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Revision as of 02:54, 17 July 2009
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Faction IDs are used to identify pilot's faction association. On the Discovery RP 24/7 server every ship is required to mount and carry one ID at all times.
All players start with a Civilian ID, which is a basic ID sold on every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.
Tag (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.
ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. ID's are not automatically transferred to the new ship. IDs are closely related to many of the server rules, so understanding the concept is crucial.
Basic IDs
Player Faction IDs
These IDs can only be used by players that are members of the associated player faction.
ID Name | Primary Territory | Lawfulness | Proviso |
---|---|---|---|
Coalition ID | Edge Worlds | Lawful | |
NovaPG ID | Kusari | Unlawful | |
Interspace Neuralnet Division ID | Liberty | Lawful | |
Colonial Remnant ID | Edge Worlds | Lawful | |
Hellfire Legion ID | Independent Worlds | Unlawful |
Guard IDs
Special IDs
These ID's can only be granted via special permission by the admins.
ID Name | Proviso |
---|---|
Administrator ID | For server administrators only. Please follow all directions given by someone with this ID. |
Keeper ID | Can attack any ship or station at will, restricted by specific RP. |
Neutral ID | Can only attack in self defense, can only be attacked in guard systems. |
Nomad ID | Can attack any ship or station at will, restricted by specific RP. |
Phantom ID | Can attack any ship or station at will, restricted by specific RP. |
Terrorist ID | Can attack any ship or station at will, restricted by individual RP. |
The Wild ID | Can attack any ship or station at will, restricted by specific RP. |
Artificial Intelligence ID | Restricted by specific RP as denoted by their tag, player faction or admin approved RP. |
Special Operative ID | Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships. |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |