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Difference between revisions of "Torpedoes"

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[[Bomber Torpedoes]] are much more powerful than [[Fighter Torpedoes]], however they also consume more energy, are more expensive, and are less agile in flight. All of the Torpedoes are heavier and slower than Missiles.
 
[[Bomber Torpedoes]] are much more powerful than [[Fighter Torpedoes]], however they also consume more energy, are more expensive, and are less agile in flight. All of the Torpedoes are heavier and slower than Missiles.
  
Torpedoes explode when they hit their target, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment. '''NOTE:''' energy-based torpedoes do not yield explosive damage, and therefore only damage the target.
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Torpedoes explode when they hit an object, or when they reach the end of their life. Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment. '''NOTE:''' energy-based torpedoes do not yield explosive damage, and therefore only damage the object they hit--for example, sometimes a Supernova torpedo will hit a gun instead of the target's hull, destroying the gun but doing no damage to the ship itself.
  
Torpedoes can be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers.
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Torpedoes can also be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers.
  
 
Some torpedoes are energy-based projectiles, and require significant amounts of power from the ship's main power plant to fire. Some are physical-form weapons that require ammunition, which is limited to 70 rounds on the Discovery 24/7 RP Server.
 
Some torpedoes are energy-based projectiles, and require significant amounts of power from the ship's main power plant to fire. Some are physical-form weapons that require ammunition, which is limited to 70 rounds on the Discovery 24/7 RP Server.

Revision as of 17:32, 26 October 2012

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Torpedoes are self-propelled projectile weapon, similar to Missiles, but with a much larger payload.

Torpedoes use specialized hard-points, and as such they can only be equipped on ships that are designed to support them. Typically this limits their use to Bombers and large Fighters with dual-purpose cruise disruptor hard-points, although some of the smaller fighters can also use them.

Bomber Torpedoes are much more powerful than Fighter Torpedoes, however they also consume more energy, are more expensive, and are less agile in flight. All of the Torpedoes are heavier and slower than Missiles.

Torpedoes explode when they hit an object, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment. NOTE: energy-based torpedoes do not yield explosive damage, and therefore only damage the object they hit--for example, sometimes a Supernova torpedo will hit a gun instead of the target's hull, destroying the gun but doing no damage to the ship itself.

Torpedoes can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.

Some torpedoes are energy-based projectiles, and require significant amounts of power from the ship's main power plant to fire. Some are physical-form weapons that require ammunition, which is limited to 70 rounds on the Discovery 24/7 RP Server.

Fighter Torpedoes

Almost all of the Very Heavy Fighters and Super Heavy Fighters are able to support Fighter Torpedoes. Some of the smaller fighters also have hard-points that support these weapons, but most of those ships do not allow them to be mounted.

Energy Based

Name Faction Hull Dmg Energy Dmg Expl Radius Speed Power Used Refire Turn Rate Range Max Time Hit Points Ammo HP Price Ammo Price
Mini Razor Civilian 19,400 9,700 0 380 6,400 0.33 0 950 3 9,000 4 4,185,000 n/a
Inferno Outcasts 520 24,500 0 550 8,670 0.33 0 687 1 8,900 2 7,650,000 n/a
Hades Pulse Cannon Reapers of Sirius 520 24,500 0 550 8,670 0.33 0 687 1 8,900 2 7,650,000 n/a
Tartarus Pulse Cannon Liberty Rogues 481 29,200 0 600 10,401 0.33 0 660 1 8,900 2 7,950,000 n/a
Nomad Torpedo Nomads 18,600 9,300 0 370 8,000 0.33 0 1,850 5 10,000 2 4,020,000 n/a

Ammo Based

Name Faction Hull Dmg Energy Dmg Expl Radius Speed Power Used Refire Turn Rate Range Max Time Hit Points Ammo HP Price Ammo Price
Starkiller Torpedo Civilian 11,900 5,950 50 58 650 0.33 0.6 1,500 38 6,752 2 106,840 1,600
Sunslayer Torpedo Civilian 19,500 9,750 64 69 1,500 0.25 0.3 2,700 56 7,552 5 219,480 2,000

Bomber Torpedoes

Note: The "AN-3" SNAC has been replaced with the regular "Supernova Antimatter Cannon" and is no longer available for purchase.

Energy Based

Name Faction Hull Dmg Energy Dmg Expl Radius Speed Power Used Refire Turn Rate Range Max Time Hit Points Ammo HP Price Ammo Price
"Supernova" Antimatter Cannon Civilian 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Civilian Antimatter Cannon Civilian 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Bounty Hunter Antimatter Cannon Bounty Hunters Guild 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Bretonia Antimatter Cannon Bretonia Lawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Bretonian Antimatter Cannon Bretonia Unlawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Corsair Antimatter Cannon Corsairs 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Gallic Antimatter Cannon Gallia Lawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Gallic Antimatter Cannon Gallia Unlawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Kusari Antimatter Cannon Kusari Lawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Kusari Antimatter Cannon Kusari Unlawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Liberty Antimatter Cannon Liberty Lawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Liberty Antimatter Cannon Liberty Unlawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Order Antimatter Cannon The Order 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Outcast Antimatter Cannon Outcasts 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Rheinland Antimatter Cannon Rheinland Lawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Rheinland Antimatter Cannon Rheinland Unlawful 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Reapers Antimatter Cannon Reapers of Sirius 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Xeno Antimatter Cannon Xenos 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Coalition Antimatter Cannon Coalition 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Phantom Antimatter Cannon The Phantoms 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a
Nomad Singularity Cannon Nomads 132,000 66,000 0 280 29,740 0.17 0 1,200 4 9,200 2 7,025,000 n/a

Ammo Based

Name Faction Hull Dmg Energy Dmg Expl Radius Speed Power Used Refire Turn Rate Range Max Time Hit Points Ammo HP Price Ammo Price
Nova Torpedo Civilian 165,000 82,500 96 165 18,000 0.20 0.1 4,200 38 12,000 10,000 2,120,000 3,000
Incapacitator Torpedo Civilian 10 23,500 70 78 6,000 0.30 0.5 800 25 12,000 5 3,120,000 2,500