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Difference between revisions of "Vigilante ID"

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{{Version|4.85.3}}
 
{{Version|4.85.3}}
 
Pilot carrying this [[ID]] is a Freelancer Mercenary, who :
 
Pilot carrying this [[ID]] is a Freelancer Mercenary, who :
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1. Cannot fulfill bounty contracts.
 
1. Cannot fulfill bounty contracts.
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6. May not dock on any unlawful, Police or Navy bases.
 
6. May not dock on any unlawful, Police or Navy bases.
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Allowed ships: [[Fighters]], [[Bombers]]
 
Allowed ships: [[Fighters]], [[Bombers]]
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Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.

Revision as of 09:24, 6 January 2012

Pilot carrying this ID is a Freelancer Mercenary, who :


1. Cannot fulfill bounty contracts.

2. Cannot trade or escort traders.

3. Must display a faction affiliation.

4. Can only attack enemies of the faction affiliation the vigilante is displaying.

5. Cannot demand credits or cargo, but may attack transports.

6. May not dock on any unlawful, Police or Navy bases.


Allowed ships: Fighters, Bombers


Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag/IFF and their equipment and area of operation must also reflect their tag.

Availability