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Difference between revisions of "Guard Systems"

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!NCP-Faction!!Player-Faction!!System!!Notes
 
!NCP-Faction!!Player-Faction!!System!!Notes
 
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|[[RM]]||partly||[[Bremen]]||Just Munster
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|[[RM]]||partly/partly||[[Bremen]]/[[Frankfurt]]||Just Munster/Koblenz
 
|-
 
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|[[Red Hessian]]||mostly||[[Omega-54]]||
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|[[Red Hessian]]||mostly||[[Omega-54]]||All Hessian stations are guard
 
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Revision as of 23:34, 7 May 2018

Guard systems serve as a home base for player factions. They are generally restricted to players of the specific faction, and closest allies - although this restriction is only enforced by the faction itself (there are no rules against entering a guard system without the controlling faction's permission). Guard system bases and patrols are usually assigned to the guard faction of the faction owning the system. These guard factions are generally hostile to most players. Owner factions are allowed to deal with intruders in their guard systems as they see fit. General restrictions on, for instance, capital ships engaging transports do not apply, making smuggling or moving through these systems a hazardous endeavour at best. NPCs in these systems are typically heavily armed.

Between 4.86 and 4.88 the most Guard systems has been removed, deguarded, partly deguarded or were funsionated with other systems. The status give you information about that.

Liberty Factions Systems

NCP-Faction Status System Notes
Hellfire Legion partly Vespucci
Liberty Navy mostly/ full Virginia & Alaska
Liberty Rogues partly Cassini Toplita Base is a normal Junker's Station
Junkers full Puerto Rico
Lane Hackers mostly not Alberta Only Airdrie Hideout

Bretonia's Factions Systems

NCP-Faction Player-Faction System Notes
BAF / BIS small parts Manchester

Kusari's Factions Systems

NCP-Faction Player-Faction System Notes
KNF mostly deguarded Hiroshima Just the Shipyard is Guard
Blood Dragons partly Chugoku Kyoto Base is a normal Dragon Base; only Mito Shipyard is guard Station

Rheinland's Factions Systems

NCP-Faction Player-Faction System Notes
RM partly/partly Bremen/Frankfurt Just Munster/Koblenz
Red Hessian mostly Omega-54 All Hessian stations are guard

Hispania's Factions Systems

NCP-Faction Player-Faction System Notes
Nación Maltesa full Omicron Phi
Imperio del Corsario partly Omicron Omega

Trans-Sirius Factions Systems

NCP-Faction Player-Faction System Notes
Zoners mostly Baffin Baffin is not a Guard System only
Zoners partly Omicron Kappa Just the shipyard

Removed Guard-Systems:

NCP System Notes
The Order Omicron 100
BAF Salisbury
Bretonia Police Authority Poole Was deguarded
Zoners Omicron-74 Second and Main Zoner Guard-System
GC Tau-65
LSF Ellesmere
Mollies Londonderry fusioned with Poole
KSP Fukuoka
Unioners Duesseldorf
RFP Halle
LWB Saar First degaurded; than fusioned with Köln
Bundschuh Luneburg
Rheinwehr Braunschweig
Hogosha Tottori deguarded
Farmers Alliance Tau-42
GMG Sigma-59 deguarded
Gaians Lewis
Xenos Alabama