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Difference between revisions of "Repair Ship"
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| image = Repair Ship.jpg | | image = Repair Ship.jpg | ||
| shipclass = FREIGHTER | | shipclass = FREIGHTER | ||
− | | shipowner = | + | | shipowner = Civilian |
− | |||
| turrets = 3 | | turrets = 3 | ||
− | | hull = | + | | hull = 18800 |
| cargo = 350 | | cargo = 350 | ||
| maxregens = 4000 | | maxregens = 4000 | ||
− | | optwepclass = | + | | optwepclass = 7 |
| maxwepclass = 7 | | maxwepclass = 7 | ||
− | | maxshieldclass = | + | | maxshieldclass = 7 |
| maxspeed = 80 | | maxspeed = 80 | ||
− | | maxthrust = | + | | maxthrust = 140 |
− | | maxpower = | + | | maxpower = 15000 |
− | | recharge = | + | | recharge = 2000 |
− | | hullcost = | + | | hullcost = 2745000 |
− | | fullcost = | + | | fullcost = 3031750 |
}} | }} | ||
With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team. | With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team. | ||
+ | ==Handling== | ||
+ | {{Review|[[Chad Jones]]|The Repair Ship is a specifically pigeon holed ship. Once you've bought this ship there is only one thing you can do that’s within reason and logic; Repair and Service. This ship is very good accessory for factions willing to give up the time and money to use them as an alternative site of repair. The repair ship only has one factor that allows it to even be considered to be used for it's purpose. It has single highest capacity for nanobots and shield batteries ever recorded on a single vessel in Sirius. An enormous 4000 of each can be traded between pilots for the person in need of repairs to use. | ||
− | + | I cannot see a situation where this ship would pirate or be pirated but the ship also makes a good re-supplier of regens to those already engaged; thanks to its hefty hull. Luckily this ship is used Siriuswide, even though it was designed for corporate repairs it can easily be adapted for repairs at [[Planet Crete|Crete]], [[Planet Malta|Malta]], [[Planet Quillan|Quillan]], [[Freital Base|Freital]] or even [[Zhukovsky Station|Zhukovsky]]. There’s no limit to how many factions this ship can be used in, except for maybe the [[Nomads]]. Anyhow, for those of you interested, the repair ship has only three [[Class 7 Turrets]], but it seems reasonable as the repair ship has little chassis for it to fit them onto.}} | |
− | + | ==Hardpoints== | |
− | + | *3 [[Class 7 Turrets|Transport Turrets]] | |
− | + | ==Purchase Includes== | |
− | + | {{Spoiler| | |
− | + | *1 [[Scanners|Deep Scanner]] ($14,750) | |
− | + | *1 [[Shields|Adv. Protector Fr. Shield]] ($272,000) | |
− | + | }} | |
− | I cannot see a situation where this ship would pirate or be pirated but the ship also makes a good re-supplier of regens to those already engaged; thanks to its hefty hull. Luckily this ship is used Siriuswide, even though it was designed for corporate repairs it can easily be adapted for repairs at Crete, [[Malta]], Quillan, Freital or even | ||
− | |||
==Availability== | ==Availability== | ||
− | + | {| class="wikitable collapsible collapsed" | |
− | + | !Spoiler: Buying Locations | |
− | + | |- | |
− | + | | | |
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Base!!Owner!!System!!Location | ||
+ | |- | ||
+ | |[[Battleship York]]||[[Bretonia Armed Forces]]||[[Leeds]]||[[Bretonia]] | ||
+ | |- | ||
+ | |[[Ronneburg Base]]||[[Red Hessians]]||[[Omega-5]]||[[Border Worlds]] | ||
+ | |- | ||
+ | |[[Etna Base]]||[[Corsairs]]||[[Omicron Eta]]||[[Edge Worlds]] | ||
+ | |- | ||
+ | |[[Alesia Station]]||[[Gallic Metal Service]]||[[Burgundy]]||[[Gallia]] | ||
+ | |- | ||
+ | |[[Planet Marne]]||[[The Council]]||[[Champagne]]||[[Gallia]] | ||
+ | |- | ||
+ | |[[Roppongi Station]]||[[Interspace Commerce]]||[[New Tokyo]]||[[Kusari]] | ||
+ | |- | ||
+ | |[[Planet Denver]]||[[Liberty Police, Inc.]]||[[Colorado]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Thunder Bay Depot]]||[[Junkers]]||[[Ontario]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Planet Holstein]]||[[Daumann Heavy Construction|Daumann]]||[[Frankfurt]]||[[Rheinland]] | ||
+ | |- | ||
+ | |[[Freeport 11]]||[[Zoners]]||[[Omicron Delta]]||[[Nomad Worlds]] | ||
+ | |} | ||
+ | |} | ||
+ | [[Category: Civilian]] | ||
[[Category: Discovery content]] | [[Category: Discovery content]] | ||
+ | [[Category: V4850]] |
Revision as of 00:04, 21 October 2009
Repair Ship | |
Ship Class | Freighter |
Built by | Civilian |
Technical information | |
Guns/Turrets | 0 / 3 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment | None |
Hull strength | 18,800 |
Max. shield class | 7 |
Cargo space | 350 units |
Nanobots/Batteries | 4000/4000 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 140 m/s |
Max. cruise speed | 350 m/s |
Power output | 15,000 u |
Power recharge | 2,000 u/s |
Additional information | |
Ship price | $2,745,000 |
Package price | $3,031,750 |
With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.
Handling
Review without version number |
---|
Review
The Repair Ship is a specifically pigeon holed ship. Once you've bought this ship there is only one thing you can do that’s within reason and logic; Repair and Service. This ship is very good accessory for factions willing to give up the time and money to use them as an alternative site of repair. The repair ship only has one factor that allows it to even be considered to be used for it's purpose. It has single highest capacity for nanobots and shield batteries ever recorded on a single vessel in Sirius. An enormous 4000 of each can be traded between pilots for the person in need of repairs to use.
Error creating thumbnail: Unable to save thumbnail to destination Review by Chad Jones |
Hardpoints
Purchase Includes
Spoiler: |
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