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Capital Ships

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Capital ships are the largest ships usable by players in the Discovery mod. Their size ranges from elegant cruisers to gigantic warships.

Capital ships - due to their size - are hard to maneuver. While going through an asteroid or a minefield, they easily collide with obstacles, which makes the trips longer. Battleships have a tendency to get stuck in asteroid fields. Docking with jumpgates and trade lane ring requires much more attention than with a small vessel as you need to get into position or else you get stuck or (in luckier cases) take a long go-around. In the case with Trade Lanes, it is a common occurrence when the capital ship bumps into and disrupts the lane. Note that relatively flat capital ships may be able to get through certain parts of asteroid fields by rolling and/or backing up and taking a different route, when they may otherwise get stuck.

You may freely purchase and operate a capital ship, however be aware that many of the ships factions have registration requirements. Buying a capital ship without the appropriate approval and registration may and usually does incur the unwanted attention of the ship faction. Often they will put unregistered ships on a hunt and destroy list, the roleplay premise being that you have stolen some of their technology.

When purchased, Cruiser and Battleship class vessels will show up as a "Freighter" on the ship purchase dialog. This is because the Freelancer game itself was never intended to have these ship classes available to players, and cannot be fixed. Refer to the ship info card to review the actual ship class.

Cruiser Class Ships

Ships in this class include Destroyers, Cruisers, and Battlecruisers.

Destroyers & Cruisers

Destroyers are lightly-powered cruiser-class vessels with two or less Class 6 Turrets. These ships have no choice but to squeeze the maximum benefit from their agility and Class 7 Turrets to take down enemy ships. Destroyers are particularly suited to eliminating Gunboats, since they have similar speed but much more firepower and significantly more hull strength. Against other ships in the cruiser class, Destroyers must take advantage of their agility to exploit weaknesses in the enemy's weapon coverage. Destroyers can also perform anti-cap functions by utilizing long-range artillery, but are likely to be obliterated if they get in range of the opponent.

Cruisers are the middle-weight ships in the cruiser class, being stronger than Destroyers in overall power and armaments, but with more speed and agility than any of the Battlecruisers. Some of the smaller ships in this sub-class can be quite agile, or have a shape that makes them hard to hit. Meanwhile, some of the larger Heavy Cruisers are on par with Battlecruisers in terms of overall damage output potential.

Also note that cruisers are unique among the heavy ship classes in their ability to mount Class 6 cruiser turrets on Class 7 hard-points. This provides the option of using energy-efficient Cruiser Primary Turrets instead of the Cruiser Heavy Turrets that cannot be fired often due to their massive power draw.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nanobots/
Batteries
Hold
Size
Package
Price
Hard-Point Types
Archer LN Logo.png Liberty 1 7 1 1 1 0 22.92 295,000 1,800,000 750 800 $160,082,250
Crecy Flag-bretonia.png Bretonia 0 10 1 1 1 0 22.80 260,000 1,400,000 650 800 $205,082,250
Donau Flag-rheinland.png Rheinland 0 11 1 1 2 1 19.09 320,000 2,250,000 775 900 $208,082,250
Fearless Zoners Logo.png Zoners 0 9 1 1 1 0 22.92 320,000 2,250,000 775 900 $158,082,250
Gammu AI Cruiser Artificial Intelligence 0 11 1 1 2 1 22.92 265,000 1,400,000 650 700 $180,082,250
Hel UnionerLogo.png Unioners / Hessianlogo.png Red Hessians 0 9 1 1 2 1 20.05 280,000 1,800,000 720 800 $166,082,250
Siris Flag-nomads3.png Nomads 0 12 1 1 2 1 n/a 405,000 2,250,000 825 950 $184,764,992
Kagutsuchi DragonsLogo.png Blood Dragons 1 7 1 1 2 1 21.62 250,000 1,400,000 650 700 $184,082,250
Praefect Flag-corsairs.png Corsairs 0 12 1 1 2 1 22.92 375,000 2,250,000 825 800 $206,082,250
Reseph Order Logo.png The Order 0 8 1 4 2 1 24.82 275,000 1,800,000 720 900 $180,082,250
Scylla RoguesLogo.png Liberty Rogues 0 13 1 1 1 0 21.01 295,000 1,800,000 750 720 $176,282,250
Storta Flag-outcasts.png Outcasts 0 12 1 1 1 0 20.05 295,000 1,800,000 775 700 $179,582,250
Takeda Flag-kusari.png Kusari 0 11 1 1 1 0 21.01 300,000 1,800,000 750 700 $158,082,250
Thanatos CR Logo.png Crayter Military 0 12 1 1 2 1 19.09 345,000 2,250,000 800 700 $179,582,250
Thresher AP Manufacturing 0 8 1 1 1 0 22.92 265,000 1,400,000 675 700 $160,082,250
Typhoon CoalitionArms.png Coalition 0 9 1 1 1 0 21.01 260,000 1,400,000 650 800 $212,082,250
Triumph Flag-gallia.png Gallia 1 10 1 1 2 1 21.01 275,000 1,400,000 700 700 $176,000,000
Penance CouncilLogo.png Council 0 10 1 1 2 1 21.01 270,000 1,400,000 700 700 $176,000,000
Vidar Hessianlogo.png Red Hessians 0 12 1 1 2 1 20.05 350,000 2,250,000 825 800 $210,082,250

Battlecruiser

Battlecruisers are the heaviest ships in the Cruiser class, combining Battleship-level firepower with Cruiser performance. These ships are often used as Battleship-killers, since they can sit at range and return fire, while also avoiding damage themselves, and using thrusters to speed away if things turn sour. However, most battlecruisers have slower thrusting speed than other ships in the cruiser class, which exposes them to increased risk from Bombers and other cruisers, especially as their size limits them to repairs at shipyards, with modern nanobots unable to cope with the sheer mass of vessel to repair mid-combat.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Batteries Hold
Size
Package
Price
Hard-Point Types
Argus CR Logo.png Crayter Military 0 13 1 1 2 2 ? 1,375,000 4,500,000 1,300 1050 $313,082,250
Bullhead AP Manufacturing 0 13 1 1 2 2 11.55 1,350,000 4,500,000 1,200 950 $314,082,250
Geb Order Logo.png The Order 0 15 1 1 3 3 11.72 1,400,000 4,500,000 1,300 1,700 $310,000,000
Greater Irra Flag-nomads3.png Nomads 0 10 1 1 2 2 11.90 1,500,000 4,500,000 1,500 1,200 $314,164,992
Hurricane CoalitionArms.png Coalition 4 13 1 1 2 2 11.57 1,425,000 4,500,000 1,300 1,000 $375,000,000
Interdictor LN Logo.png Liberty 0 15 1 1 2 2 11.57 1,400,000 4,500,000 1,300 1,000 $300,082,250
Judicator HFskull.png Hellfire Legion 0 17 1 1 2 2 11.90 1,500,000 4,500,000 1,450 1,000 $300,082,250
Komainu Flag-kusari.png Kusari 0 14 1 1 2 2 11.69 1,425,000 4,500,000 1,350 950 $317,082,250
Obstinate CouncilLogo.png The Council 0 14 1 1 2 1 11.53 1,350,000 4,500,000 1,200 1,000 $305,000,000
Obstinate Flag-gallia.png Gallia 0 14 1 1 2 1 11.53 1.350,000 4,500,000 1,200 1,000 $305,000,000
Sagarmatha ImgLogo.png Independent Miners Guild 0 15 1 1 2 2 11.63 1,450,000 4,500,000 1.350 1,100 $308,082,250
Tirpitz Flag-rheinland.png Rheinland 0 15 1 1 2 2 11.75 1,475,000 4,500,000 1,400 1,000 $330,082,250

Light Carriers

Light Carriers are an upcomming ship class that will be implemented at middle or end of the 4.90 Discovery Update. They will have the new drone based gameplay. See Heavy Carriers. Like Heavy Carriers are based on Battleships, the Light Carriers are based on Balttecruiser /Cruisers / Destroyers.

Name Faction FG Turr CDs CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Nanobots/
Batteries
Hold
Size
Package
Price
Hard-Point Types
Bustard Cv vheavy fighter.png Generic Civilian 0 8 0 1 3 5 13.37 700,000 7,000,000 800 800 $502,000,000

Battleships, Dreadnaughts & Heavy Carriers

Battleships & Dreadnaughts

Battleships and Dreadnaughts are the strongest, most powerful ships available to the player community. However, these ships do not have Thrusters, and therefore cannot pursue ships from other classes. Generally speaking, these ships are best used in fleet warfare scenarios, where the enemy has brought multiple cruisers or battleships, and they must be matched with greatly superior firepower. They are also good for destroying player-owned bases.

Name Faction FG Turr CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Batteries Hold
Size
Package
Price
Hard-Point Types
Arbiter HFskull.png Hellfire Legion 0 17 1 3 2 10.31 2,900,000 9,000,000 1,800 1,600 $485,582,700
Bismarck Flag-rheinland.png Rheinland 0 23 1 3 2 10.31 2,800,000 9,000,000 2,000 1,800 $520,582,700
Deimos CR Logo.png Crayter Military 0 20 1 3 2 9.63 2,600,000 9,000,000 1950 1,700 $525,082,250
Dunkirk Flag-bretonia.png Bretonia 0 14 1 3 2 10.31 1,750,000 8,000,000 1,600 1,600 $475,582,700
Jormungand Hessianlogo.png Red Hessians 1 15 1 3 2 10.31 1,800,000 8,000,000 1,600 1,600 $558,582,700
Legate Flag-corsairs.png Corsairs 0 18 1 3 2 12.96 2,400,000 9,000,000 1,900 1,600 $510,582,700
Mako AP Manufacturing 0 14 1 3 1 12.00 1,650,000 7,000,000 1,500 1,500 $445,582,700
Marduk Flag-nomads3.png Nomads 0 22 1 3 2 10.31 3,200,000 9,000,000 2,200 1,700 $515,582,700
Murmillo Flag-corsairs.png Corsairs 0 13 1 3 1 9.12 1,700,000 7,000,000 1,550 1,600 $460,582,700
Nephilim Zoners Logo.png Zoners 0 22 1 3 2 8.94 2,950,000 9,000,000 2,100 1,700 $530,582,700
Osiris Order Logo.png The Order 0 13 1 3 1 9.12 1,650,000 7,000,000 1,500 1,400 $460,582,700
Overlord LN Logo.png Liberty 0 13 1 3 2 8.66 1,800,000 8,000,000 1,600 1,600 $480,582,700
Ranseur Flag-outcasts.png Outcasts 0 20 1 3 2 10.31 2,700,000 9,000,000 1,800 1,600 $510,582,700
Redemption CouncilLogo.png The Council 0 20 1 3 2 10.08 2,500,000 9,000,000 1,700 1,500 $520,582,700
Sarissa Flag-outcasts.png Outcasts 0 16 1 3 2 11.00 1,750,000 7,000,000 1,700 1,750 $480,582,700
Togo DragonsLogo.png Blood Dragons 0 13 1 3 1 11.46 1,650,000 7,000,000 1,600 1,400 $470,582,700
Tokugawa Flag-kusari.png Kusari 0 20 1 3 2 9.85 2,500,000 9,000,000 2,000 1,700 $510,582,700
Valor Flag-gallia.png Gallia 1 20 1 3 2 9.60 2,500,000 9,000,000 1,700 1,500 $558,582,700

Heavy Carriers

Heavy Carriers typically have more Docking Modules than Battleships, and sometimes have fewer Class 8 Turrets. They are intended to be used for moving wings of fighters and bombers and providing emergency repair facilities to those ships, rather than acting as front-line assault craft in their own right. At the moment, however, the practical difference between battleships and carriers is quite small.

