Difference between revisions of "Nomad Missile Launcher Type I"
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| short-name = Nomad Missile Type I | | short-name = Nomad Missile Type I | ||
| full-name = Nomad Missile Launcher Type I | | full-name = Nomad Missile Launcher Type I | ||
+ | | nickname = dsy_nomad_missile01 | ||
| faction = [[Nomads]] | | faction = [[Nomads]] | ||
| description = Recent studies conducted by high ranking order scientists have shown that the projectiles fired by the Nomad vessels are their anwser to the Missile weaponry from Sirius. According to the Order, the Nomad 'missiles' are energy based projectiles being seperated from the Nomad husk. Unlike the Nomad torpedo, this type of weapon is telekinetically seperated and hurled towards the Nomads opponent. This type of Nomad missile however, shows to give the Nomads the most difficulty when trying to direct its path. On the other hand, however, it also carries the biggest punch upon impact. | | description = Recent studies conducted by high ranking order scientists have shown that the projectiles fired by the Nomad vessels are their anwser to the Missile weaponry from Sirius. According to the Order, the Nomad 'missiles' are energy based projectiles being seperated from the Nomad husk. Unlike the Nomad torpedo, this type of weapon is telekinetically seperated and hurled towards the Nomads opponent. This type of Nomad missile however, shows to give the Nomads the most difficulty when trying to direct its path. On the other hand, however, it also carries the biggest punch upon impact. | ||
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| damage-type = [[Direct]] | | damage-type = [[Direct]] | ||
| refire-rate = 0.33 | | refire-rate = 0.33 | ||
+ | | projectile-speed = 90 | ||
+ | | projectile-range = 1,237 | ||
| power-usage = 0 | | power-usage = 0 | ||
+ | | projectile-lifetime = 13.75 | ||
+ | | cargo-space = 0 | ||
| hit-points = 6,752 | | hit-points = 6,752 | ||
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| projectile-hit-points = 2 | | projectile-hit-points = 2 | ||
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| projectile-seek-range = 1,000 | | projectile-seek-range = 1,000 | ||
| projectile-turn-rate = 2.9 | | projectile-turn-rate = 2.9 | ||
| explosion-radius = 35 | | explosion-radius = 35 | ||
+ | | detonation-distance = 3 | ||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
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{{!}}- | {{!}}- | ||
!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
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{{!}}[[Tekagi's Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Tohoku]]{{!}}{{!}}[[Kusari]] | {{!}}[[Tekagi's Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Tohoku]]{{!}}{{!}}[[Kusari]] | ||
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{{!}}[[Meerbusch Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | {{!}}[[Meerbusch Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | ||
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{{!}}[[Kaarst Drydock]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | {{!}}[[Kaarst Drydock]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | ||
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{{!}}[[Ludendorff Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | {{!}}[[Ludendorff Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | ||
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{{!}}[[Fichtelgebirge Station]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | {{!}}[[Fichtelgebirge Station]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Omega-55]]{{!}}{{!}}[[Border Worlds]] | ||
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{{!}}[[Hirschfield Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Tau-117]]{{!}}{{!}}[[Border Worlds]] | {{!}}[[Hirschfield Base]]{{!}}{{!}}[[Wild]]{{!}}{{!}}[[Tau-117]]{{!}}{{!}}[[Border Worlds]] | ||
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{{!}}[[The Ravine]]{{!}}{{!}}[[Nomads]]{{!}}{{!}}[[Omicron-99]]{{!}}{{!}}[[Nomad Worlds]] | {{!}}[[The Ravine]]{{!}}{{!}}[[Nomads]]{{!}}{{!}}[[Omicron-99]]{{!}}{{!}}[[Nomad Worlds]] | ||
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{{!}}[[Unknown Object]]{{!}}{{!}}[[Nomads]]{{!}}{{!}}[[Chester]]{{!}}{{!}}[[Bretonia]] | {{!}}[[Unknown Object]]{{!}}{{!}}[[Nomads]]{{!}}{{!}}[[Chester]]{{!}}{{!}}[[Bretonia]] | ||
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{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Latest revision as of 23:41, 8 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 08.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 08.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Nomad Missile Type I | |
Missile Launcher | |
Owner Faction | Nomads |
Weapon Class | Class 9 Guns |
Cargo Space | 0 |
Launcher Hit-Points | 6,752 |
Launcher Price | 220,480 |
Missile | |
Missile Price | 3,000 |
Recent studies conducted by high ranking order scientists have shown that the projectiles fired by the Nomad vessels are their anwser to the Missile weaponry from Sirius. According to the Order, the Nomad 'missiles' are energy based projectiles being seperated from the Nomad husk. Unlike the Nomad torpedo, this type of weapon is telekinetically seperated and hurled towards the Nomads opponent. This type of Nomad missile however, shows to give the Nomads the most difficulty when trying to direct its path. On the other hand, however, it also carries the biggest punch upon impact.
Weapon Stats
- Hull Damage: 7,580 /round (2,501.4 /sec)
- Energy Damage: 3,790 /round (1,250.7 /sec)
- Refire Rate: 0.33 /sec
- Power Usage: 0 u/round (0 u/sec)
- Damage Type: Direct
Missile Stats
- Seek Range: 1,000 meters
- Thrust Speed: 90 m/sec
- Lifetime: 13.75 seconds
- Travel Range: 1,237 meters
- Turn Rate: 166.16 deg/sec (2.9 rad/sec)
- Hit-Points: 2
Explosion Stats
- Explosion Radius: 35 meters
- Detonation Range: 3 meters
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |