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Difference between revisions of "Junkers ID"
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* Can fulfill bounty contracts opened by [[Junkers]], | * Can fulfill bounty contracts opened by [[Junkers]], | ||
* Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, [[Xeno]], [[Farmers Alliance]] or [[Hogosha]] ID players. | * Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, [[Xeno]], [[Farmers Alliance]] or [[Hogosha]] ID players. | ||
− | * Cannot pirate in house space. | + | * Cannot pirate in house space. |
* Cannot participate in unlawful actions against all corporations inside of house space. (Base game) | * Cannot participate in unlawful actions against all corporations inside of house space. (Base game) | ||
* Cannot land on any bases belonging to [[Kusari]] factions except for [[Golden Chrysanthemum]] and [[Blood Dragon]] bases | * Cannot land on any bases belonging to [[Kusari]] factions except for [[Golden Chrysanthemum]] and [[Blood Dragon]] bases |
Revision as of 21:45, 23 July 2010
Pilot carrying this ID is a Junker, who :
- Can trade and escort smugglers
- Can demand credits or cargo from traders and unallied smugglers or factions
- Can fulfill bounty contracts opened by Junkers,
- Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, Xeno, Farmers Alliance or Hogosha ID players.
- Cannot pirate in house space.
- Cannot participate in unlawful actions against all corporations inside of house space. (Base game)
- Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
- Cannot use any transport with more than 4,300 cargo
- The Junker ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Slave Liner, Prison Liner
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
(Note - the GC server is able to modify ID's. Please check your ID in game to see what you can and cannot do.)