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Corsair "Rapier" Pulse Turret
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Rapier Turret | |
Energy Turret | |
Owner Faction | Corsairs |
Weapon Class | Light Fighter Turrets |
Turret Rotation | 90 deg/s |
Cargo Space | 0 |
Hit-Points | 4,215 |
Price | 54,810 |
This is a pulse-based weapon that does enormous amounts of shield damage, but virtually no hull damage. Corsair weapons use a bit more energy, but have better ranges and damage outputs. This is one of the best Pulse Turrets the Corsairs have to offer.
Weapon Stats
- Hull Damage: 26 /round (104 /sec)
- 0.31:1 efficiency
- Energy Damage: 438 /round (1,752 /sec)
- 5.21:1 efficiency
- Refire Rate: 4.00 /sec
- Power Usage: 84 u/round (336 u/sec)
- Damage Type: Pulse
Energy Pulse Stats
- Speed: 600 m/sec
- Travel Range: 600 meters
- Lifetime: 1.00 seconds
Projectile Image
- Please upload the pi_pulse_02_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |