Got a practicality and roleplay based question here:
i am interested in your explanation or interpretation on how a faction plans to reasonably in-RP fight a War against the Order, while battling numerous pirate factions.. ..but still also expect to be able to maintain enough Military power to control traffic, trade, and the affairs of other entities in the area (specifically Zoner obviously due to their large dispersion)?
I ask this because when Liberty, Rheinland, and other
Houses [with entire systems of planets, factories, people, resources] have gone to war, they have had to also roleplaye the crippling costs and it disables them from pursuing other enemies. It results in consequences to accurately simulate the tolls of war, such as having to destroy jumpgates (Rheinland, Bretonia) or losing control of systems within their original ZOI.
I'd like to understand better how you would intend to roleplay the counterbalance, ie.
the cost of doing such extensive business and spreading yourself so thin.. considering you are taking a very aggressive, militaristic approach over a large zone, and attempting to enforce that against well-equipped opponents.
Not that this is wrong as a strategy, its just a very ballsy and bloody strategy, and should affect ye likewise.
So to be concise: Do you have plans within the ideas yer working on, to give anything in exchange for the efforts to take so very much? As basically every other House/faction etc has had to do this to remain a realistic roleplay, instead of becoming a 'super-house' capable of destruction beyond their resources.
Respectfully,
-Aces
Edit:
(02-12-2015, 07:46 PM)Lythrilux Wrote: [ -> ]It's megalomaniac RP. Saronsen pretty much summed it up really.
This is a good building point, my question would then be, does the first POB or Faction that refuses to yield to the Core suddenly see an entire Capship Fleet storming its beaches? Or do they rather awake to an angry Core, that despite its hostile stance, can only muster a few harassing ships to attack a base/system/station and focuses more instead on disrupting said faction's activities [trade and such]?
This would be the difference in megalomaniac RP (heya James Brown ^^) and a trolling RP, because i think what folks expect here is that the first people to say "No" are gonna wake up to Core Battleships and a lolfleet in their home.
If you truly intend to "talk big but carry a reasonable stick" it would be quite enjoyable, but usually its the opposite on Disco.