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User:Kazinsal/Vagrant Raiders

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This is a player faction.

Template:TOC Faction Infobox

Vagrant Raiders Background

Summary

The Vagrant Raiders have a long history beginning in Outcast space and ending up throughout the entirety of the Sirius sector. With beginnings as humble cardamine smugglers, the Raiders have grown from a few pilots to a fleet of universally unlawful pilots and capital ships.

Long Version

...Accessing Databanks...

Location: VCS-Metropolis Databank..

..Entry 0724..

REQUEST COMPLETED. DISPLAYING:


The year was 800 A.S. The sector was being ripped apart by the Nomad War; with the infested Rheinland fleet attacking the Sirius houses almost at random, the Sirius Sector was not a safe or desirable place to be. Only weathered smugglers still dared to commune through the warring houses.

John Petrucci was a part of a very rich and influential family on Malta, heavily involved in Cardamine trafficking. He looked up to his Uncle Jacobs, the captain of the Maltese smuggling vessel Saletune. While his father did not wish him to personally get involved with the Cardamine industry; he wished John to stay behind on Malta and help with the business aspect of the Cardamine trade. John, however, being of stubborn mind and even hardier heart, didn't listen, and hitched a ride on board to Cali Base, in Tau-23.

The Saletune was part of a larger smuggling convoy bound for Liberty. They were to deliver a large supply of Cardamine to Buffalo Base, in the New York system. In the smuggling convoy were ships of many shapes and sizes, including the Eclipse and the Downfall. The only other ship that he saw before boarding was the Eclipse. The convoy was prepared to take a new route that had not been fully explored. Jacobs had obtained a map from a Junker in the bar of Cali.

The convoy had set off. The Junker's directions were only a little off. As they entered the system he had scribbled on a piece of paper as "Cortez", their scanners picked up incoming contacts. Scans confirmed it was a wing of mercenaries, armed to the teeth. Included in the wing of mercenaries were two Ageira Havok Mk II bombers. The two Stiletto escorts that the convoy was flying with were picked off like flies, allowing the mercenaries to turn their attention to the convoy. They caused massive damage, blowing off the defense turrets, destroying the cargo components, and destroying the engines, crippling each ship. They made sure each ship was venting massive amounts of atmosphere, then left, leaving the smugglers to die a slow, painful death.

Hours passed, Jacobs, Petrucci and the crew were finding it harder and harder to breathe. When their oxygen supplies were next to nothing, the proximity alarms started to go off. It was a Liberty Siege Cruiser, the LNS-Agamemnon. The Agamemnon set power to its main cannon to finish off the helpless band of smugglers. The Captain of the Agamemnon, however, had an ego about the size of of a Rheinland Battleship, and began gloating. He explained to them that the Liberty Navy and several Libertonian Megacorps were participating in a collaborative effort to clamp down on the Cardamine trade. He explained that the Junker at Cali Base was paid a great sum of money for giving the smugglers the new route - which was indeed a trap. When the forward cannon was finally charged, the lights on the Cruiser dimmed, as all power was being diverted. Just as the Agamemnon was about to fire, it rocked with a massive explosion. Two more balls of light slammed into the Agamemnon, and the entire ship exploded in a blinding shower of fireworks against the blackness of space.

The smugglers had gotten lucky - when the mercenaries reported to the Agamemnon that the job was done, it broke away from its battlegroup to finish the job. The Hellfire Legion had intercepted the transmission from the mercenaries to the Cruiser, and acted quickly. The chance to take out a lone target of that size was too tempting to pass up. The Hellfire Legion towed the wrecks of the surviving ships to Vespucci. The crews of the smuggling vessels were treated well. They decided to work with the Hellfire Legion instead of heading straight back to Malta. In addition to retro-fitting their crippled transports with new engines and materials, they assisted the Hellfire Legion in many ways. The younger and the more daring members of the crew were taught piloting and combat techniques from the Legion while others helped build and repair ships as well as act as information gatherers. They were given ships by the Legion to assist with the acquisition of information and participations in military raids.

