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Kaiserliche Rheinwehr

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This is a player faction. For the affiliated NPC faction, see Rheinland Military


Rheinland Military
Rheinland Military Banner.jpg
Origin Flag-rheinland.png Rheinland
Alignment Lawful
Profile
Date of founding unknown
Founder(s) unknown
Current leader(s) Admiral Malexa Malte
Base of operations Planet New Berlin, New Berlin
Primary role
Enforcement of the Chancellor's will
Secondary role
Protection of Rheinland and it's territories, last resort enforcement of Rheinland law

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Synopsis

The Rheinland Military continues a proud tradition of military service that stretches back several centuries. The Rheinland Military is the chief military power in Rheinland, and is the direct enforcer of the Kanzler's will.

History

House Rheinland maintains a proud military tradition going back for centuries. After the reorganization of the government following the loss of the 80-Years War and the Von Rohe's Day rebellions, the Rheinland Imperial Navy was remade into the Rheinland Military and remains as such in its modern incarnation. With that change came many alterations in training, recruitment, and attitude- no longer was the military merely a sword that Daumann and Kruger could point where they willed, but rather the main force of law and order in Rheinland, taking over when Rheinland's many foes became too well armed for the Federal Police. Mostly, the Military focused on dealing with the Red Hessians and Corsairs while the Police kept tabs on the Landwirtrechtbewegung and Bundschuh.


On the tip of the ninth century A.S., a Rheinland exploration team discovered ruins on a distant planet in the far reaches of space, dozens of lightyears from the rest of Sirius. Their investigations awoke the Nomads, who learned from them the state of their birthright and how to control humans. The team came back to Rheinland bearing most dangerous cargo- newly developed Nomad Incubi, an engineered organism designed to infest and control humans while remaining undetected, and to create more of itself to spread the Nomads' influence throughout the colonies. Before long, the Nomads controlled Chancellor Gustav Niemann and many of the Rheinland Military's high-ranking officers, in particular Admiral Schultsky.


However, the Incubi were not the only things sent back with the ill-fated explorers- the Nomads had also developed a way to use a ship's powercore to empower a specially grown organism to project a "veil" similar to their own; a veil capable of redirecting light in such a manner as to render a ship undetectable by the naked eye or the scanners in use on most spacecraft. The organism and it's surrounding electronics made up a "cloaking device" that could be manufactured and installed easily onto all of Rheinland's ships. With this new technology, Rheinland was able to eliminate any threats to it's Nomad guided war preparations and establish supremacy in their space and that around it. At the direction of the Nomads, Rheinland became more militaristic and eventually totalitarian than ever before- the remaining resources in Rheinland and the neaby independent worlds were fully devoted to the building of warships.


With an armada the likes of which had never been seen before in Sirius, and cloaking devices capable of allowing entire fleets to move unobserved, the Rheinland Military was an unmatchable force against which there could be no victory. One by one, the Houses would fall to the Nomads and their pawns. However, they did not anticipate the likes of Edison Trent- a man worthy of the title "demigod" by most reckonings, he and a handful of friends from all walks of life repeatedly defeated the best of the Rheinland Military, even dismantling an entire battlegroup in Tau-29 with only four ships at his back.


Rheinland's armadas fared considerably better against the navies of Kusari and Bretonia, bringing the former to its knees in a matter of days and even occupying New Tokyo. When the Nomads brought Liberty fully into the fold, Bretonia was all that remained- but before they had a chance to launch the invasion, Edison Trent and the Order activated the Daam K'Vosh hypergate network and disrupted the Nomads' control on their pawns. With the help of the Order, much of Rheinland was freed from the grasp of the Nomads, with the directly infested being hunted down or scattered. While the government worked to recover its relations to those unaware of the Nomads' involvement, the Military turned inward. From their losses against Edison Trent and other small bands of very skilled fighters like the Blood Dragons, the Military focused on having a smaller number of well-trained, well-coordinated pilots. Such pilots could function well even on their own, and smaller numbers would ease the strain on Rheinland's crippled economy and exhausted resources.


