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Torpedoes

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Torpedo Launcher
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Torpedo

Torpedoes are self-propelled projectile weapon, similar to Missiles, but with a much larger payload.

Torpedoes use specialized hard-points, and as such they can only be equipped on ships that are designed to support them. Typically this limits their use to Bombers and large Fighters with dual-purpose cruise disruptor hard-points, although some of the smaller fighters can also use them.

Bomber Torpedoes are much more powerful than Fighter Torpedoes, however they also consume more energy, are more expensive, and are less agile in flight. All of the Torpedoes are heavier and slower than Missiles.

Torpedoes explode when they hit an object, or when they reach the end of their life. Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment. NOTE: energy-based torpedoes do not yield explosive damage, and therefore only damage the object they hit--for example, sometimes a Supernova torpedo will hit a gun instead of the target's hull, destroying the gun but doing no damage to the ship itself.

Torpedoes can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.

Some torpedoes are energy-based projectiles, and require significant amounts of power from the ship's main power plant to fire. Some are physical-form weapons that require ammunition, which is limited to 70 rounds on the Discovery 24/7 RP Server.

Fighter Torpedoes

Fighter Torpedoes use a Class-1 Torpedo hard-point, and can sometimes share a Cruise Disruptor hard-point. Almost all of the Very Heavy Fighters and Super Heavy Fighters are able to support Fighter Torpedoes in one or both of these configurations. Some of the smaller fighters also have hard-points that support these weapons, but most of them do not.

Name Faction Hull
Dmg
Energy
Dmg
Refire Speed Range Power
Used
Hull
DPS
Enrg
DPS
Pwr
u/s
Hit
Points
Price
Starkiller Torpedo Launcher Generic Civilian 11,900 5,950 0.33 58 1,500 650 3,927 1,963 214 6,752 $106,840
Sunslayer Torpedo Launcher Generic Civilian 19,500 9,750 0.25 69 2,700 1,500 4,875 2,437 375 7,552 $219,480
Mini Razor Generic Civilian 19,400 9,700 0.33 380 950 6,400 6,402 3,201 2,112 9,000 $4,185,000
Inferno Outcasts 520 24,500 0.33 550 687 8,670 171 8,085 2,861 8,900 $7,650,000
Hades Pulse Cannon Reapers of Sirius 520 24,500 0.33 550 687 8,670 171 8,085 2,861 8,900 $7,650,000
Tartarus Pulse Cannon Liberty Rogues 481 29,200 0.33 600 660 10,401 158 9,636 3,432 8,900 $7,950,000
Nomad Torpedo Nomads 18,600 9,300 0.33 370 1,850 8,000 6,138 3,069 2,640 10,000 $4,020,000

Bomber Torpedoes

Bomber Torpedoes use a Class-1 Gun hard-point, and can sometimes share a Cruise Disruptor hard-point. All bombers can mount two bomber torpedoes by using a mix of these configurations--heavy bombers can mount two torpedoes and keep their Cruise Disruptor. Note: The "Supernova" Antimatter Cannon has largely been replaced by the Civilian Antimatter Cannon, and is no longer widely available.

Name Faction Type Hull
Dmg
Energy
Dmg
Refire Speed Range Power
Used
Hull
DPS
Enrg
DPS
Pwr
u/s
Hit
Points
Price
Nova Torpedo Generic Civilian Direct 165,000 82,500 0.20 165 4,200 18,000 33,000 16,500 3,600 12,000 $2,120,000
Incapacitator Torpedo Generic Civilian Direct 10 23,500 0.30 78 800 6,000 3 7,050 1,800 12,000 $3,120,000
"Supernova" Antimatter Cannon Generic Civilian Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Civilian Antimatter Cannon Generic Civilian Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Bounty Hunter Antimatter Cannon Bounty Hunters Guild Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Bretonia Antimatter Cannon Bretonia Lawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Bretonian Antimatter Cannon Bretonia Unlawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Corsair Antimatter Cannon Corsairs Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Gallic Antimatter Cannon Gallia Lawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Gallic Antimatter Cannon Gallia Unlawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Kusari Antimatter Cannon Hogosha/Farmers Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Kusari Antimatter Cannon Kusari Unlawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Liberty Antimatter Cannon Liberty Lawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Liberty Antimatter Cannon Liberty Unlawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Order Antimatter Cannon The Order Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Outcast Antimatter Cannon Outcasts Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Rheinland Antimatter Cannon Rheinland Lawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Rheinland Antimatter Cannon Rheinland Unlawful Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Reapers Antimatter Cannon Reapers of Sirius Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Xeno Antimatter Cannon Xenos Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Coalition Antimatter Cannon Coalition Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Phantom Antimatter Cannon The Phantoms Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000
Nomad Singularity Cannon Nomads Direct 132,000 66,000 0.17 280 1,200 29,740 22,440 11,220 5,055 9,200 $7,025,000