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Difference between revisions of "IDs"
m (Moved the Colonial Republic ID from Player Faction to the Autonomous Organisation section. Fixed some Primary Territories.) |
(Split the Military, Autonomous and Pirate IDs into separate categories.) |
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{{Version|4.86Betas}} | {{Version|4.86Betas}} | ||
[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]] | [[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]] | ||
− | '''Faction IDs''' are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. | + | '''Faction IDs''' are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. |
− | All players start with a generic [[ | + | All players start with a generic [[Freelancer ID]], which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific [[NPC Factions|NPC faction]]. Terrorist and other Restricted IDs can only be given to you by admins. |
It is important that your [[Reputation|reputation sheet]] (and your [[Reputation#IFF|IFF]], should you opt to display one) matches your ID. '''Many ID's will automatically adjust your reputation to prevent exploits.''' | It is important that your [[Reputation|reputation sheet]] (and your [[Reputation#IFF|IFF]], should you opt to display one) matches your ID. '''Many ID's will automatically adjust your reputation to prevent exploits.''' | ||
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==Generic IDs== | ==Generic IDs== | ||
− | These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and | + | These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and so there can be multiple official factions using the same Generic ID. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
− | == Military, Police | + | == Military, Police, and Special Forces IDs == |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
!ID Name | !ID Name | ||
!Primary Territory | !Primary Territory | ||
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!Notes | !Notes | ||
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|- | |- | ||
| [[Bretonia Armed Forces ID]] | | [[Bretonia Armed Forces ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
− | |||
| | | | ||
|- | |- | ||
| [[Bretonia Police Authority ID]] | | [[Bretonia Police Authority ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
− | |||
| Should stay in Bretonia. | | Should stay in Bretonia. | ||
|- | |- | ||
| [[Bretonian Intelligence Service ID]] | | [[Bretonian Intelligence Service ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
− | |||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Gallic Royal Navy ID]] |
− | | [[ | + | | [[Gallia]] |
− | | | + | | |
− | | | + | |- |
+ | | [[Gallic Royal Police ID]] | ||
+ | | [[Gallia]] | ||
+ | | Should stay in Gallia. | ||
+ | |- | ||
+ | | [[Kempeitai ID]] | ||
+ | | [[Kusari]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Kusari Naval Forces ID]] | ||
+ | | [[Kusari]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Kusari State Police ID]] | ||
+ | | [[Kusari]] | ||
+ | | Should stay in Kusari. | ||
|- | |- | ||
− | | [[ | + | | [[Liberty Navy ID]] |
− | | [[ | + | | [[Liberty]] |
− | |||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Liberty Police ID]] |
− | | [[ | + | | [[Liberty]] |
− | | | + | | Should stay in Liberty. |
− | | | + | |- |
+ | | [[Liberty Security Force ID]] | ||
+ | | [[Liberty]] | ||
+ | | | ||
|- | |- | ||
− | | [[ | + | | [[Marinenachrichtendienst ID]] |
− | | [[ | + | | [[Rheinland]] |
− | |||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Rheinland Military ID]] |
− | | [[ | + | | [[Rheinland]] |
− | |||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Rheinland Police ID]] |
− | | [[ | + | | [[Rheinland]] |
− | | | + | | Should stay in Rheinland. |
− | | | + | |} |
+ | |||
+ | == Guild and Autonomous Organization IDs == | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !ID Name | ||
+ | !Primary Territory | ||
+ | !Notes | ||
+ | |||
|- | |- | ||
− | | [[ | + | | [[Artificial Intelligence ID]] |
− | | [[ | + | | [[Sirius]] |
− | | | + | | |
− | | | + | |- |
+ | | [[Bounty Hunter ID]] | ||
+ | | [[Sirius]] | ||
+ | | Not welcome in Kusari. | ||
+ | |- | ||
+ | | [[Bounty Hunters Guild Core ID]] | ||
+ | | [[Border Worlds]], [[Edge Worlds]] | ||
+ | | Not welcome in Kusari. | ||
|- | |- | ||
− | | [[ | + | | [[Colonial Republic ID]] |
− | | [[ | + | | [[Border Worlds]] |
− | |||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[The Council ID]] |
| [[Gallia]] | | [[Gallia]] | ||
− | + | | | |
