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Difference between revisions of "Guard Systems"

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Guard systems serve as a home base for player factions. They are generally restricted to players of the specific faction, and closest allies - although this restriction is only enforced by the faction itself (there are no rules against entering a guard system without the controlling faction's permission). Guard system bases and patrols are usually assigned to the guard faction of the faction owning the system. These guard factions are generally hostile to most players.
 
Guard systems serve as a home base for player factions. They are generally restricted to players of the specific faction, and closest allies - although this restriction is only enforced by the faction itself (there are no rules against entering a guard system without the controlling faction's permission). Guard system bases and patrols are usually assigned to the guard faction of the faction owning the system. These guard factions are generally hostile to most players.
 
Owner factions are allowed to deal with intruders in their guard systems as they see fit. General restrictions on, for instance, capital ships engaging transports do not apply, making smuggling or moving through these systems a hazardous endeavour at best. NPCs in these systems are typically heavily armed.
 
Owner factions are allowed to deal with intruders in their guard systems as they see fit. General restrictions on, for instance, capital ships engaging transports do not apply, making smuggling or moving through these systems a hazardous endeavour at best. NPCs in these systems are typically heavily armed.
 +
 +
Between 4.86 and 4.88 the most Guard systems has been removed, deguarded, partly deguarded or were funsionated with other systems. The status give you information about that.
  
 
==Liberty Factions Systems==
 
==Liberty Factions Systems==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!NCP-Fraction!!Player-Fraction!!System!!Notes
+
!NCP-Fraction!!Status!!System!!Notes
 
|-
 
|-
|[[Hellfire Legion]]||[[Hellfire Legion]]||[[Vespucci]]||
+
|[[Hellfire Legion]]||partly||[[Vespucci]]||
 
|-
 
|-
|[[Liberty Navy]]||[[Liberty Navy (player faction)]]||[[Virginia]]||
+
|[[Liberty Navy]]||mostly/ full||[[Virginia]] & [[Alaska]]||
 
|-
 
|-
|[[Liberty Security Force]]||[[Liberty Security Force (player faction)]]||[[Ellesmere ]]||
+
|[[Liberty Rogues]]||partly||[[Cassini]]||[[Toplita Base]] is a normal Junker's Station
 
|-
 
|-
|[[Liberty Rogues]]||[[Liberty Rogues (player faction)]]||[[Cassini]]||[[Toplita Base]] is a normal Junker's Station
+
|[[Junkers]]||full||[[Puerto Rico]]||
 
|-
 
|-
|[[Junkers]]||[[The Junkers Congress]]||[[Puerto Rico]]||
+
|[[Lane Hackers]]||mostly not||[[Alberta]]||Only [[Airdrie Hideout]]
|-
 
|[[Lane Hackers]]||[[Lane Hackers (player faction)]]||[[Alberta]]||Only [[Airdrie Hideout]]
 
|-
 
|[[Xenos]]||[[Xeno Alliance]]||[[Alabama]]||
 
 
|}
 
|}
  
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!NCP-Fraction!!Player-Fraction!!System!!Notes
 
!NCP-Fraction!!Player-Fraction!!System!!Notes
 
|-
 
|-
|[[Gaians]]||[[The Gaian Underloch]]||[[Cambridge]]||'''[[Torshavn Space Port]] is the only Gaian guard station'''. Others stations in Cambridge are civil.
+
|[[BAF]] / [[BIS]]||small parts||[[Manchester]]||
|-
 
|[[Bretonia Police Authority]]||[[Bretonia Police Authority (player faction)]]||[[Poole]]||'''Only [[Newbury Impound Complex]] is guard Station'''; others is civil
 
|-
 
|[[BAF]]||[[Queen Carina's Royal Fleet]]||[[Salisbury]]||
 
|-
 
|[[Mollies]]||[[[[Molly Republic]]]]||[[Londonderry]]||
 
 
|}
 
|}
  
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!NCP-Fraction!!Player-Fraction!!System!!Notes
 
!NCP-Fraction!!Player-Fraction!!System!!Notes
 
|-
 
|-
|[[KNF]]||[[Kusari Naval Forces (player faction)]]||[[Hiroshima]]||
+
|[[KNF]]||mostly deguarded||[[Hiroshima]]||Just the Shipyard is Guard
 
|-
 
|-
|[[KSP]]||[[Kusari State Police (player faction)]]||[[Fukuoka]]||
+
|[[Blood Dragons]]||partly||[[Chugoku]||[[Kyoto Base]] is a normal Dragon Base; only [[Mito Shipyard]] is guard Station
 +
|}
 +
 
