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Difference between revisions of "Junkers ID"

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* Can fulfill bounty contracts opened by [[Junkers]],
 
* Can fulfill bounty contracts opened by [[Junkers]],
 
* Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, [[Xeno]], [[Farmers Alliance]] or [[Hogosha]] ID players.
 
* Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, [[Xeno]], [[Farmers Alliance]] or [[Hogosha]] ID players.
* Cannot pirate in house space. (Discovery GC game modification)
+
* Cannot pirate in house space.
 
* Cannot participate in unlawful actions against all corporations inside of house space. (Base game)
 
* Cannot participate in unlawful actions against all corporations inside of house space. (Base game)
 
* Cannot land on any bases belonging to [[Kusari]] factions except for [[Golden Chrysanthemum]] and [[Blood Dragon]] bases
 
* Cannot land on any bases belonging to [[Kusari]] factions except for [[Golden Chrysanthemum]] and [[Blood Dragon]] bases

Revision as of 21:45, 23 July 2010

Pilot carrying this ID is a Junker, who :

  • Can trade and escort smugglers
  • Can demand credits or cargo from traders and unallied smugglers or factions
  • Can fulfill bounty contracts opened by Junkers,
  • Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, Xeno, Farmers Alliance or Hogosha ID players.
  • Cannot pirate in house space.
  • Cannot participate in unlawful actions against all corporations inside of house space. (Base game)
  • Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
  • Cannot use any transport with more than 4,300 cargo
  • The Junker ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Slave Liner, Prison Liner

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

(Note - the GC server is able to modify ID's. Please check your ID in game to see what you can and cannot do.)

Availability