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Difference between revisions of "Repair Ship"
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I cannot see a situation where this ship would pirate or be pirated but the ship also makes a good re-supplier of regens to those already engaged; thanks to its hefty hull. Luckily this ship is used Siriuswide, even though it was designed for corporate repairs it can easily be adapted for repairs at [[Planet Crete|Crete]], [[Planet Malta|Malta]], [[Planet Quillan|Quillan]], [[Freital Base|Freital]] or even [[Zhukovsky Station|Zhukovsky]]. There’s no limit to how many factions this ship can be used in, except for maybe the [[Nomads]]. Anyhow, for those of you interested, the repair ship has only three [[Class 7 Turrets]], but it seems reasonable as the repair ship has little chassis for it to fit them onto.}} | I cannot see a situation where this ship would pirate or be pirated but the ship also makes a good re-supplier of regens to those already engaged; thanks to its hefty hull. Luckily this ship is used Siriuswide, even though it was designed for corporate repairs it can easily be adapted for repairs at [[Planet Crete|Crete]], [[Planet Malta|Malta]], [[Planet Quillan|Quillan]], [[Freital Base|Freital]] or even [[Zhukovsky Station|Zhukovsky]]. There’s no limit to how many factions this ship can be used in, except for maybe the [[Nomads]]. Anyhow, for those of you interested, the repair ship has only three [[Class 7 Turrets]], but it seems reasonable as the repair ship has little chassis for it to fit them onto.}} | ||
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+ | {{Review|[[User:Ipuvaepe|Angelo Williams]]|The Repair Ship is an underappreciated ship. Its can be used by almost any faction (Even [[Das Wilde]] or [[Aoi|Aoi Iseijin]]). An unprecedented 4000 bats and bots is nearly enough to replenish a [[Jinkusu]] from empty '''twice'''. No one wants to fly it, but every faction wishes they had one in the middle of a fight. These often become a faction-shared account because with 4k bats/bots, you're looking at 4,000,000 credits every time you get blown up. The usefulness of the repair ship cannot be denied, but some would argue that it is not worth sacrificing one fighter of ten to play medic.}} | ||
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==Hardpoints== | ==Hardpoints== | ||
*3 [[Class 7 Turrets|Transport Turrets]] | *3 [[Class 7 Turrets|Transport Turrets]] |
Revision as of 02:58, 12 September 2011
Repair Ship | |
Ship Class | Freighter |
Built by | Civilian |
Technical information | |
Guns/Turrets | 0 / 3 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment | None |
Hull strength | 18,800 |
Max. shield class | 7 |
Cargo space | 350 units |
Nanobots/Batteries | 4000/4000 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 15,000 u |
Power recharge | 2,000 u/s |
Additional information | |
Ship price | $2,745,000 |
Package price | $3,031,750 |
With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.
Handling
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Review
The Repair Ship is a specifically pigeon holed ship. Once you've bought this ship there is only one thing you can do that’s within reason and logic; Repair and Service. This ship is very good accessory for factions willing to give up the time and money to use them as an alternative site of repair. The repair ship only has one factor that allows it to even be considered to be used for it's purpose. It has single highest capacity for nanobots and shield batteries ever recorded on a single vessel in Sirius. An enormous 4000 of each can be traded between pilots for the person in need of repairs to use.
Error creating thumbnail: Unable to save thumbnail to destination Review by Chad Jones |
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Review
The Repair Ship is an underappreciated ship. Its can be used by almost any faction (Even Das Wilde or Aoi Iseijin). An unprecedented 4000 bats and bots is nearly enough to replenish a Jinkusu from empty twice. No one wants to fly it, but every faction wishes they had one in the middle of a fight. These often become a faction-shared account because with 4k bats/bots, you're looking at 4,000,000 credits every time you get blown up. The usefulness of the repair ship cannot be denied, but some would argue that it is not worth sacrificing one fighter of ten to play medic. Error creating thumbnail: Unable to save thumbnail to destination Review by Angelo Williams |
Hardpoints
Purchase Includes
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