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Difference between revisions of "Vigilante ID"
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* Cannot trade or escort traders | * Cannot trade or escort traders | ||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
− | * Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases | + | * Can only land on [[Bounty Hunters Guild|Bounty Hunter]], [[Zoners|Zoner]], [[Independent Miners Guild|IMG]], Neutral, and Freelancer bases |
Allowed ships: [[Fighters]], [[Bombers]] | Allowed ships: [[Fighters]], [[Bombers]] |
Revision as of 22:58, 25 September 2009
Pilot carrying this ID is a Vigilante, who :
- Can demand any non-house police or non-house military ships to drop any contraband
- Can hunt pirates and terrorists anywhere in Sirius except for the Omicron and Omega systems
- Can only use the Startracker, Starblazer, Griffin, Hawk, Falcon, Eagle or Roc Mk II
- Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
- Cannot ally with anyone except other Vigilantes
- Cannot attack any lawful police or lawful military except in self defense
- Cannot demand credits
- Cannot trade or escort traders
- Cannot fulfill bounty contracts
- Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
Allowed ships: Fighters, Bombers
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag and their equipment and area of operation must also reflect their tag.
Availability
Spoiler: Buying Locations |
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Price: $1,000,000 |