Throughout the next decade and a half, the Rheinland Military became the best of the best. Defeating one of their pilots was held to be such an acheivement that fortune-seekers from all across Sirius would journey to Rheinland to try their luck- most were unsuccessful, but not all- at one point this led to a ban of mercenaries in Rheinland on pain of death.


Then the Corsairs came. Frustrated with their lack of progress in Omega-5 and Omega-41 against the Red Hessians, they resolved to outflank their opponent- by conquering eastern Rheinland. Knowing the martial prowess of the Rheinland Military, the Brotherhood was assigned this task while all other Corsairs maintained pressure on the Hessians in the south.

The war was brutal. The "Road to Rheinland" campaign as it was sometimes called was the first major campaign since the Nomad War, and Rheinland's strategies were put to the test. In short, they succeeded. While the Brotherhood had aces of its own to match Rheinland's, not all were as skilled as their leaders. Under the direction of Admirals Krieg and Hiltraud, and with the tactical and stategic advice of the (then) lowly officer Dieter Schprockets, the Corsairs were kept from going any farther than Mannheim Station. Slowly but surely, the Rheinland Military pushed back the Brotherhood, finally defeating them in the Sigma-13 system in a battle that cost the Brotherhood both their flagship and their pride.


For the years following the repulsion of the Brotherhood, the Rheinland Military continued much as it had before. With the Federal Police occupied on the ground, the Military took over space policing duties, which included stopping pirates and smugglers. However, as time went on, and with the disappearences, deaths, or retirements of several high-ranking members, the Military gradually wore down to only a shadow of what it once was. Rheinland space was quiet, save for the tradelane from Bonn to Planet New Berlin. Recruiting failed to bring in the pilots to deal with the Red Hessians, and when Das Wilde returned to terrorize Rheinland's populace there were few to stop them.


While Kanzler Reinhardt was effective, he could only do so much- the Military needed a new leader to replace the likes of Admirals Krieg, Hiltraud, and Freelamen. It found it in Malexa Malte, an enterprising new recruit who quickly rose through the ranks. Before long she was the leading Admiral in the Military, and went on a veritable crusade to bring the Rheinland Military back to its former glory. Under Malte's leadership, recruits began pouring in like never before. Retired pilots returned to serve their homeland, and to once again fight off the Red Hessians and Das Wilde. Rheinland had pilots to defend it again, although they were not the crack team that had defeated the Brotherhood's invasion.


However, there was little time to bring them up to the legendary skill of their predecessors. Rheinland had uncovered evidence that Liberty was experimenting on Nomad material procured in the deep Omicrons, and was using it to develop superior technology with which to prepare for war. Although both houses fell to the Nomads during the war, Rheinland had been adamant about destroying them wherever they were found and vigilantly obliterating anything coming in from the Omicrons that could potentially allow them a second foothold. Rheinland's battles with Das Wilde did not make them any more lenient in this position, but Liberty had no experience with such horrors and ignored their pleas. Rheinland then argued that if Nomads were to be studied, it should be to find ways to fight them; but fighting the Nomads was a much less pressing concern for Liberty, cushioned as they were by the Order and the Bounty Hunters Guild Core. The story leaked to Rheinland's press, and quickly escalated from there.

