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Difference between revisions of "Vigilante ID"

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(Restored as a Historical Article)
 
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{{Version|4.85.3}}
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{{Historical|This ID was removed in the 4.86 betas.  It has no current counterpart.|4.85.2}}
Pilot carrying this [[ID]] is a Freelancer Mercenary, who :
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Pilot carrying this [[ID]] is a Vigilante, who :
  
1. Cannot fulfill bounty contracts.
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* Can demand any non-house police or non-house military ships to drop any contraband
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* Can hunt pirates and terrorists anywhere in [[Sirius]] except for the Omicron systems
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* Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
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* Cannot ally with anyone except other Vigilantes
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* Cannot attack any lawful police or lawful military except in self defense
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* Cannot demand credits
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* Cannot trade or escort traders
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* Cannot fulfill bounty contracts
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* Can only land on [[Bounty Hunter]], [[Zoner]], [[IMG]], Neutral, and Freelancer bases
  
2. Cannot trade or escort traders.
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Allowed ships: [[Fighters]], and [[Freighters]]
 
 
3. Must display a faction affiliation.
 
 
 
4. Can only attack enemies of the faction affiliation the vigilante is displaying.
 
 
 
5. Cannot demand credits or cargo, but may attack transports.
 
 
 
6. May not dock on any unlawful, Police or Navy bases.
 
 
 
Allowed ships: [[Fighters]], [[Bombers]]
 
  
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.
  
 
==Availability==
 
==Availability==
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<span class="warning text">As a historical ID, it is no longer available for purchase or use in game.  Available locations are included for reference only.</span>
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
 
!Spoiler: Buying Locations
 
!Spoiler: Buying Locations

Latest revision as of 20:00, 30 July 2012

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
This ID was removed in the 4.86 betas. It has no current counterpart.

See also:

What Links HerePage HistoryHistorical Articles

Pilot carrying this ID is a Vigilante, who :

  • Can demand any non-house police or non-house military ships to drop any contraband
  • Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
  • Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
  • Cannot ally with anyone except other Vigilantes
  • Cannot attack any lawful police or lawful military except in self defense
  • Cannot demand credits
  • Cannot trade or escort traders
  • Cannot fulfill bounty contracts
  • Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases

Allowed ships: Fighters, and Freighters

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.

Availability

As a historical ID, it is no longer available for purchase or use in game. Available locations are included for reference only.