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Omega Pirates Guild is a [[Corsairs|Corsair]] faction that focuses more on piracy than other goals the [[Corsairs|Corsair]] factions push. They are based in [[Omega systems|Omega]] part of [[Corsairs|Corsair]] space. | Omega Pirates Guild is a [[Corsairs|Corsair]] faction that focuses more on piracy than other goals the [[Corsairs|Corsair]] factions push. They are based in [[Omega systems|Omega]] part of [[Corsairs|Corsair]] space. | ||
==Omega Pirate Guild== | ==Omega Pirate Guild== | ||
+ | [[Image:OPGBanner.jpg|Omega Pirate Guild]] | ||
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===Short summary=== | ===Short summary=== |
Revision as of 18:40, 7 February 2009
Omega Pirates Guild is a Corsair faction that focuses more on piracy than other goals the Corsair factions push. They are based in Omega part of Corsair space.
Omega Pirate Guild
Short summary
The Omega Pirate Guild. The name speaks for itself, we are Corsair pirates operating in the Omega systems, in particular Omega-41 and Omega-5, based in Cadiz Base, Omega-5. But we venture further out every now and then. We specialize in piracy, and perfecting it in every possible way is our goal. Operating out of Cadiz Base, we strive to tax traders, and pirate their cargo that can be used by Corsairs, or sold on the Junkers market to fund our fleet.
History
The OPG started as a small band of pirates. Assembled by Gentle, as he is known affectionately as the Pirate King. He found the Corsair pirates to be a disorganized, rowdy bunch, that achieved very little. They didn't cooperate with each other, but actually violently fought over spoils, were easily overrun by House authorities, and very little of the proceedings reached any Corsairs.
Gentle was disgusted, and imagined a future, a future of united pirates, cooperating smoothly and professionally. Ruthlessly hoarding cargo in an attempt to improve the lives of the people of Planet Crete. After beating a few pirates into submission, he talked reason with them, and the OPG gained it's first members.
And grew it did.
4 years later
Asno hadn't been himself all day. It had hit him hard. He just sat there, staring at his bottle of whiskey, watching the meniscus of the burning liquid getting closer to the bottom with every glass he poured out and subsequently drank...
Gentle was like a father to him. Asno had learnt the fine art of piracy and poised use of dirty language from the so called Pirate King Gentle. He had spent the last few months working hard, recruiting and training new pirates, but before he could fully appreciate the labour of Asno's work, the incident happened.
The only thing on his mind was when Gentle was rushed into the hospital ward of Cadiz Base. Left and right, wenches were crying, and even the toughest of pirates had watery eyes...
After a succesful raid in the Cambridge system, on the way back to Cadiz, a stray torpedo, launched by one of the rookies in the OPG ranks out of excitement from his first raid, hit Gentle's Titan. The damn thruster went into overload and exploded, tearing out the fighter from the inside out. Gentle's escape pod was intact, but the sheer force of the explosion had dealt a fair amount of trauma to his head. And the doctors say they don't know when, if he does, he would gain consciousness again...
In a way he envied Ivan, who was also recovering at Cadiz, who got to spend his time with Gentle. But Asno was busy. Someone had to keep these pirates in line. As the only active Scourge, the responsibility fell on him. He swore that by the time Gentle returned, and re-took his position as proud leader of the Omega Pirates Guild, Asno would perfect it. Perfect the art of piracy. Form a swarm of able, feisty pirates. And amass a fleet of impressive ships. And to rid Omega of independent traders. Gentle would return to a well oiled machine. Lately the OPG has set it's eyes on Bretonia. Envying their wealth, while the Corsair people were impoverished, Cambridge's abundance of food while the Corsair people starved. It was only common sense that they would become a steady source of income. Relations with the BPA has worsened ever since.
Today the OPG are some of the most feared pirate bands in Sector. Brutal and effective tactics have made the OPG infamous among traders. The OPG's work is far from over, and will continue to roam the Omegas, in search of heavily laden cargo ships until every Corsair child is fed.
Faction Details
Faction alignment
- Corsair tag
- Corsair ID
Zone of interest (ZOI)
- Omega-5 - Home base
- Omega-3
- Omega-7
- Omega-11
- Omicron Gamma
Visited on occasion:
Primarily involved in piracy of traders in the Omega-41 system and traders passing through the Omega-5 system to the Cambridge system.
Ship use
- All Corsair ships, no other factions' ships (unless RP related event, ie. armored transport for hostages).
- Fighters, Bombers, Gunboats.
- Cruisers and Battleships are limited to those holding appropriate ranks.
- 1 shared Legate, the Torquemada will be shared between the Warlord and Scourges.
- Scourge's mates and are permitted to own a cruiser if they have proven to be a responsible player and a good RPer, but are still not allowed to take their cruiser outside of our ZOI.
Weapon use
- All Corsair and allied weapons. (mostly Tizona del Cid, Reaper Mk V and Salamanca Mk II for fighters)
- All generic weapons (CD/CM/Missiles/Torpedoes etc.)
- Code weapons.
- Nomad weapons are discouraged.
- For capital ships, cerberus turrets and zoner turrets permitted. (along with other Corsair and Allied turrets)
- Nomad capship turrets are not permitted. At least 4 turrets on capships (excluding gunboats) must be of Corsair design.
Diplomacy
The OPG are pirates through and through, piracy comes first. We leave the diplomacy of the Corsair nation in the able hands of the TBH and Benitez. We do however, support the TBH and Benitez.
