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Junkers ID
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 06.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.85.2.1
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 06.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Pilot carrying this ID is a Junker, who :
- Can trade and escort smugglers
- Can demand credits or cargo from traders and unallied smugglers or factions
- Can fulfill bounty contracts opened by Junkers,
- Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, Xeno, Farmers Alliance or Hogosha ID players.
- Cannot pirate in house space. (Discovery GC official server)
- Cannot participate in unlawful actions against all corporations inside of house space. (Base game)
- Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
- Cannot use any transport with more than 4,300 cargo
- The Junker ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Slave Liner, Prison Liner
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
(Note - the GC server is able to modify ID's. Please check your ID in game to see what you can and cannot do.)