 +
==Rheinland's Factions Systems==
 +
{| class="wikitable sortable"
 
|-
 
|-
|[[BAF]]||[[The Black Dragon Society]]||[[Tottori]]||'''Only [[Anijima Base]] is guard Station'''; others is civil
+
!NCP-Fraction!!Player-Fraction!!System!!Notes
 
|-
 
|-
|[[Blood Dragons]]||[[Rising Sons]]]||[[Chugoku]||[[Kyoto Base]] is a normal Dragon Base; only [[Mito Shipyard]] is guard Station
+
|[[RM]]||partly||[[Bremen]]||Just Munster
 
|-
 
|-
|[[GC]]||[[Golden Chrysanthemums (player faction)]]||[[Tau-65]]||
+
|[[Red Hessian]]||mostly||[[Omega-54]]||
 +
|}
 +
 
 +
==Hispania's Factions Systems==
 +
{| class="wikitable sortable"
 
|-
 
|-
|[[Farmers Alliance]]||[[Artisan Farmers Alliance]]||[[Tau-42]]||
+
!NCP-Fraction!!Player-Fraction!!System!!Notes
 
|-
 
|-
|[[GMG]]||[[Gas Miners Guild (player faction)]]||[[Sigma-59]]||
+
|[[Nación Maltesa]]||full||[[Omicron Phi]]||
 
|-
 
|-
|[[Wild]]([[Kusari]] ones)||[[Aoi Iseijin]]||[[Tohoku]]||Just Heaven's Gate
+
|[[Imperio del Corsario]]||partly||[[Omicron Omega]]||
 
|}
 
|}
  
==Rheinland's Factions Systems==
+
==Trans-Sirius Factions Systems==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
!NCP-Fraction!!Player-Fraction!!System!!Notes
 
!NCP-Fraction!!Player-Fraction!!System!!Notes
 
|-
 
|-
|[[RFP]]||[[Rheinland Federal Police (player faction)]]||[[Halle]]||
+
|[[Zoners]]||mostly||[[Baffin]]||Baffin is not a Guard System only
 
|-
 
|-
|[[RM]]||[[Rheinland Military (player faction)]]||[[Braunschweig]]||
+
|[[Zoners]]||partly||[[Omicron Kappa]]||Just the shipyard
 
|-
 
|-
|[[Landwirtrechtbewegung]]||[[Landwirtrechtbewegung (player faction)]]||[[Saar]]||Saar is just partly a Guard system (see [[Saar]])
+
|}
 +
 
 +
Removed Guard-Systems:
 +
 
 +
{| class="wikitable sortable"
 
|-
 
|-
|[[Unioners]]||[[Unioners (player faction)]]||[[Duesseldorf]]||
+
!NCP!!System!!Notes
 
|-
 
|-
|[[Red Hessian]]||[[Red Hessian Army]]||[[Omega-54]]||
+
|[[The Order]]||[[Omicron 100]]||
 
|-
 
|-
|[[Bundschuh]]||none||[[Luneburg]]||
+
|[[BAF]]||[[Salisbury]]||
 
|-
 
|-
|[[Wild]]([[Rheinland]] and [[Bretonia]] ones)||Das Wilde||[[Omega-55]](Rheinland)|[[Drake]](Bretonia)||
+
|[[Bretonia Police Authority]]||[[Poole]]||Was deguarded
|}
+
|-
 
+
|[[Zoners]]||[[Omicron-74]]||Second and Main Zoner Guard-System
==Hispania's Factions Systems==
+
|-
{| class="wikitable sortable"
+
|[[GC]]||[[Tau-65]]||
 
|-
 
|-
!NCP-Fraction!!Player-Fraction!!System!!Notes
+
|[[LSF]]||[[Ellesmere]]||
 
|-
 
|-
|[[Outcast]]/[[Nación Maltesa]]||[[Outcast Guard|101st Outcasts Guard]]||[[Omicron 85]]||'''
+
|[[Mollies]]||[[Londonderry]]||fusioned with Poole
 
|-
 
|-
|[[Corsair]]/[[Imperio del Corsario]]||[[The Brotherhood]]||[[Omicron-91]]||
+
|[[KSP]]||[[Fukuoka]]||
 
|-
 
|-
|[[Corsair]]/[[Imperio del Corsario]]||[[Corsair Benitez Family]]||[[Omicron-94]]||
+
|[[Unioners]]||[[Duesseldorf]]||
|}
 
 
 