But this is going to be changed. Because of this a new "Drone-Modul-Slot" was added to all Carriers, but only the Atlantis has a drone port at the moment for testing reasons. The drone port will allow the player to start and order a NPC figther/bomber to attack hostile ships by server command.



Name Faction FG Turr CMs Type1 Bays Turn
Rate
Hit
Points
Power
Core
Batteries Hold
Size
Package
Price
Hard-Point Types
Aquilion Zoners Logo.png Zoners 0 16 1 2 4 10.08 1,800,000 7,000,000 1,600 1,800 $430,582,700
Atlantis LN Logo.png Liberty 0 27 1 2 4 9.60 1,900,000 9,000,000 1,600 1,800 $550,582,700
Elbe Flag-rheinland.png Rheinland 0 15 1 2 4 11.46 1,650,000 7,000,000 1,600 1,700 $495,582,700
Invincible Flag-bretonia.png Bretonia 0 25 1 2 4 9.12 2,450,000 9,000,000 1,750 1,800 $495,582,700
Tempest CoalitionArms.png Coalition 0 32 1 2 4 9.09 2,050,000 9,000,000 1,750 1,800 $550,000,000
Zephyr CR Logo.png Crayter Military 0 14 1 2 4 10.77 1,650,000 7,000,000 1,550 1,600 $420,582,700

Special Ships

These ships are not generally available to the player community.

Special Ships

Name Faction Guns Turr CDs CMs Turn
Rate
Hit
Points
Power
Core
Nano
Bots
Hold
Size
Package
Price
Hard-Point Types
Battlestar II Admins 0 18 0 0 9.09 1,500,000 19,000,000 2500 2,550 $915,582,700
Feanturi Zoners Logo.png Zoners 0 12 0 1 8.94 900,000 7,000,000 2400 2,100 n/a
Ish'tar Flag-nomads3.pngNomads 0 18 n/a n/a n/a 3,333,333 16,000,000 2600 1700 n/a
Necrosis Admins 0 15 1 1 17.19 475,000 3,600,000 900 1,000 n/a
Persephone Zoners Logo.png Zoners 0 21 1 3 8.94 2,950,000 9,000,000 2000 1,700 n/a
Satsuma Flag-kusari.png Kusari 0 16 1 2 11.46 600,000 8,000,000 2000 1,500 $560,582,700
Separatist Dreadnought SeparatistsLogo.pngLS 0 17 n/a n/a n/a 1,800,000 8,000,000 1600 1800 480,000,000
Shamash Flag-nomads3.pngNomads 0 0 0 0 n/a 100,000,000 1,000,000,000 0 5000 n/a
Tundra Wild Glyph.png Wild 1 7 1 1 22.92 295,000 1,400,000 700 800 $215,082,250
Umbrage Shadow.png The Phantoms 0 12 1 1 22.92 315,000 2,250,000 750 600 $209,082,250
Venator Admins 0 22 0 1 11.46 1,600,000 19,000,000 2,600 1,800 n/a

Old Ships

These ship were used in Discovery Freelancer, but later they were removed.

Name Class Notes
Argus Battlecruiser IMG ship - replaced by the Sagarmatha came back later.
Kronos Battleship Colonial Battlehship that was replaced by the Zephyr II - one can be found over Yuma
Spyglass Battleship Former version of the Arbiter, which replaced that ship
Zephyr Mk. I Heavy Carrier IMG ship - had a comeback as the Crayterian Zephyr Mk. II.

Ship Prototypes

Ship Prototypes are models of ships that can be found in game (for example at a shipyard as preview) but are not flyable for any player. The most famous Ship Prototype was the first version of the "Invincible" Mk. I Bretonian Carrier that still can be found at Southampton Shipyard.

Name Class Faction
Horus (Heavy) Battleship Order
Liberty Recon Cruiser (Light) Cruiser Liberty Security Force
Misericorde Light Carrier Maltesian Navy