Once war broke out, Rheinland quickly learned the strengths of its weaknesses of its forces. Liberty maintained the largest known armada of capital warships, as well as possessing a squadron of expert fighter pilots- the kind which Rheinland had used to defeat the Brotherhood years before. However, while Rheinland was vastly outnumbered by warships and severely outclassed in fighter engagements, the fractured and nebulous wings of the Liberty Navy were, by and large, inferior to their opposite number in Rheinland. Liberty warships were designed to deal with other vessels of their class, and while Rheinland's capital fleet suffered gravely in all confrontations with their outnumbering Liberty counterparts, Rheinland's bomber squadrons found Liberty warships to be easy pickings. In one instance, a lone Bergelmir pilot sent to hold off a marauding Liberty Assault Battlecruiser equipped with the finest in armor decided to engage the ship, and by the time reinforcements arrived had almost completely crippled the ship single-handedly. While Liberty's forces nearly always triumphed over their Rheinland counterparts, fleet engagements went far better for the Rheinlanders, who had retained the tactics and cohesion learned in the war with the Brotherhood.


As the war continues, and as threats to Rheinland slowly rise in significance, the Rheinland Military becomes more and more hard-pressed to keep the citizenry safe. But they are vigilant, and they have survived invaders from both within and without in the recent past. If anything, Rheinland has proven its capacity to adapt to whatever force is sent against it- and the Military stands ready for the trials ahead.

Ranks

ENLISTED RANKS:

Flieger (Fl.):

The Flieger is the trial rank of the Rheinland Military, after passing the forum application part, the recruit automatically assumes this rank. He may equip his vessel with the [RM] tag, after obtaining the proper identification and IFF papers (example of a proper tagging is [RM]Fl.Hans.Schmidt).

Once done, the Flieger has to complete an in-game evaluation period, which consists of the following:

1) Completion of two patrol reports written into the Rheinland Military messaged dump, which will evaluate the recruit’s forum role play skills. 2) Combat simulation against a superior officer (Hauptmann and above), which will evaluate the recruit’s fighting skills. 3) 4 hours flying time, monitored by the ship’s counter, which will evaluate the recruit’s in-game performance, in general.

Required ship: Wraith. Allowed ship: Bergelmir.

Additional Information:

During this period, superior officers will monitor the Flieger’s performance (role play, rules knowledge, team work skills) and once the criteria is all fulfilled, the Flieger may request his promotion in the appropriate forum section, with evidence of each criteria fulfilled attached.

It is the High Command’s decision whether to accept the Flieger as a full-fledged faction member, at least three members of the High Command have to agree on his permission to enter, or the Admiral alone. If a Flieger performs excellently in one of the given tasks, the Admiral reserves the authority to promote him to Gefreiter instantly.

If the Flieger commits one of the following mistakes, he will receive a warning and a chance to make a correction. Upon committing he mistake again, his trial period will be over and he will have to re-apply in a month.

- Minor rule violation (OOC on system chat, for example). - Disobedience of superior orders (attacking a vessel against orders, for example). - Actions opposing basic faction role play.

The Flieger has two months to fulfill the required criteria, upon failure to do so, his trial period is over and is denied from being a full-fledged Rheinwehr member.



Gefreiter (Ge.):

The common rank of the Rheinland Military, from which the pilot, fresh out of basic training commences his career. The primary aim of a Gefreiter is to obey the orders of his superiors and start climbing the ranking system.

The Gefreiter:

1) Possesses no special commanding privileges on the field (may only give orders to Fliegers). 2) Cannot lead Rheinland Military forces into Liberty incursions. 3) May perform patrols and engage Rheinland unlawfuls, as well as countering Liberty incursions within Rheinland, however summoning a superior officer to lead the fight is still highly recommended. 4) Cannot enter Sigma-13 and Omega-7 unless accompanied by a Feldwebel or above. 5) Cannot lead trade embargo checkpoints unless accompanied by a Feldwebel or above.

Mandatory promotion criteria:

- Equipped and tagged Bergelmir bomber. - One month spent in service since the last promotion.

The Gefreiter does not request his promotion, the High Command decides whether he’s active enough (message dumps and in-game) to take the responsibility of a Feldwebel, thus they issue a promotion upon mutual agreement.

Required ships: Wraith. Allowed ship: Fafnir, Bergelmir.

Pilots at the Gefreiter rank are already encouraged to acquire a Bergelmir Bomber class vessel for anti capital purpose.



OFFICER RANKS:

Feldwebel (Fw.):

As the backbone of the Rheinwehr fleet, the Feldwebel is the representation of Military might out in the field. Their primary aim is to preserve the integrity of Rheinland internally against armed opponents attacking, such being Red Hessians, Liberty incursions and members of the SCRA.

The Feldwebel:


1) Can lead patrols consistent of Gefreiters and Fliegers 2) Can not lead Rheinland Military forces into Liberty incursions.

Promotion criteria:

- Report of 2 patrols led. - 5 patrol reports total. - Regular Field Activity

Required ships: Wraith, Bergelmir. Allowed ship: Fafnir.

Once the criteria is fulfilled, the Feldwebel may request his promotion to Oberfeldwebel in the appropriate section, listing evidence of the mandatory criteria fulfilled.


Oberfeldwebel (Of.):

The Oberfeldwebel is the final rank to be assumed before taking a command position, the highest rank without a field commander authority.

Criteria for requesting the submission for the Hauptfeldwebel evaluation period:

- 10 patrol reports total. - Report of a victorious battle led. - 5 kills. - Regular Field Activity

Required ships: Wraith, Bergelmir. Allowed ship: Fafnir.

Once the criteria is fulfilled, the Oberfeldwebel may request his promotion to Hauptfeldwebel in the appropriate section, listing evidence of the mandatory criteria fulfilled.



Hauptfeldwebel (Hf.):

The Hauptfeldwebel possesses equal authority on the field as a Oberfeldwebel, as it is a trial rank for a to-be commander. During this period, the RMHC supervises the soldier’s activities and monitors the efficiency with which he is carrying out the given trial tasks.

Tasks to fulfill for the completion of the trial are the following:

- Combat simulation against a High Command member (Wraith v Wraith, Snubnose v Gunboat). - Combat simulation of a group fight with at least 4 members. - Completion of protocol quiz. - Report of two patrols led. - Participation in an incursion conducted against Liberty territory. - Regular Field Activity

The completion of the given tasks is kept monitored by one High Command member, leading a list however, he does not have to be the one who assures the completion of each tasks, which can be supervised by other high command members. (The Hauptfeldwebel has to ensure to document his completed tasks)

Once the trial period is over, the Hauptfeldwebel assumes the position of a Leutnant. If he fails to complete the tasks within a month, he is automatically demoted to Oberfeldwebel, he may reapply for trial as some time goes by.




FLAG OFFICER RANKS:


Leutnant (Lt.):

As a commissioned officer, the Leutnant fulfills a large portion of responsibility by serving as the leader in the field. This rank also gains the pilot acces to apply for Gunboat command training school. (This requires a formal request to the High Command to be allowed to pilot a Gunboat. (Submitted story about the Gunboat)

Always keep in mind that you are a mid command officer now. Be open for all pilots to adress their problems. The men and women in the field are your responsibility! Keep them happy and alive!

Primary tasking:

- Evaluation of Fliegers and mid-command members. - Coordinating large-scale engagements. - Leading Rheinland-wide patrols. - Organization of embargo checkpoints, escort wings, scout missions. -Pass the Gunboat comand training school on Stuttgart (Submit the RP for the GB)


Promotion criteria:

- Report of a scout mission/coordinated assault led against Liberty. - Donation of 50 million credits (because valuable positions are buy able, you know). - 2 members evaluated OR 2 training events led. - Regular Field Activity

Required ships: Wraith, Bergelmir. Allowed ships: Gunboat, Fafnir.

Once the criteria is fulfilled, the Leutnant may request his promotion to Hauptmann in the appropriate section, listing evidence of the mandatory criteria fulfilled.



Hauptmann (Hm.):

A Hauptmann should be able to autonomously do most of the tasks without a higher rank needed to push him forward.

