Difference between revisions of "IDs"

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== Corporate IDs ==
 
== Corporate IDs ==
''Primary Territory in reference to corporations is defined as said corporation owning a [[wikipedia:Supermajority|Supermajority]] of infrastructure in a system. Players using corporate IDs are in no way restricted to this territory, restrictions to where they go is based off of RP and ID rules.''
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''For Corporations, Primary Territory is their House of origin. Players using Corporate IDs are not restricted to this territory, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their Primary Territory.''
 
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| [[EFL Oil and Machinery ID]]
 
| [[EFL Oil and Machinery ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Should stay in Gallia
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|-
 
| [[Gallic Metal Service ID]]
 
| [[Gallic Metal Service ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Should stay in Gallia
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| [[Gateway Shipping ID]]
 
| [[Gateway Shipping ID]]
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| [[IDF Shipping ID|Ile-de-France Shipping ID]]
 
| [[IDF Shipping ID|Ile-de-France Shipping ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Should stay in Gallia
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|-
 
|-
 
| [[Interspace Commerce ID]]
 
| [[Interspace Commerce ID]]
| Sirius-Wide
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| [[Liberty]]
 
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| [[Orbital Spa and Cruise ID]]
 
| [[Orbital Spa and Cruise ID]]
| Relevant Space
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| [[Liberty]]
 
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| [[Solar Engineering ID]]
 
| [[Solar Engineering ID]]
 
| [[Gallia]]
 
| [[Gallia]]
| Should stay in Gallia
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| [[Synth Foods, Inc. ID]]
 
| [[Synth Foods, Inc. ID]]

Revision as of 04:00, 1 March 2012

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Article possibly outdated (
v4.86
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.03.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times. It is also important to note that being associated with a certain faction and using their ID only allows the usage of certain ships and equipment; for specifics see The Tech Chart.

All players start with a generic Civilian ID, which is a basic ID sold on every station, planet and base. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC faction. Terrorist and other Restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and Generic IDs can have multiple official factions using them.

ID Name Lawfulness Notes
Civilian ID N/A
Freelancer ID N/A The Freelancer ID's lawfulness is defined by specific user RP
Miner ID Usually Lawful
Pirate ID Unlawful
Recruit ID N/A Used to earn an affiliation. Can only fight in self defense.

Corporate IDs

For Corporations, Primary Territory is their House of origin. Players using Corporate IDs are not restricted to this territory, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their Primary Territory.

ID Name Primary Territory Notes
Ageira Technologies ID Liberty Gate/Lane Parts permitted.
ALG Waste Disposal ID Rheinland
Border World Exports ID Bretonia
Bretonia Mining and Manufacturing ID Bretonia
Cryer Pharmaceuticals ID Liberty
Daumann Heavy Construction ID Rheinland
Deep Space Engineering ID Liberty Gate/Lane Parts permitted.
EFL Oil and Machinery ID Gallia
Gallic Metal Service ID Gallia
Gateway Shipping ID Bretonia
Ile-de-France Shipping ID Gallia
Interspace Commerce ID Liberty
Kishiro Technologies ID Kusari
Kruger Minerals ID Rheinland
Orbital Spa and Cruise ID Liberty
Planetform, Inc. ID Bretonia
Republican Shipping ID Rheinland
Samura Industries ID Kusari
Solar Engineering ID Gallia
Synth Foods, Inc. ID Liberty
Universal Shipping ID Liberty Gate/Lane Parts permitted.

Military, Police, Guild, and Autonomous Organization IDs

ID Name Primary Territory Legality Notes
Artificial Intelligence ID Sirius N/A
Blood Dragon ID Kusari Unlawful
Bounty Hunter ID Sirius Lawful Not welcome in Kusari.
Bounty Hunters Guild Core ID Sirius Lawful Not welcome in Kusari.
Bretonia Armed Forces ID Bretonia Lawful
Bretonia Police Authority ID Bretonia Lawful Should stay in Bretonia.
Bretonian Intelligence Service ID Bretonia Lawful
Bretonian Privateer ID Bretonia Semi-Lawful
Bundschuh ID Rheinland Unlawful
Corsair ID BWs, EWs Unlawful
Farmers Alliance ID Kusari Unlawful
Gaian Terrorist ID Bretonia Unlawful This is not a Terrorist ID.
Gallic Brigand ID Gallia Unlawful Should stay in or near Gallia.
Gallic Junker ID Gallia Semi-lawful
Gallic Royal Navy ID Gallia Lawful
Gallic Royal Police ID Gallia Lawful Should stay in Gallia.
Gas Miners Guild ID Kusari, Border Worlds Lawful
Golden Chrysanthemum ID Kusari Unlawful
Hogosha ID Kusari Semi-Lawful
Independent Miners Guild ID Edge Worlds Lawful
Junker ID Most space Semi-Lawful Can only land on GC and Blood Dragon bases in Kusari
Kempeitai ID Kusari Lawful
Kusari Exiles ID Kusari Lawful
Kusari Naval Forces ID Kusari Lawful
Kusari State Police ID Kusari Lawful Should stay in Kusari.
LWB ID Rheinland Unlawful
Lane Hacker ID Liberty Unlawful
Liberty Navy ID Liberty Lawful
Liberty Police ID Liberty Lawful Should stay in Liberty.
Liberty Rogue ID Liberty Unlawful
Liberty Security Force ID Liberty Lawful
Marinenachrichtendienst ID Rheinland Lawful
Maquis ID Gallia Unlawful Should stay in or near Gallia
Molly ID Bretonia Unlawful
Nomad Trial ID Unlawful Restricted to Nomad Morph, can only attack in self defense or when with Keepers.
Outcast ID Edge Worlds, Bretonia Unlawful
Red Hessian ID Rheinland Unlawful
Rheinland Military ID Rheinland Lawful
Rheinland Police ID Rheinland Lawful Should stay in Rheinland.
The Council ID Gallia Semi-Lawful
The Order ID Edge Worlds Quasi-Lawful
Unione Corse ID Gallia Unlawful Should stay in or near Gallia
Unioner ID Rheinland Unlawful
Xeno Terrorist ID Liberty Unlawful This is not a Terrorist ID.
Zoner ID Edge Worlds Neutral

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

ID Name Faction Proviso
Coalition ID Sirius Coalition Revolutionary Army Can attack any non-civilian target at will, restricted by specific RP.
Colonial Republic ID Colonial Republic
Hellfire Legion ID Hellfire Legion
Independent Neuralnet Division ID Independent Neuralnet Division
Keeper ID The Keepers Can attack any ship or station at will, restricted by specific RP.
Phantom ID The Phantoms Can attack any ship or station at will, restricted by specific RP.
Reapers of Sirius ID None
The Wild ID Aoi Iseijin and Das Wilde Can attack any ship or station at will, restricted by specific RP.

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Proviso
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Criminal ID May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Nomad ID Can attack any ship or station at will, restricted by specific RP.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.



See also: