Difference between revisions of "G2 LS92-1 "Lacerator" EMP Cannon"
(replaced: Category: V4.85.3 → {{Version|4.85.3}}) |
(Hull dmg buffed from 80 to 100. Shield dmg buffed from 770 to 900. Power from 198 to 208. Refire changed. 2.00 to 4.00. Infocard links added. Buying Locations: Horribly outdated list removed. Only Freeports added for now. Update will follow) |
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− | {{ | + | {{version|4.90.2}} |
+ | {{Gun | ||
+ | | image = bomber_pulse_gun.png | ||
+ | | icon = equipicon_gun.jpg | ||
+ | | projectile-image = ci_pulse_01_proj.png | ||
+ | | short-name = Bomber EMP Cannon | ||
| full-name = G2 LS92-1 "Lacerator" EMP Cannon | | full-name = G2 LS92-1 "Lacerator" EMP Cannon | ||
− | | | + | | nickname = dsy_bomber_gun01 |
− | | description = As | + | | faction = [[Generic Civilian]] |
+ | | description = As [[Gunboats]] gained agility and gunboat class shield technology improved, [[Bomber]] pilots were having difficulty suppressing Gunboat shields. To knock out the damaged shields of gunboats and possibly larger [[Capital Ships]] the Lacerator cannons were produced. The Lacerator enabled Bombers to knock out shields without depleting their powerplant with a [[AN-3 "Supernova" Antimatter Cannon|Supernova]] salvo. | ||
The basis of the weapon's design was similar to the Debiliator line of pulse weapons, but deliver significantly more shield damage per shot. Since it fires a pulse projectile, any unshielded hits also temporarily weakens the target's powerplant. The drawback was that the weapon was very demanding on the bomber's energy core. So much so, that it was impractical to use on fighter craft. | The basis of the weapon's design was similar to the Debiliator line of pulse weapons, but deliver significantly more shield damage per shot. Since it fires a pulse projectile, any unshielded hits also temporarily weakens the target's powerplant. The drawback was that the weapon was very demanding on the bomber's energy core. So much so, that it was impractical to use on fighter craft. | ||
When the first few models of the Lacerator were deployed in the battlefield, factions who encountered them recognised the effectiveness of the gun and quickly reverse engineered their own copies. Today they have been widely adopted and used by all bomber deploying groups. | When the first few models of the Lacerator were deployed in the battlefield, factions who encountered them recognised the effectiveness of the gun and quickly reverse engineered their own copies. Today they have been widely adopted and used by all bomber deploying groups. | ||
− | | weapon-class = | + | |
− | | hull-damage = | + | | price = 204,984 |
− | | | + | | weapon-class = Bomber Guns |
− | | | + | | hull-damage = 100 |
− | + | | energy-damage = 900 | |
+ | | damage-type = [[Direct]] | ||
| refire-rate = 4.00 | | refire-rate = 4.00 | ||
− | | | + | | projectile-speed = 500 |
− | | | + | | projectile-range = 800 |
− | | | + | | power-usage = 206 |
− | + | | projectile-lifetime = 4.00 | |
− | | places-sold = | + | | cargo-space = 0 |
+ | | hit-points = 9,752 | ||
+ | | projectile-hit-points = 2 | ||
+ | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
!Spoiler: Buying Locations | !Spoiler: Buying Locations | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Freeport 1]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omega-3]]{{!}}{{!}}[[Border Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Freeport 2]]{{!}}{{!}}[[Pirates]]{{!}}{{!}}[[Bering]]{{!}}{{!}}[[Independent Systems]] |
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− | {{!}}[[ | + | {{!}}[[Freeport 5]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omega-41]]{{!}}{{!}}[[Edge Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Freeport 6]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Tau-29]]{{!}}{{!}}[[Border Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Freeport 8]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Sigma-15]]{{!}}{{!}}[[Border Worlds]] |
{{!}}- | {{!}}- | ||
{{!}}[[Freeport 9]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omicron Theta]]{{!}}{{!}}[[Edge Worlds]] | {{!}}[[Freeport 9]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omicron Theta]]{{!}}{{!}}[[Edge Worlds]] | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Freeport 10]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Tau-37]]{{!}}{{!}}[[Edge Worlds]] |
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− | {{!}}[[ | + | {{!}}[[Freeport 11]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omicron Delta]]{{!}}{{!}}[[Nomad Worlds]] |
{{!}}- | {{!}}- | ||
− | {{!}}[[ | + | {{!}}[[Freeport 14]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Alberta]]{{!}}{{!}}[[Liberty]] |
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}} | }} | ||
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Latest revision as of 15:37, 25 August 2018
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 25.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Bomber EMP Cannon | |
Energy Gun | |
Owner Faction | Generic Civilian |
Weapon Class | Bomber Guns |
Cargo Space | 0 |
Hit-Points | 9,752 |
Price | 204,984 |
As Gunboats gained agility and gunboat class shield technology improved, Bomber pilots were having difficulty suppressing Gunboat shields. To knock out the damaged shields of gunboats and possibly larger Capital Ships the Lacerator cannons were produced. The Lacerator enabled Bombers to knock out shields without depleting their powerplant with a Supernova salvo.
The basis of the weapon's design was similar to the Debiliator line of pulse weapons, but deliver significantly more shield damage per shot. Since it fires a pulse projectile, any unshielded hits also temporarily weakens the target's powerplant. The drawback was that the weapon was very demanding on the bomber's energy core. So much so, that it was impractical to use on fighter craft.
When the first few models of the Lacerator were deployed in the battlefield, factions who encountered them recognised the effectiveness of the gun and quickly reverse engineered their own copies. Today they have been widely adopted and used by all bomber deploying groups.
Weapon Stats
- Hull Damage: 100 /round (400 /sec)
- 0.49:1 efficiency
- Energy Damage: 900 /round (3,600 /sec)
- 4.37:1 efficiency
- Refire Rate: 4.00 /sec
- Power Usage: 206 u/round (824 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 500 m/sec
- Travel Range: 800 meters
- Lifetime: 4.00 seconds
Projectile Image
- Please upload the ci_pulse_01_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations |
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |