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Difference between revisions of "Common Trade Routes"

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These prices are derived from the [[commodities]] list of proven money making trade routes.  Be advised that these do not take transportation time or NPC difficulty into consideration.  If you are in a smaller ship you may want to stick to the inner systems.  It is up to you to determine the most efficient route, each person will argue that one route is the best, but to each their own.
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{{Outdated}}
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These prices are derived from the [[commodities]] list of proven money making trade routes.  Be advised that these do not take transportation time or NPC difficulty into consideration.  If you are in a smaller ship you may want to stick to the inner systems.  It is up to you to determine the most efficient route, each person will argue that one route is the best, but to each their own. (version 4.84, '''does not apply to 4.85''')
  
 
==Common Trade Routes==
 
==Common Trade Routes==
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!Destination
 
!Destination
 
|-
 
|-
|[[Optronics]]
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|[[Slaves]]
|[[Planet Denver]], [[Colorado]]
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|[[Niverton Base]], [[Pennsylvania]]
|[[Planet Cambridge]], [[Cambridge]]
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|[[Planet Malta]], [[Omicron Alpha]]
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|-
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|[[Cardamine]]
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|[[Planet Malta]], [[Omicron Alpha]]
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|[[Beaumont Base (Texas)|Beaumont Base]], [[Texas]]
 
|-
 
|-
|[[Luxury Food]]
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|[[Light Arms]]
|[[Planet Cambridge]], [[Cambridge]]
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|[[Beaumont Base (Texas)|Beaumont Base]], [[Texas]]
|[[Planet Denver]], [[Colorado]]
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|[[Niverton Base]], [[Pennsylvania]]
 
|-
 
|-
|colspan="3"|'''Total profit:''' 2191 per cargo unit (will vary depending on how efficient each run is)
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|colspan="3"|'''Total profit:''' 2950 per cargo unit (will vary depending on how efficient each run is)Warning: Slaves and Cardamite are considered contraband and trading them is a crime, so beware of police and military!!! Before using this route players should know locations of Jump holes because Jump gates are often guarded by police and military. (v 4.85)
 
|-
 
|-
 
|[[VIPs]]
 
|[[VIPs]]
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|[[Jump Gate and Trade Lane Parts]]
 
|[[Jump Gate and Trade Lane Parts]]
 
|[[Pueblo Station]], [[Colorado]]
 
|[[Pueblo Station]], [[Colorado]]
|[[Tau-31 Construction Site]], [[Tau-23]]
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|[[Tau-31 Gate Construction Site]], [[Tau-23]]
 
|-
 
|-
 
|[[Beryllium]]
 
|[[Beryllium]]
|[[Tau-31 Construction Site]], [[Tau-23]]
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|[[Java Station]], [[Tau-23]]
 
|[[Pueblo Station]], [[Colorado]]
 
|[[Pueblo Station]], [[Colorado]]
 
|-
 
|-
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|[[Planet Manhattan]], [[New York]]
 
|[[Planet Manhattan]], [[New York]]
 
|-
 
|-
|colspan="3"|'''Note:'''This route includes the jump hole to Sigma-13 in New Berlin to make the route shorter, but it is thoroughly invested by pirates which includes the Wild.
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|colspan="3"|'''Note:'''This route includes the jump hole to Sigma-13 in New Berlin to make the route shorter, but it is thoroughly infested by pirates which includes the Wild.
 
|-
 
|-
 
|colspan="3"|'''Total profit:''' 5238 per cargo unit (will vary depending on how efficient each run is)
 
|colspan="3"|'''Total profit:''' 5238 per cargo unit (will vary depending on how efficient each run is)
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|-
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|[[Military Vehicles ]]
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|[[Planet Nuremberg]], [[Munich]]
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|[[Battleship Macduff]], [[Tau-31]]
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|-
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|[[Water]]
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|[[Battleship Macduff]], [[Tau-31]]
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|[[Stokes Mining Station]], [[Leeds]]
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|-
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|[[Ship Hull Panels]]
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|[[Stokes Mining Station]], [[Leeds]]
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|[[Oder Shipyard]], [[New Berlin]]
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|-
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|[[Super Alloy]]
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|[[Oder Shipyard]], [[New Berlin]]
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|[[Planet Nuremberg]], [[Munich]]
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|-
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|colspan="3"|'''Note:''' This route goes through a warzone between Kusari and Bretonia.
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|-
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|colspan="3"|'''Total profit:''' 4383 per cargo unit
 
|}
 
|}
  
 
[[Category:Commodities]]
 
[[Category:Commodities]]

Latest revision as of 01:17, 8 April 2013

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Article outdated
This article needs to be updated to reflect the changes introduced with the latest version of the Discovery mod.

These prices are derived from the commodities list of proven money making trade routes. Be advised that these do not take transportation time or NPC difficulty into consideration. If you are in a smaller ship you may want to stick to the inner systems. It is up to you to determine the most efficient route, each person will argue that one route is the best, but to each their own. (version 4.84, does not apply to 4.85)

Common Trade Routes

Cargo Source Destination
Slaves Niverton Base, Pennsylvania Planet Malta, Omicron Alpha
Cardamine Planet Malta, Omicron Alpha Beaumont Base, Texas
Light Arms Beaumont Base, Texas Niverton Base, Pennsylvania
Total profit: 2950 per cargo unit (will vary depending on how efficient each run is)Warning: Slaves and Cardamite are considered contraband and trading them is a crime, so beware of police and military!!! Before using this route players should know locations of Jump holes because Jump gates are often guarded by police and military. (v 4.85)
VIPs Cambridge Research Station, Cambridge Planet Kurile, Sigma-17
Alien Organisms Planet Kurile, Sigma-17 Cambridge Research Station, Cambridge
Note:This route deals high amounts of Radiation, Asteroid, and Minefield damage. It is a very short, profitable trip, but make sure you can survive it.
Total profit: 2330 per cargo unit. (will vary depending on how efficient each run is)
Beryllium Cardiff Mining Facility, Cambridge The Ring, New Berlin
Engine Components The Ring, New Berlin Planet Cambridge, Cambridge
VIPs Planet Cambridge, Cambridge Cardiff Mining Facility, Cambridge
Total profit: 2508 per cargo unit
Jump Gate and Trade Lane Parts Pueblo Station, Colorado Tau-31 Gate Construction Site, Tau-23
Beryllium Java Station, Tau-23 Pueblo Station, Colorado
Note:This route is compatible with Transports that are too big to land on planets.
Total profit: 2760 per cargo unit.
Deuterium Planet Gran Canaria, Omega-49 Planet New Tokyo, New Tokyo
Engine Components Planet New Tokyo, New Tokyo Planet Gran Canaria, Omega-49
Total profit: 3169 per cargo unit
Passengers Planet Manhattan, New York Planet New Berlin, New Berlin
Diamonds Planet New Berlin, New Berlin Planet New Tokyo, New Tokyo
Niobium Planet New Tokyo, New Tokyo The Ring, New Berlin
Engine Components The Ring, New Berlin Planet Cambridge, Cambridge
Luxury Food Planet Cambridge, Cambridge Planet Manhattan, New York
Note:This route includes the jump hole to Sigma-13 in New Berlin to make the route shorter, but it is thoroughly infested by pirates which includes the Wild.
Total profit: 5238 per cargo unit (will vary depending on how efficient each run is)
Military Vehicles Planet Nuremberg, Munich Battleship Macduff, Tau-31
Water Battleship Macduff, Tau-31 Stokes Mining Station, Leeds
Ship Hull Panels Stokes Mining Station, Leeds Oder Shipyard, New Berlin
Super Alloy Oder Shipyard, New Berlin Planet Nuremberg, Munich
Note: This route goes through a warzone between Kusari and Bretonia.
Total profit: 4383 per cargo unit