==Trans-Sirius Factions Systems==
 
{| class="wikitable sortable"
 
 
|-
 
|-
!NCP-Fraction!!Player-Fraction!!System!!Notes
+
|[[RFP]]||[[Halle]]||
 
|-
 
|-
|[[Artificial Intelligence]]||[[Primary Artificial Intelligence]]||[[Omicron Kappa]]||
+
|[[LWB]]||[[Saar]]||First degaurded; than fusioned with Köln
 
|-
 
|-
|[[Colonial Republic]]||[[The Colonial Republic]]||[[Coronado]]||
+
|[[Bundschuh]]||[[Luneburg]]||
 
|-
 
|-
|[[BHG]]||[[The Core]]||[[Omicron Rho]]||
+
|[[Rheinwehr]]||[[Braunschweig]]||
 
|-
 
|-
|[[Nomad]]||[[Keepers]]||[[Omicron Iota]]||
+
|[[Hogosha]]||[[Tottori]]||deguarded
 
|-
 
|-
|[[The Order]]||[[The Order (player faction)]]||[[Omicron 100]]||'''
+
|[[Farmers Alliance]]||[[Tau-42]]||
 
|-
 
|-
|[[Zoners]]||[[Temporary Autonomous Zoners]]||[[Baffin]]||Baffin is not a Guard System only
+
|[[GMG]]||[[Sigma-59]]||deguarded
 
|-
 
|-
|[[Zoners]]||[[The Omicroners]]||[[Omicron-74]]||Second and Main Zoner Guard-System
+
|[[Gaians]]||[[Lewis]]||
 
|-
 
|-
|[[Sirius Coalition]]||[[Sirius Coalition Revolutionary Army]]||[[Omega-52]]||
+
|[[Xenos]]||[[Alabama]]||
 
|}
 
|}
  
 
[[Category:Systems]]
 
[[Category:Systems]]

Revision as of 00:49, 16 March 2018

Guard systems serve as a home base for player factions. They are generally restricted to players of the specific faction, and closest allies - although this restriction is only enforced by the faction itself (there are no rules against entering a guard system without the controlling faction's permission). Guard system bases and patrols are usually assigned to the guard faction of the faction owning the system. These guard factions are generally hostile to most players. Owner factions are allowed to deal with intruders in their guard systems as they see fit. General restrictions on, for instance, capital ships engaging transports do not apply, making smuggling or moving through these systems a hazardous endeavour at best. NPCs in these systems are typically heavily armed.

Between 4.86 and 4.88 the most Guard systems has been removed, deguarded, partly deguarded or were funsionated with other systems. The status give you information about that.

Liberty Factions Systems

NCP-Fraction Status System Notes
Hellfire Legion partly Vespucci
Liberty Navy mostly/ full Virginia & Alaska
Liberty Rogues partly Cassini Toplita Base is a normal Junker's Station
Junkers full Puerto Rico
Lane Hackers mostly not Alberta Only Airdrie Hideout

Bretonia's Factions Systems

NCP-Fraction Player-Fraction System Notes
BAF / BIS small parts Manchester

Kusari's Factions Systems

NCP-Fraction Player-Fraction System Notes
KNF mostly deguarded Hiroshima Just the Shipyard is Guard
Blood Dragons partly [[Chugoku] Kyoto Base is a normal Dragon Base; only Mito Shipyard is guard Station

Rheinland's Factions Systems

NCP-Fraction Player-Fraction System Notes
RM partly Bremen Just Munster
Red Hessian mostly Omega-54

Hispania's Factions Systems

NCP-Fraction Player-Fraction System Notes
Nación Maltesa full Omicron Phi
Imperio del Corsario partly Omicron Omega

Trans-Sirius Factions Systems

NCP-Fraction Player-Fraction System Notes
Zoners mostly Baffin Baffin is not a Guard System only
Zoners partly Omicron Kappa Just the shipyard

Removed Guard-Systems:

NCP System Notes
The Order Omicron 100
BAF Salisbury
Bretonia Police Authority Poole Was deguarded
Zoners Omicron-74 Second and Main Zoner Guard-System
GC Tau-65
LSF Ellesmere
Mollies Londonderry fusioned with Poole
KSP Fukuoka
Unioners Duesseldorf
RFP Halle
LWB Saar First degaurded; than fusioned with Köln
Bundschuh Luneburg
Rheinwehr Braunschweig
Hogosha Tottori deguarded
Farmers Alliance Tau-42
GMG Sigma-59 deguarded
Gaians Lewis
Xenos Alabama