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Guard Systems
Guard systems serve as a home base for player factions. They are generally restricted to players of the specific faction, and closest allies - although this restriction is only enforced by the faction itself (there are no rules against entering a guard system without the controlling faction's permission). Guard system bases and patrols are usually assigned to the guard faction of the faction owning the system. These guard factions are generally hostile to most players. Owner factions are allowed to deal with intruders in their guard systems as they see fit. General restrictions on, for instance, capital ships engaging transports do not apply, making smuggling or moving through these systems a hazardous endeavour at best. NPCs in these systems are typically heavily armed.
Between 4.86 and 4.88 the most Guard systems has been removed, deguarded, partly deguarded or were funsionated with other systems. The status give you information about that.
Liberty Factions Systems
NCP-Faction | Status | System | Notes |
---|---|---|---|
Hellfire Legion | partly | Vespucci | |
Liberty Navy | mostly/ full | Virginia & Alaska | |
Liberty Rogues | partly | Cassini | Toplita Base is a normal Junker's Station |
Junkers | full | Puerto Rico | |
Lane Hackers | mostly not | Alberta | Only Airdrie Hideout |
Bretonia's Factions Systems
NCP-Faction | Player-Faction | System | Notes |
---|---|---|---|
BAF / BIS | small parts | Manchester |
Kusari's Factions Systems
NCP-Faction | Player-Faction | System | Notes |
---|---|---|---|
KNF | mostly deguarded | Hiroshima | Just the Shipyard is Guard |
Blood Dragons | partly | Chugoku | Kyoto Base is a normal Dragon Base; only Mito Shipyard is guard Station |
Rheinland's Factions Systems
NCP-Faction | Player-Faction | System | Notes |
---|---|---|---|
RM | partly/partly | Bremen/Frankfurt | Just Munster/Koblenz |
Red Hessian | mostly | Omega-54 | All Hessian stations are guard |
Hispania's Factions Systems
NCP-Faction | Player-Faction | System | Notes |
---|---|---|---|
Nación Maltesa | full | Omicron Phi | |
Imperio del Corsario | partly | Omicron Omega |
Trans-Sirius Factions Systems
NCP-Faction | Player-Faction | System | Notes |
---|---|---|---|
Zoners | mostly | Baffin | Baffin is not a Guard System only |
Zoners | partly | Omicron Kappa | Just the shipyard |
Removed Guard-Systems:
NCP | System | Notes |
---|---|---|
The Order | Omicron 100 | |
BAF | Salisbury | |
Bretonia Police Authority | Poole | Was deguarded |
Zoners | Omicron-74 | Second and Main Zoner Guard-System |
GC | Tau-65 | |
LSF | Ellesmere | |
Mollies | Londonderry | fusioned with Poole |
KSP | Fukuoka | |
Unioners | Duesseldorf | |
RFP | Halle | |
LWB | Saar | First degaurded; than fusioned with Köln |
Bundschuh | Luneburg | |
Rheinwehr | Braunschweig | |
Hogosha | Tottori | deguarded |
Farmers Alliance | Tau-42 | |
GMG | Sigma-59 | deguarded |
Gaians | Lewis | |
Xenos | Alabama |