OPG relations
Allied/friendly
- The Brotherhood
- Corsair Benitez Family
- Harvesters
- Colonial Remnant
- Black Dragon Society
- The Order
- Artisans Farmers Alliance
- Nature's Last Hope
- Any other The Order, Hogosha, Gaian, FA factions
Neutral
- Temporary Autonomous Zoners
- All Zoners not supporting the AW
- Bundschuh
- Phantom Empire
- Kusari Naval Forces
- Everyone else
Hostile
- The Union of Gold
- Republican Express Corporation
- The Blue Lotus Syndicate
- Rheinland Military
- Liberty Security Force
- Southern Alliance
- Hellfire Legion
- The Keepers
- The Lane Hackers
- Elite Shadow Society
- Nova PowerGen
- Liberty Rogues
- Any other Outcast, Hessian, Rogues, Dragon, Hackers, Mollys, BH, GMG factions
Malevolent
- Queen Carinas Own / Privateers
- Mandalorian Mercenaries
- Red Hessian Army
- The Outcast Guard
- Reapers of Sirius
- Asgard Warriors
- All Zoners supporting the AW
- Any Mercenaries/Freelancers/Bountyhunters seeking bounties on OPG
Hierarchy
Rank Description
Pirate King
The Pirate King is the one and only leader of OPG. A lad so disgustingly brutal that he refuses to take orders from anyone. The Pirate King is allowed to fly all shipclasses and does as he pleases.
Overpirate
The overpirate is the second in command and personal lapdog of the pirate king. If the pirate king is unable to be in space, the overpirate takes over the leadership. The only orders it takes are those from the pirate king. The overpirate is allowed to fly all shipclasses.
Warscourge
Warscourges are similar to scourges, the only difference is that they are the most experienced strategists inside OPG. They fought many battles and left most of them unharmed. The warscourge takes the lead in fights and makes sure everyone does what they do best. Warscourges are allowed to fly all shipclasses.
Scourge
Scourges are basically the third in command. They follow orders from the Pirate King and the Overpirate. In Battles they also follow orders from the Warscourge. Scourges are capable to give orders to anything below. Scourges make diplomatic decisions and are also in charge of guiding new members. Scourges are allowed to fly all shipclasses.
Scourge’s Mate
Scourge’s Mates mostly work together with their scourge. Both scout for possible new recruits and if they see potential, they’ll guide them through the process of becoming a true OPG-member. Usually the scourge’s mates aren’t in direct contact with the Pirate king or Overpirate. Communication goes via the scourge, who will then inform the higher ups. Scourges Mates are allowed to fly Cruiser class ships and below.
Marauder
Marauders are established OPG members who have proven to be loyal. They are mainly the brute manpower needed in all kinds of situations. Marauders answer to both scourges and scourge’s mates. Communication with the higher ups will go via these as well. Marauders are allowed to fly fighters, bombers and gunboats
Dock Rat
Dock Rats are still wet behind the ears and function as OPG’s doormat. They always end up paying for everything and have to clean up after the rest of OPG left the scene. In bar fights they’ll usually function as a defensive shield against flying glass, tables and people. If the rest of OPG runs out of bar stools, they’ll resort to Dock Rats. Beside this they undergo extensive training. If they last long enough, they’ll move up the ladder and become true hombres with grande cojones.
The Omega Pirates Guild has his own fleet of capital ships. None of the OPG-members are allowed to fly their own capital ships under the OPG flag.
Ranking List
- Pirate King
- Gentle (Gentle)
- Overpirate
- Asno (Mule)
- War Scourge
- Lycan
- Tiburcio Vasquez (LA-384)
- Diego Varquero (Frozen)
- Scourge
- Handro DeReina (Saheto)
- Santa Hawk (Jure)
- Master Chief (SevereTrinity)
- Skullsplitter (Ryoken)
- Scourges Mate
- Adamo Locotes (Quozz)
- Poison (OPG-Posion)
- Corrosion (CorrupteD)
- Jose de Tolosa (Argonaut)
- Sandeagle (Big-shark)
- HurricanX (HurricaneX)
- Marauders
- Heartseeker (Kyte)
- Grimly (Grimly)
- Canzoniere (Canzoniere)
- Green Hawk (TGC
- Lonestar (Spaceball1)
- Hellfire (AceOfSpades)
- Leon (Bloodriot)
- Diego Arindor (Carzor Stelatis)
- Lord Raviel (Lordraviel)
- Karolis (Karolis)
- Dock Rats
- Vilkas (...Where did it ran)
- VeST (MarChjuZ)
- HP (Nadis)
- Augiz (Augis)
- Shaulyz (Shaulyz)
- Diego De Mendoza (DDM)
- Nestus
- Temporary Inactive Players
- Cleardark
Recruitment details
A general ability to RP.
- A roleplaying excercise between a recruit and Gentle, Asno, or one of the Scourges will be done, where the recruit 'pirates' the examiner, the recruit needs to show an ability to pirate properly with appropriate RP.
- A serious desire to engage in piracy, rather than combat. If you want combat, join the Brotherhood or the Benitez, if you want piracy, the OPG is for you.
OORP goals
- A lot of people complain that Corsair and Outcasts do very little than sit in front of their planet.
- Omicron Gamma is full of beginner independents.
- Many beginners see Corsairs as 'cool pirates'.
- The OPG will welcome in such beginners, and will attempt to instill some discipline into them and teach them how to RP as pirates, moving them into Omegas, instead of Omicron Gamma, and try to eliminate OOC in system chat, beginning with OPG members, and asking/teaching beginners how to do the same.
How we're different
We're different because we're on the front. Stationed on fronts of Corsair borders we are there to give trouble daily to Hessians, Bretonians and any other nations that dare to venture trough the Omegas. We are pirates, made from individuals that have their own and different perspectives, but are still united with the honor and courage of Corsairs. Most of us are not from the rich families but we support both the Brotherhood and Benitez family. And as the Crete itself says, wait no, screams: "Any other basic supplies must be imported or stolen"