− | | | ||
|- | |- | ||
− | | [[Gallic | + | | [[Gallic Junker ID]] |
| [[Gallia]] | | [[Gallia]] | ||
− | | | + | | |
− | |||
|- | |- | ||
| [[Gas Miners Guild ID]] | | [[Gas Miners Guild ID]] | ||
| [[Kusari]], [[Border Worlds]] | | [[Kusari]], [[Border Worlds]] | ||
− | |||
| | | | ||
|- | |- | ||
− | | [[Golden | + | | [[Independent Miners Guild ID]] |
− | | [[ | + | | [[Border Worlds]], [[Edge Worlds]] |
− | | | + | | |
+ | |- | ||
+ | | [[Junker ID]] | ||
+ | | [[Liberty]], [[Bretonia]], [[Rheinland]], [[Border Worlds]] | ||
+ | | Can only land on [[Golden Chrysanthemums|GC]] and [[Blood Dragon]] bases in Kusari | ||
+ | |- | ||
+ | | [[Kusari Exiles ID]] | ||
+ | | [[Bretonia]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Nomad Trial ID]] | ||
+ | | [[Border Worlds]], [[Edge Worlds]] | ||
+ | | Restricted to [[Morph|Nomad Morph]], can only attack in self defense or when with [[Keepers]]. | ||
+ | |- | ||
+ | | [[The Order ID]] | ||
+ | | [[Edge Worlds]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Zoner ID]] | ||
+ | | [[Border Worlds]], [[Edge Worlds]] | ||
| | | | ||
+ | |} | ||
+ | |||
+ | == Pirate and Terrorist IDs == | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | | [[ | + | !ID Name |
+ | !Primary Territory | ||
+ | !Notes | ||
+ | |- | ||
+ | | [[Blood Dragon ID]] | ||
| [[Kusari]] | | [[Kusari]] | ||
− | | | + | | |
+ | |- | ||
+ | | [[Bretonian Privateer ID]] | ||
+ | | [[Bretonia]], [[Kusari]] | ||
+ | | | ||
+ | |- | ||
+ | | [[Bundschuh ID]] | ||
+ | | [[Rheinland]] | ||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Corsair ID]] |
| [[Border Worlds]], [[Edge Worlds]] | | [[Border Worlds]], [[Edge Worlds]] | ||
− | |||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Farmers Alliance ID]] |
− | |||
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| [[Kusari]] | | [[Kusari]] | ||
− | |||
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|- | |- | ||
− | | [[ | + | | [[Gaian Terrorist ID]] |
| [[Bretonia]] | | [[Bretonia]] | ||
− | | | + | | This is not a [[Terrorist ID]]. |
+ | |- | ||
+ | | [[Gallic Brigand ID]] | ||
+ | | [[Gallia]] | ||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Golden Chrysanthemum ID]] |
| [[Kusari]] | | [[Kusari]] | ||
− | |||
| | | | ||
|- | |- | ||
− | | [[ | + | | [[Hogosha ID]] |
| [[Kusari]] | | [[Kusari]] | ||
− | | | + | | |
− | |||
|- | |- | ||
| [[LWB ID]] | | [[LWB ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
− | |||
| | | | ||
|- | |- | ||
| [[Lane Hacker ID]] | | [[Lane Hacker ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
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|- | |- | ||
| [[Liberty Rogue ID]] | | [[Liberty Rogue ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
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|- | |- | ||
| [[Maquis ID]] | | [[Maquis ID]] | ||
| [[Gallia]] | | [[Gallia]] | ||
− | | | + | | |
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|- | |- | ||
| [[Molly ID]] | | [[Molly ID]] | ||
| [[Bretonia]] | | [[Bretonia]] | ||
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|- | |- | ||
| [[Outcast ID]] | | [[Outcast ID]] | ||
| [[Border Worlds]], [[Edge Worlds]] | | [[Border Worlds]], [[Edge Worlds]] | ||
− | + | | | |
− | | | ||
|- | |- | ||
| [[Red Hessian ID]] | | [[Red Hessian ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
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|- | |- | ||
| [[Unione Corse ID]] | | [[Unione Corse ID]] | ||
| [[Gallia]] | | [[Gallia]] | ||
− | | | + | | |
− | |||
|- | |- | ||
| [[Unioner ID]] | | [[Unioner ID]] | ||
| [[Rheinland]] | | [[Rheinland]] | ||
− | + | | | |
− | | | ||
|- | |- | ||
| [[Xeno Terrorist ID]] | | [[Xeno Terrorist ID]] | ||
| [[Liberty]] | | [[Liberty]] | ||
− | |||
| This is not a [[Terrorist ID]]. | | This is not a [[Terrorist ID]]. | ||
− | |||
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|} | |} | ||
− | ==Player Faction IDs== | + | == Player Faction IDs == |
These IDs can only be used by players that are members of the associated player faction. | These IDs can only be used by players that are members of the associated player faction. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
− | ==Restricted IDs== | + | == Restricted IDs == |
These ID's can only be granted via special permission by the admins. | These ID's can only be granted via special permission by the admins. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 13:54, 12 April 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.04.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.
All players start with a generic Freelancer ID, which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC faction. Terrorist and other Restricted IDs can only be given to you by admins.
It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.
ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.
Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.
Generic IDs
These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and so there can be multiple official factions using the same Generic ID.
ID Name | Lawfulness | Notes |
---|---|---|
Freelancer ID | N/A | The Freelancer ID's lawfulness is defined by specific user RP |
Miner ID | Usually Lawful | |
Pirate ID | Unlawful | |
Recruit ID | N/A | Used to earn an affiliation. Can only fight in self defense. |
Corporate IDs
For Corporations, Primary Territory is their House of origin. Players using Corporate IDs are not restricted to this territory, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their Primary Territory.
Military, Police, and Special Forces IDs
ID Name | Primary Territory | Notes |
---|---|---|
Bretonia Armed Forces ID | Bretonia | |
Bretonia Police Authority ID | Bretonia | Should stay in Bretonia. |
Bretonian Intelligence Service ID | Bretonia | |
Gallic Royal Navy ID | Gallia | |
Gallic Royal Police ID | Gallia | Should stay in Gallia. |
Kempeitai ID | Kusari | |
Kusari Naval Forces ID | Kusari | |
Kusari State Police ID | Kusari | Should stay in Kusari. |
Liberty Navy ID | Liberty | |
Liberty Police ID | Liberty | Should stay in Liberty. |
Liberty Security Force ID | Liberty | |
Marinenachrichtendienst ID | Rheinland | |
Rheinland Military ID | Rheinland | |
Rheinland Police ID | Rheinland | Should stay in Rheinland. |
Guild and Autonomous Organization IDs
ID Name | Primary Territory | Notes |
---|---|---|
Artificial Intelligence ID | Sirius | |
Bounty Hunter ID | Sirius | Not welcome in Kusari. |
Bounty Hunters Guild Core ID | Border Worlds, Edge Worlds | Not welcome in Kusari. |
Colonial Republic ID | Border Worlds | |
The Council ID | Gallia | |
Gallic Junker ID | Gallia | |
Gas Miners Guild ID | Kusari, Border Worlds | |
Independent Miners Guild ID | Border Worlds, Edge Worlds | |
Junker ID | Liberty, Bretonia, Rheinland, Border Worlds | Can only land on GC and Blood Dragon bases in Kusari |
Kusari Exiles ID | Bretonia | |
Nomad Trial ID | Border Worlds, Edge Worlds | Restricted to Nomad Morph, can only attack in self defense or when with Keepers. |
The Order ID | Edge Worlds | |
Zoner ID | Border Worlds, Edge Worlds |
Pirate and Terrorist IDs
Player Faction IDs
These IDs can only be used by players that are members of the associated player faction.
ID Name | Faction | Proviso |
---|---|---|
Coalition ID | Sirius Coalition Revolutionary Army | Can attack any non-civilian target at will, restricted by specific RP. |
Hellfire Legion ID | Hellfire Legion | |
Independent Neuralnet Division ID | Independent Neuralnet Division | |
Keeper ID | The Keepers | Can attack any ship or station at will, restricted by specific RP. |
Phantom ID | The Phantoms | Can attack any ship or station at will, restricted by specific RP. |
Reapers of Sirius ID | Reapers of Sirius | |
The Wild ID | Aoi Iseijin and Das Wilde | Can attack any ship or station at will, restricted by specific RP. |
Restricted IDs
These ID's can only be granted via special permission by the admins.
ID Name | Proviso |
---|---|
Administrator ID | For server administrators only. Please follow all directions given by someone with this ID. |
Criminal ID | May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled. |
Neutral ID | Can only attack in self defense, can only be attacked in guard systems. |
Nomad ID | Can attack any ship or station at will, restricted by specific RP. |
Special Operative ID | Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships. |
Terrorist ID | Can attack any ship or station at will, restricted by individual RP. |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |