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Difference between revisions of "Corsair "Rapier" Pulse Turret"
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Latest revision as of 08:19, 2 October 2018
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This page has been proposed for deletion for the following reason:
See also:
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Rapier Turret | |
Energy Turret | |
Owner Faction | Corsairs |
Weapon Class | Light Fighter Turrets |
Turret Rotation | 90 deg/s |
Cargo Space | 0 |
Hit-Points | 4,215 |
Price | 54,810 |
This is a pulse-based weapon that does enormous amounts of shield damage, but virtually no hull damage. Corsair weapons use a bit more energy, but have better ranges and damage outputs. This is one of the best Pulse Turrets the Corsairs have to offer.
Weapon Stats
- Hull Damage: 26 /round (104 /sec)
- 0.31:1 efficiency
- Energy Damage: 438 /round (1,752 /sec)
- 5.21:1 efficiency
- Refire Rate: 4.00 /sec
- Power Usage: 84 u/round (336 u/sec)
- Damage Type: Pulse
Energy Pulse Stats
- Speed: 600 m/sec
- Travel Range: 600 meters
- Lifetime: 1.00 seconds
Projectile Image
- Please upload the pi_pulse_02_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |