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Xeno Pilot

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Revision as of 19:27, 7 June 2018 by Xiphos (talk | contribs) (Buy/Selllocations: Copypaste from Liberty Rogues Pilot with a few fixes. Notes added. Contraband section added)
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Article possibly outdated (
v4.90.1
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Xeno Pilot
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Commodity
Cargo Space 1
Decay Rate no decay
Default Price 5,000
CONTRABAND

All Xeno Spaceships are equipped with standard eject mechanisms. When a Xeno loses a fight, the pilot automatically ejects right before the ship explodes. Then, the winner might pick up the unlucky foe - or let him or her die in open space. The Xenos will pay good money to get their captured brethren back, but Bounty Hunters may pay even more.

Notes

  • Detailed information about restricted / illegal Commodities and licence possiblities can be found here: The Laws of Sirius

Contraband

The following houses prohibit the possession of this item, and may flag your ship as hostile:
Flag-liberty.png Republic of Liberty
Flag-rheinland.png Federal Republic of Rheinland
Flag-kusari.png Kusari Empire


Buy/Sell Locations

The following bases either sell the item, or buy the item at a non-default price (possibly lower).

Disclaimer

The data listed on this page was generated from the default server configuration files on 7/06/2018. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.