In addition a Hauptmann should support all pilots when needed with aid, tips and training. Conducting combat tests and rating the results is also one task of a Hauptmann.

The rank Hauptmann allows the officer to apply for the cruiser command training school on Stuttgart. (Submitted RP Story for the cruiser.)

Primary tasking:

- Continued evaluation of Fliegers and mid-command members. - Authority to conduct pvp tests. - Organization of trainings. - Organization of Liberty-raids. - Field diplomacy. - Throughout focus on keeping the Military in-game, with Liberty raids enjoying priority.

Promotion criteria:

- 5 members evaluated OR 5 training events led. - At least 5 military decorations. - One month in service since the last promotion.

Required ships: Wraith, Snubnose. Allowed ships: Gunboat, Cruiser, Fafnir.

Once the criteria is fulfilled, the Hauptmann may request his promotion to Major in the appropriate section, listing evidence of the mandatory criteria fulfilled.



Major (Maj.):

A Major reflects all the honor, pride and sense of duty of the Rheinland Military. This rank is the highest rank available and under direct command of the RMHC. The most promising Majors may get the chance to make it into the RMHC one day.

A Major needs to be able to organize Rheinland completely on his own while on duty. Ranging from the war efforts to the simplest trader incident in a planetary orbit.

The Major is the materialization of the High command on the field, which is to be taken in the literal sense. The purpose of the rank is the following:

- All High command members are highly recommended to set up a Major character, which has an equal authority to a Vizeadmiral on the field. - Inactive High command members automatically assume this rank until they find time to deal with High command issues again (and they prove to be worthy additions to the HC again following an evaluation period). - Trial rank for potential High Command members.

Required ships: Wraith, Snubnose. Allowed ships: Gunboat, Cruiser, Fafnir.

Access to Armory accounts. A Major can also be part of the High Command.



RHEINLAND MILITARY HIGH COMMAND:


Vizeadmiral (Va.):

A Vizeadmiral is part of the Admirals closest staff. They are responsible for tactical decisions and a key figure in every command bridge on the Rheinland battleships.

This rank gives the authority to command ANY Rheinland military pilots if needed.

Faction sub-leaders, high command members. Should be self-evident.


Required ships: Wraith, Snubnose. Allowed ships: Gunboat, Cruiser, Fafnir.

Access to the shared Battleship.


Admiral (Adm.):

A Rheinland Admiral is the head of command. They are responsible for various parts and systems of Rheinland. All tactical decisions, promotions, demotions and accepting new recruits are being signed by them. The Admirals are under direct command of Kanzler Rheinhardt himself.

The Rheinland Military has an old tradition by not having an extra Fleet Admiral rank. One of the Admirals is entrusted to be the personal military aide of the Kanzler. This position entitles this Admiral with the complete command about the whole Rheinland fleet in the name of the current Kanzler.

One Admiral is the Faction leader.

Currently: Malexa (Admiral Malexa Malte).

Diplomacy

Faction Relationship
Rheinland Federal Police
Allied
Rheinland corporations
Friendly
Republican Express Corporation
Friendly
Bounty Hunters Guild
Friendly
Gas Miners Guild
Unfriendly
Liberty Police Incorporated
At War
Liberty Security Force
At War
Liberty Navy
At War
The 101st Outcasts Guard
At War
Red Hessian Army
At War
Sirius Coalition Revolutionary Army
At War
The Brotherhood
At War
Corsair Benitez Family
At War
Reapers of Sirius
At War
Golden Chrysanthemums
At War
Blue Lotus Syndicate
At War
Landwirtrechtbewegung
At War
Volksfront
At War
Hessians Tears
At War
The Black Sails
At War
Harvesters
At War
Shadow Outcast Brigade
At War
Nova Power Gen
At War
Alster Union
At War
The Phantoms
At War
Das Wilde
At War
The Keepers
At War


Owned Bases

Other Bases populated

Links