The smugglers were treated fairly by the Hellfire Legion. But they had to work for everything they were given. They realized at the rate they were progressing, they would never obtain the proper materials needed to repair their smuggling vessels, until two very interesting new people showed up on their doorstep. On board the San Raphael - a Liberty Gunboat that'd been salvaged and bound together by makeshift rods and components - Alexa and Dwight Novak managed to intercept and track down the smugglers. Shortly thereafter, the duo offered their expertise they'd acquired while working for Ageira in exchange for their own protection and survival. The addition of these two special people presented the smugglers with a new opportunity - the ability to manipulate the trade lane network.

After over a year of being affiliated with the Lane Hackers and working as both independent pirates and smugglers, the Vagrant Raiders broke off from their Hacker roots and decided to roam the Sirius sector as free pirates, moving away from the chaos of Liberty and travelling throughout the stars. The forces eventually began to settle in the dangerous Omega systems, a sector notorious for its Corsair influence. In a recent move, Overlord John Petrucci and Taskmaster Harold Kane blazed into the Battle of Freeport One with the VCS Metropolis and VCS Silver Lining respectively, supported by Raider Crazy Barry and Taskmaster Escher, with the goal of defending the Freeport from the Corsairs alongside the Neo-Terran Front. The Raiders have since been located in the Omega-3 system, slowly regaining their forces in hiding.

Goals

..Entry 0725..

"Goals"

Accessed.

REQUEST COMPLETED. DISPLAYING:


  • To smuggle and pirate throughout the Sirius sector, profiting from both actions.
  • To aid our allies in any way possible - whether it be information, force, supplies, or humanitarian aid.
  • To assist other vessels of similar goals, as long as they are not of Corsair or Corsair-allied affiliations.
  • To assist the Hellfire Legion in military operations. This has lowered somewhat as the Raiders have not been in Liberty for some time.
  • To interfere with the trade network of ships passing through the houses, especially with imports of goods and materials used in ship and space technology construction and design.

General Information

..Entry 0726..

"General Information"

Accessed.

REQUEST COMPLETED. DISPLAYING:


Faction Tag: VR-
Ranks: Designated by letters at the end of the name.
Example of tagged name: VR-John.Petrucci[OL]
IFF/ID: Freelancer IFF/Pirate ID

Equipment

..Entry 0727..

"Weaponry/Equipment"

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REQUEST COMPLETED. DISPLAYING:


  • Lane Hacker weaponry: Without limitations.
  • Civilian and open market weaponry: Without limitations.
  • Codename weaponry: With permission from the Overlord.
  • Outcast Weaponry: Wrym Type 2s with permission, Kraken Type 2s with permission and at 'Raider' or above ranks, Inferno Pulse Cannons obtained from the VR armoury and with permission.
  • Rogue weaponry: With permission.
  • Other weaponry: Prohibited, except with special permission and a good reason.
  • Missiles: Maximum of two per fighter/bomber class ship.
  • Torpedos/Super Nova Antimatter Cannon: Without restrictions.

Ranks

..Entry 0728..

"Ranks"

Accessed.

REQUEST COMPLETED. DISPLAYING:


Depending on rank, Vagrant Raiders are permitted to use ships that have been manufactured on Lane Hacker or Hellfire bases. Exceptions can be made with prior consent from all parties involved. Having a large smuggling vessel requires a rank higher than Bandit.

