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Bounty Hunters Guild

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Revision as of 20:09, 18 June 2018 by Xiphos (talk | contribs) (Ship section added. Links added)
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This is an NPC faction. For the affiliated player faction, see Bounty Hunters Guild (player faction). For the rules for this particular faction, see Bounty Hunters Guild ID.


Bounty Hunters Guild
BhgLogo.png
Origin Flag-liberty.png Liberty
Alignment Independent
Profile
Date of founding unknown
Founder(s) unknown
Base of operations Planet Houston, Texas
Primary role
Fulfilling bounty contracts
Secondary role
Escorting corporate entities

The Bounty Hunters Guild is declared as an organisation operating mostly in Liberty and Bretonia, dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius.

Synopsis

The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and Criminals for the promise of easy money. Originating from the formerly institutionalised masses of Houston, the Guild has managed to effectively spread it's business all across Liberty, Bretonia, southern Rheinland, a part of the largely xenophobic Kusari and even the vastly dangerous Edge Worlds, drawing in the shunned and the exiled from all walks of life.

History

In 801 A.S, the Bounty Hunters were chasing Edison Trent and Jun'ko Zane, as they were on the run at this time.

Ships

Fighters & Bombers

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Sea Serpent
Advanced Light Fighter
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Hammerhead
Heavy Fighter
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Manta
Very Heavy Fighter
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Moray
Bomber

Warships

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Bottlenose
Gunboat
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Orca
Gunboat

Known Bases


Diplomacy

Faction Relationship
House police
Allied
The Order
At War
Criminals
At War