ships: Fighters, and Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.
Availability
As a historical ID, it is no longer available for purchase or use in game. Available locations are included for reference only.
Spoiler: Buying Locations |
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Price: $1,000,000 |