  • Bandit - [Ba] - An "itty bitty" as Taskmaster Alexa would put it, these pilots are newly recruited, and have yet to prove their worth among the Raiders. They are provided a small ship to perform escort duties, and have the option of getting themselves a small freighter to spead the Orange Dream. They are the 'grunts' of the Vagrant Raiders, often called to the front lines to do the more gritty work such as basic escort duties and scouting. Bandits are often rowdy and sometimes space-happy, as they have not been conditioned to the Vagrant way of life. Very little trust is placed in the Bandits.
  • Deviant - [De] - Deviants are a bit more experienced in the ways of being a Raider. Their combat skills are more attuned, as is their efficiency at hacking into the lane network. They are a step above the Bandits, so they will not be called upon as "cannon fodder" so much as to "stand in front of the Taskmasters". They are permitted to use more ships than the common bandit, and as such have more responsibilities, including leading small flights of bandits, and teaching bandits in the ways of combat.
  • Raider - [Ra] - These pilots are officially a part of the "crew". They've flown under the wings of the higher-ups, and have displayed prowess in combat and character. They are entrusted to pilot even more ships than Deviants. They are considered "the normals".
  • Maurauder - [Ma] - Marauders have gone above and beyond their call of duty, and are called upon foremost by the Leaders. They are the shining example of what it means to be a Raider. They have mastered the art of hacking into any kind of communications network as well as the trade lane network.
  • Taskmaster - [TM] (Leadership Rank) - The Taskmaster position is reserved for special individuals whom the Overlord looks at with favour and trust. Their responsibilities include diplomacy, leading taskgroups, and acting as group leader in absence of the Overlord or Warlord.
  • Warlord - [WL] (Leadership Rank) - The Warlord is in a position of authority. The Warlord has permission to overrule the Taskmasters, but plays more of an adviser role to the Overlord. The Warlord position is the only position other than the Overlord himself that allows a Vagrant Raider to command a capital-class vessel.
  • High Overlord - [OL] (Leadership Rank) - The High Overlord is the leader of the Vagrant Raiders. He deals with the management of the Raiders such as assigning ships and weapons. He also gives combat-orders, and can only be overruled in a combat situation by a Hellfire operative who is running point on the mission. The Overlord also acts as the diplomatic front of the Raiders, often putting himself into risky situations to sign deals or engage in other negotiations. The current High Overlord is John Petrucci, the founder of the Vagrant Raiders.

Special Ranks

..Entry 0729..

"Specialty Positions"

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REQUEST COMPLETED. DISPLAYING:
  • Head of Intelligence - [HoI] - The Head of Intelligence is responsible for certain diplomatic concerns, mainly concering those of intelligence. During Alexa Novak's time in this position, she used the VCS-Eternity as a mobile base of operations, a launching platform for reconnaissance probes, and of course a holding area for prisoners with intelligence deemed important. Though no longer a distinct rank within the Raiders, Taskmaster Escher fills this role currently.
  • Artificial Intelligence - [AI] - Not a rank per se, the AI tag is used to designate ships that are flown by Vagrant Raiders artificial intelligence complexes.
  • Lower Overlord - [LOL] - The Lower Overlord is the chief advisor to the High Overlord. He is also the leader of the Vagrant Raiders in the Overlord's absence. The current Lower Overlord is James LaBrie.

Shiplist

..Entry 0730..

"Shiplist"

Accessed.

REQUEST COMPLETED. DISPLAYING:

EXTERNAL LINK FOUND

Notable Ships

EXTERNAL LINK FOUND

Roster

..Entry 0731..

"Roster"

Accessed.

REQUEST COMPLETED. DISPLAYING:

EXTERNAL LINK FOUND

Diplomacy

..Entry 0732..

"Diplomacy"

Accessed.

REQUEST COMPLETED. DISPLAYING:

Short Version

Faction Relationship
Hellfire Legion
Allied
101st Outcast Guard
Allied
Shadow Outcast Brigade
Allied
Mirage Squadron
Allied
Liberty Rogues
Allied
Everyone Else
Neutral
Lane Hackers
Unfriendly
The Junkers Congress
Unfriendly
Corsairs
At War
Sirius Coalition Revolutionary Army
At War
Xenos
At War
Bounty Hunters Guild
At War
Rheinland Federal Police
At War
Rheinland Military
At War
Liberty Police Incorporated
At War
Liberty Security Force
At War
Liberty Navy
At War


Long Version

Allies

(Go out of your way to assist/escort)

Friendly

(Assist/Escort if requested)

Off-Limits List

(No Piracy)

Unknown

Neutral

Disputing

(Diplomacy is ongoing, and may be unstable)

Unfriendly

(Pirate/intercept. Punish lack of cooperation)

Hostile

(Considered a threat. Terminate or Flee, depending on circumstance)

Zone of Influence

Primary ZoI: Border Worlds, Edge Worlds

Secondary ZoI: Kingdom of Bretonia, Federal Republic of Rheinland

Off-Limits: Liberty Republic